Sic.Framework-Nanjing-Baishi/MECF.Framework.RT.Equipment.../HardwareUnits/LoadPorts/Hirata/HirataLoadPort.cs

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45 KiB
C#
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2023-04-13 11:51:03 +08:00

using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using Aitex.Core.RT.Device.Unit;
using Aitex.Core.RT.Event;
using Aitex.Core.RT.Log;
using Aitex.Core.RT.SCCore;
using Aitex.Sorter.Common;
using MECF.Framework.Common.Communications;
using TSC = Aitex.Sorter.Common;
using Aitex.Core.Common;
using MECF.Framework.Common.SubstrateTrackings;
using Aitex.Core.Util;
using System.IO.Ports;
using MECF.Framework.RT.EquipmentLibrary.HardwareUnits.LoadPorts.TDK;
using Aitex.Core.RT.OperationCenter;
namespace MECF.Framework.RT.EquipmentLibrary.HardwareUnits.LoadPorts.Hirata
{
public enum HirataSystemStatus
{
Normal =0x30,
RecoverableError = 0x41,
UnrecoverableError = 0x45,
}
public enum HirataMode
{
Online=0x30,
Teaching=0x31,
Maintenance =0x32,
}
public enum HirataInitPosMovement
{
OperationStatus=0x30,
HomePosStatus=0x31,
LoadStatus=0x32,
}
public enum HirataOperationStatus
{
DuringStop=0x30,
DuringOperation=0x31,
}
public enum HirataContainerStatus
{
Absence=0x30,
NormalMount=0x31,
MountError=0x32,
}
public enum HirataPosition
{
Open=0x30,
Close=0x31,
TBD =0x3F
}
public enum HirataVacummStatus
{
OFF=0x30,
ON=0x31,
}
public enum HirataWaferProtrusion
{
ShadingStatus=0x30,
LightIncidentStatus=0x31,
}
public enum HirataElevatorAxisPosition
{
UP=0x30,
Down=0x31,
MappingStartPos=0x32,
MappingEndPos=0x33,
TBD = 0x3F,
}
public enum HirataDockPosition
{
Undock=0x30,
Dock=0x31,
TBD = 0x3F,
}
public enum HirataMapPosition
{
MeasurementPos=0x30,
WaitingPost=0x31,
TBD = 0x3F,
}
public enum HirataMappingStatus
{
NotPerformed=0x30,
NormalEnd=0x31,
ErrorStop=0x32,
}
public enum HirataModel
{
Type1=0x30,
Type2=0x31,
Type3=0x32,
Type4=0x33,
Type5=0x34,
}
public class HirataLoadPort : LoadPort
{
private bool _isTcpConnection;
public HirataLoadPort(string module, string name,bool IsTCPconnection = false) : base(module, name)
{
_isTcpConnection = IsTCPconnection;
}
private HirataLoadPortConnection _connection;
public HirataLoadPortConnection Connection
{
get => _connection;
}
private HirataLoadPortTcpConnection _tcpconnection;
public HirataLoadPortTcpConnection TCPconnection => _tcpconnection;
public HirataSystemStatus SystemStatus { get; set; }
public HirataMode Mode { get; set; }
public HirataInitPosMovement InitPosMovement { get; set; }
public HirataOperationStatus OperationStatus { get; set; }
public byte HostErrorCode { get; set; }
public byte LoadPortErrorCode { get; set; }
public HirataContainerStatus ContainerStatus { get; set; }
public HirataPosition ClampPosition { get; set; }
public HirataPosition DoorLatchPosition { get; set; }
public HirataVacummStatus VacuumStatus { get; set; }
public HirataPosition DoorPosition { get; set;}
public HirataWaferProtrusion WaferProtrusion { get; set; }
public HirataElevatorAxisPosition ElevatorAxisPosition { get; set; }
public HirataDockPosition DockPosition { get; set; }
public HirataMapPosition MapperPostion { get; set; }
public HirataMappingStatus MappingStatus { get; set; }
public HirataModel Model { get; set; }
private PeriodicJob _thread;
private static Object _locker = new Object();
private LinkedList<HandlerBase> _lstHandler = new LinkedList<HandlerBase>();
private bool _enableLog = true;
//private bool _commErr = false;
private R_TRIG _trigError = new R_TRIG();
private R_TRIG _trigWarningMessage = new R_TRIG();
private R_TRIG _trigCommunicationError = new R_TRIG();
private R_TRIG _trigRetryConnect = new R_TRIG();
public override bool IsBusy
{
get
{
if (_isTcpConnection)
return (_lstHandler.Count > 0 || _tcpconnection.IsBusy);
return _lstHandler.Count > 0 || _connection.IsBusy;
}
}
public override bool Initialize()
{
base.Initialize();
IsMapWaferByLoadPort = true;
if (_isTcpConnection)
{
string ipaddress = SC.GetStringValue($"LoadPort.{Name}.Address");
_enableLog = SC.GetValue<bool>($"LoadPort.{Name}.EnableLogMessage");
_tcpconnection = new HirataLoadPortTcpConnection(this, ipaddress);
_tcpconnection.EnableLog(_enableLog);
}
else
{
string portName = SC.GetStringValue($"LoadPort.{Name}.PortName");
int bautRate = SC.GetValue<int>($"LoadPort.{Name}.BaudRate");
int dataBits = SC.GetValue<int>($"LoadPort.{Name}.DataBits");
Enum.TryParse(SC.GetStringValue($"LoadPort.{Name}.Parity"), out Parity parity);
Enum.TryParse(SC.GetStringValue($"LoadPort.{Name}.StopBits"), out StopBits stopBits);
//_deviceAddress = SC.GetValue<int>($"{Name}.DeviceAddress");
_enableLog = SC.GetValue<bool>($"LoadPort.{Name}.EnableLogMessage");
_connection = new HirataLoadPortConnection(this, portName, bautRate, dataBits, parity, stopBits);
_connection.EnableLog(_enableLog);
}
int count = SC.ContainsItem("System.ComPortRetryCount") ? SC.GetValue<int>("System.ComPortRetryCount") : 5;
int sleep = SC.ContainsItem("System.ComPortRetryDelayTime") ? SC.GetValue<int>("System.ComPortRetryDelayTime") : 2;
if (sleep <= 0 || sleep > 10)
sleep = 2;
int retry = 0;
do
{
_connection.Disconnect();
Thread.Sleep(sleep * 1000);
if (_connection.Connect())
{
//LOG.Write($"Connected with {Module}.{Name} .");
EV.PostInfoLog(Module, $"Connected with {Module}.{Name} .");
break;
}
if (count > 0 && retry++ > count)
{
LOG.Write($"Retry connect {Module}.{Name} stop retry.");
EV.PostAlarmLog(Module, $"Can't connect to {Module}.{Name}.");
break;
}
} while (true);
_thread = new PeriodicJob(100, OnTimer, $"{Module}.{Name} MonitorHandler", true);
return true;
}
private bool OnTimer()
{
try
{
if (_isTcpConnection)
{
_tcpconnection.MonitorTimeout();
if (!_tcpconnection.IsConnected || _tcpconnection.IsCommunicationError)
{
lock (_locker)
{
_lstHandler.Clear();
}
_trigRetryConnect.CLK = !_tcpconnection.IsConnected;
if (_trigRetryConnect.Q)
{
if (!_tcpconnection.Connect())
{
EV.PostAlarmLog(Module, $"Can not connect with {_tcpconnection.Address}, {Module}.{Name}");
}
}
return true;
}
HandlerBase handler = null;
if (!_tcpconnection.IsBusy)
{
lock (_locker)
{
if (_lstHandler.Count == 0)
{
//_lstHandler.AddLast(new SingleTransactionHandler(this, TazmoCommand.RequeststatusStatus, null));
//_lstHandler.AddLast(new SingleTransactionHandler(this, TazmoCommand.Requeststatus2Status, null));
}
if (_lstHandler.Count > 0)
{
handler = _lstHandler.First.Value;
if (handler != null) _tcpconnection.Execute(handler);
_lstHandler.RemoveFirst();
}
}
}
}
else
{
_connection.MonitorTimeout();
if (!_connection.IsConnected || _connection.IsCommunicationError)
{
lock (_locker)
{
_lstHandler.Clear();
}
_trigRetryConnect.CLK = !_connection.IsConnected;
if (_trigRetryConnect.Q)
{
_connection.SetPortAddress(SC.GetStringValue($"{Name}.Address"));
if (!_connection.Connect())
{
EV.PostAlarmLog(Module, $"Can not connect with {_connection.Address}, {Module}.{Name}");
}
}
return true;
}
HandlerBase handler = null;
if (!_connection.IsBusy)
{
lock (_locker)
{
if (_lstHandler.Count == 0)
{
//_lstHandler.AddLast(new SingleTransactionHandler(this, TazmoCommand.RequeststatusStatus, null));
//_lstHandler.AddLast(new SingleTransactionHandler(this, TazmoCommand.Requeststatus2Status, null));
}
if (_lstHandler.Count > 0)
{
handler = _lstHandler.First.Value;
if (handler != null) _connection.Execute(handler);
_lstHandler.RemoveFirst();
}
}
}
}
}
catch (Exception ex)
{
LOG.Write(ex);
}
return true;
}
private LoadportCassetteState _cassetteState = LoadportCassetteState.None;
public override LoadportCassetteState CassetteState
{
get { return _cassetteState; }
set
{
_cassetteState = value;
}
}
public void SetCassetteState(LoadportCassetteState state)
{
_cassetteState = state;
if (state == LoadportCassetteState.Normal)
{
if (!_isPlaced)
{
OnCarrierPlaced();
}
if (!_isPresent)
{
OnCarrierPresent();
}
}
}
public override void Terminate()
{
if (_isTcpConnection)
_tcpconnection.Disconnect();
else
_connection.Disconnect();
}
public override void Monitor()
{
base.Monitor();
try
{
if (_isTcpConnection)
{
_tcpconnection.EnableLog(_enableLog);
_trigCommunicationError.CLK = _tcpconnection.IsCommunicationError;
if (_trigCommunicationError.Q)
{
EV.PostAlarmLog(Module, $"{Module}.{Name} communication error, {_tcpconnection.LastCommunicationError}");
}
}
else
{
_connection.EnableLog(_enableLog);
_trigCommunicationError.CLK = _connection.IsCommunicationError;
if (_trigCommunicationError.Q)
{
EV.PostAlarmLog(Module, $"{Module}.{Name} communication error, {_connection.LastCommunicationError}");
}
}
}
catch (Exception ex)
{
LOG.Write(ex);
}
}
public override void Reset()
{
base.Reset();
_trigError.RST = true;
_trigWarningMessage.RST = true;
if (_isTcpConnection)
_tcpconnection.SetCommunicationError(false, "");
else
_connection.SetCommunicationError(false, "");
_trigCommunicationError.RST = true;
lock (_locker)
{
_lstHandler.Clear();
}
_enableLog = SC.GetValue<bool>($"LoadPort.{Name}.EnableLogMessage");
_trigRetryConnect.RST = true;
}
public override bool IsEnableMapWafer()
{
if (IsIdle
&& _isPresent
&& _isPlaced
&& DoorState == FoupDoorState.Open
&& CassetteState == LoadportCassetteState.Normal
)
return true;
return false;
}
public override bool IsEnableTransferWafer()
{
if (IsIdle
&& _isPresent
&& _isPlaced
&& DoorState == FoupDoorState.Open
&& CassetteState == LoadportCassetteState.Normal
)
return true;
return false;
}
public override bool IsEnableTransferWafer(out string reason)
{
reason = "";
if (IsIdle
&& _isPresent
&& _isPlaced
&& DoorState == FoupDoorState.Open
&& CassetteState == LoadportCassetteState.Normal
)
return true;
return false;
}
public override bool ClearError(out string reason)
{
reason = string.Empty;
lock (_locker)
{
_lstHandler.Clear();
_lstHandler.AddLast(new SetHandler(this, "RESET", null));
}
return true;
}
public override bool Init(out string reason)
{
reason = string.Empty;
lock (_locker)
{
_lstHandler.Clear();
_lstHandler.AddLast(new SetHandler(this, "INITL", null));
}
return true;
}
public override bool Home(out string reason)
{
reason = string.Empty;
lock (_locker)
{
_lstHandler.Clear();
_lstHandler.AddLast(new MoveHandler(this, "ORGSH", null));
_lstHandler.AddLast(new GetHandler(this, "STATE", null));
_lstHandler.AddLast(new ModHandler(this, "ONMGV", null));
}
return true;
}
public override bool ForceHome(out string reason)
{
reason = string.Empty;
lock (_locker)
{
_lstHandler.Clear();
_lstHandler.AddLast(new MoveHandler(this, "ABORG", null));
}
return true;
}
public override bool LoadWithoutMap(out string reason)
{
reason = string.Empty;
lock (_locker)
{
_lstHandler.AddLast(new MoveHandler(this, "CLOAD", null));
}
return true;
}
public override bool Load(out string reason) //map and loads
{
reason = string.Empty;
lock (_locker)
{
_lstHandler.AddLast(new MoveHandler(this, "CLDMP", null));
}
return true;
}
public override bool Unload(out string reason)
{
reason = string.Empty;
lock (_locker)
{
_lstHandler.AddLast(new MoveHandler(this, "CULOD", null));
}
return true;
}
public override bool Clamp(out string reason)
{
reason = string.Empty;
lock (_locker)
{
_lstHandler.AddLast(new MoveHandler(this, "PODCL", null));
}
return true;
}
public override bool Unclamp(out string reason)
{
reason = string.Empty;
lock (_locker)
{
_lstHandler.AddLast(new MoveHandler(this, "PODOP", null));
}
return true;
}
public override bool Dock(out string reason)
{
reason = string.Empty;
lock (_locker)
{
_lstHandler.AddLast(new MoveHandler(this, "CLDDK", null));
}
return true;
}
public override bool Undock(out string reason)
{
reason = string.Empty;
lock (_locker)
{
_lstHandler.AddLast(new MoveHandler(this, "CULFC", null));
}
return true;
}
public override bool OpenDoor(out string reason)
{
reason = string.Empty;
lock (_locker)
{
_lstHandler.AddLast(new MoveHandler(this, "CLMPO", null));
}
return true;
}
public override bool OpenDoorNoMap(out string reason)
{
reason = string.Empty;
lock (_locker)
{
_lstHandler.AddLast(new MoveHandler(this, "CLDOP", null));
}
return true;
}
public override bool CloseDoor(out string reason)
{
reason = string.Empty;
lock (_locker)
{
_lstHandler.AddLast(new MoveHandler(this, "CULDK", null));
}
return true;
}
public override bool SetIndicator(Indicator light, IndicatorState op, out string reason)
{
reason = string.Empty;
return true;
}
public bool SetOnlineMode(out string reason)
{
reason = string.Empty;
lock (_locker)
{
_lstHandler.AddLast(new ModHandler(this, "ONMGV", null));
}
return true;
}
public override bool QueryState(out string reason)
{
reason = string.Empty;
lock (_locker)
{
_lstHandler.AddLast(new GetHandler(this, "STATE", null));
}
return true;
}
public override bool QueryIndicator(out string reason)
{
reason = string.Empty;
lock (_locker)
{
_lstHandler.AddLast(new GetHandler(this, "LEDST", null));
}
return true;
}
public override bool QueryWaferMap(out string reason)
{
reason = string.Empty;
lock (_locker)
{
_lstHandler.AddLast(new GetHandler(this, "MAPDT", null));
}
return true;
}
public bool OnEvent(out string reason)
{
reason = string.Empty;
lock (_locker)
{
_lstHandler.AddLast(new GetHandler(this, "STATE", null));
}
return true;
}
public void OnCarrierNotPlaced()
{
_isPlaced = false;
ConfirmRemoveCarrier();
}
public void OnCarrierNotPresent()
{
_isPresent = false;
//ConfirmRemoveCarrier();
}
public void OnCarrierPlaced()
{
_isPlaced = true;
ConfirmAddCarrier();
QueryState(out _);
}
public void OnCarrierPresent()
{
_isPresent = true;
//ConfirmAddCarrier();
}
public void OnSwitchKey1()
{
_isAccessSwPressed = true;
}
public void OnSwitchKey2()
{
}
public void OffSwitchKey1()
{
_isAccessSwPressed = false;
}
public void OffSwitchKey2()
{
}
public override bool ReadRfId(out string reason)
{
OP.DoOperation("ReadCarrierId", Name);
reason = "";
return true;
}
}
}
// public string Address { get; set; }
// public bool IsConnected
// {
// get { return _port.IsOpen(); }
// }
// public bool UnlockKey
// {
// set
// {
// }
// }
// public bool Enable
// {
// set
// {
// if (_enableTrigger != null)
// {
// _enableTrigger.SetTrigger(value, out _);
// }
// }
// }
// public bool FFUIsOK { get; set; }
// private LoadportCassetteState _cassetteState = LoadportCassetteState.None;
// public override LoadportCassetteState CassetteState
// {
// get { return _cassetteState; }
// set
// {
// _cassetteState = value;
// }
// }
// public bool Processed { get; set; }
// public bool Communication
// {
// get
// {
// return _port == null ? !_commErr : !_commErr && _port.IsOpen();
// }
// }
// //
// public override bool IsBusy
// {
// get { return _foregroundHandler != null || _handlers.Count > 0; }
// }
// public override bool IsMoving
// {
// get { return _foregroundHandler != null && _handlers.Count > 0; }
// }
// public const string delimiter = "\r";
// public const int min_len = 3; //S00
// private static Object _locker = new Object();
// private AsyncSerial _port;
// private bool _commErr = false;
// private IHandler _eventHandler = null;
// private IHandler _foregroundHandler = null; //moving
// private Queue<IHandler> _handlers = new Queue<IHandler>();
// private IoSensor _sensorEnable = null;
// private IoTrigger _enableTrigger = null;
// public HirataLoadPort(string module, string name, string port, IoSensor sensorEnable, IoTrigger triggerEnable,
// EnumLoadPortType portType = EnumLoadPortType.LoadPort)
// : base(module, name)
// {
// _port = new AsyncSerial(port, 9600, 8);
// _port.OnDataChanged += (OnDataChanged);
// _port.OnErrorHappened += (OnErrorHandler);
// _eventHandler = new handler<OnEventHandler>(Name);
// _sensorEnable = sensorEnable;
// _enableTrigger = triggerEnable;
// Initalized = false;
// IsMapWaferByLoadPort = portType == EnumLoadPortType.LoadPort;
// PortType = portType;
// IndicatiorLoad = IndicatorState.UNKNOW;
// IndicatiorUnload = IndicatorState.UNKNOW;
// IndicatiorPresence = IndicatorState.UNKNOW;
// IndicatorAlarm = IndicatorState.UNKNOW;
// IndicatiorPlacement = IndicatorState.UNKNOW;
// IndicatiorOpAccess = IndicatorState.UNKNOW;
// IndicatiorStatus1 = IndicatorState.UNKNOW;
// IndicatiorStatus2 = IndicatorState.UNKNOW;
// DoorState = FoupDoorState.Unknown;
// ClampState = FoupClampState.Unknown;
// CassetteState = LoadportCassetteState.Unknown;
// //if (!this.QueryState(out string reason))
// //{
// // EV.PostAlarmLog(module,$"Query state error.{reason}");
// //}
// Enable = true;
// Address = port;
// }
// public void SetCassetteState(LoadportCassetteState state)
// {
// _cassetteState = state;
// if (state == LoadportCassetteState.Normal)
// {
// if (!_isPlaced)
// {
// OnCarrierPlaced();
// }
// if (!_isPresent)
// {
// OnCarrierPresent();
// }
// }
// }
// public override bool Initialize()
// {
// base.Initialize();
// _commErr = true;
// ConnectionManager.Instance.Subscribe($"{Name}", this);
// Connect();
// //if (!RetryInstance.Instance().Execute<bool>(
// // ()=> _port.Open(),
// // SC.GetValue<int>("System.ComPortRetryDelayTime"),
// // SC.GetValue<int>("System.ComPortRetryCount"),
// // true
// //))
// //{
// // return false;
// //}
// return true;
// }
// public override bool Connect()
// {
// _commErr = false;
// Task.Factory.StartNew(() =>
// {
// int count = SC.ContainsItem("System.ComPortRetryCount") ? SC.GetValue<int>("System.ComPortRetryCount") : 5;
// int sleep = SC.ContainsItem("System.ComPortRetryDelayTime") ? SC.GetValue<int>("System.ComPortRetryDelayTime") : 2;
// if (sleep <= 0 || sleep > 10)
// sleep = 2;
// int retry = 0;
// do
// {
// _port.Close();
// Thread.Sleep(sleep * 1000);
// if (_port.Open())
// {
// //LOG.Write($"Connected with {Module}.{Name} .");
// EV.PostInfoLog(Module, $"Connected with {Module}.{Name} .");
// break;
// }
// if (count > 0 && retry++ > count)
// {
// LOG.Write($"Retry connect {Module}.{Name} stop retry.");
// EV.PostAlarmLog(Module, $"Can't connect to {Module}.{Name}.");
// break;
// }
// Thread.Sleep(sleep * 1000);
// LOG.Write($"Retry connect {Module}.{Name} for the {retry + 1} time.");
// } while (true);
// });
// return true;
// }
// public bool Disconnect()
// {
// return true;
// }
// public override bool IsEnableMapWafer()
// {
// if (IsIdle
// && _isPresent
// && _isPlaced
// && DoorState == FoupDoorState.Open
// && CassetteState == LoadportCassetteState.Normal
// )
// return true;
// return false;
// }
// public override bool IsEnableTransferWafer()
// {
// return IsEnableTransferWafer(out _);
// }
// public override bool IsEnableTransferWafer(out string reason)
// {
// reason = "";
// if (_isPlaced
// && _isPresent
// && _isMapped
// && IsIdle
// && DoorState == FoupDoorState.Open
// && CassetteState == LoadportCassetteState.Normal
// && IsWaferEnableTransfer()
// ) return true;
// return false;
// }
// /// <summary>
// ///The Indicator is for EAP/Operator
// /// LOAD READY: LoadPort Ready to receive FOUP
// /// UNLOAD READY: FOUP ready to remove
// ///
// /// </summary>
// public void OnStateUpdated()
// {
// if (!SC.ContainsItem("Process.OptionLoadportMonitor") || !SC.GetValue<bool>("Process.OptionLoadportMonitor"))
// return;
// if (_isPresent && _isPlaced && this.ClampState == FoupClampState.Open && this.DockPOS == TDKY_AxisPos.Undock)
// {
// if (IndicatiorUnload != IndicatorState.ON)
// SetIndicator(Indicator.UNLOAD, IndicatorState.ON);
// if (IndicatiorLoad != IndicatorState.OFF)
// SetIndicator(Indicator.LOAD, IndicatorState.OFF);
// return;
// }
// if (!_isPresent || !_isPlaced)
// {
// if (IndicatiorUnload != IndicatorState.OFF)
// SetIndicator(Indicator.UNLOAD, IndicatorState.OFF);
// if (IndicatiorLoad != IndicatorState.ON)
// SetIndicator(Indicator.LOAD, IndicatorState.ON);
// return;
// }
// if (IndicatiorUnload != IndicatorState.OFF)
// SetIndicator(Indicator.UNLOAD, IndicatorState.OFF);
// if (IndicatiorLoad != IndicatorState.OFF)
// SetIndicator(Indicator.LOAD, IndicatorState.OFF);
// }
// public void OnAccessButtonPushed()
// {
// if (_isPresent && _isPlaced)
// {
// }
// }
// /// <summary>
// ///reset load port error
// ///
// /// </summary>
// public override void Reset()
// {
// lock (_locker)
// {
// _foregroundHandler = null;
// _handlers.Clear();
// }
// FFUIsOK = true;
// _commErr = false;
// Enable = true;
// Error = false;
// base.Reset();
// }
// public override bool Home(out string reason)
// {
// reason = string.Empty;
// lock (_locker)
// {
// _foregroundHandler = null;
// _handlers.Clear();
// }
// return execute(new handler<HomeHandler>(Name), out reason);
// }
// public override bool ForceHome(out string reason)
// {
// reason = string.Empty;
// lock (_locker)
// {
// _foregroundHandler = null;
// _handlers.Clear();
// }
// return execute(new handler<ForceHomeHandler>(Name), out reason);
// }
// public override bool FOSBMode(out string reason)
// {
// reason = string.Empty;
// lock (_locker)
// {
// _foregroundHandler = null;
// _handlers.Clear();
// }
// return execute(new handler<FOSBModeHandler>(Name), out reason);
// }
// public override bool FOUPMode(out string reason)
// {
// reason = string.Empty;
// lock (_locker)
// {
// _foregroundHandler = null;
// _handlers.Clear();
// }
// return execute(new handler<FOUPModeHandler>(Name), out reason);
// }
// public override bool FOSBDock(out string reason)
// {
// reason = string.Empty;
// lock (_locker)
// {
// _foregroundHandler = null;
// _handlers.Clear();
// }
// return execute(new handler<DockPosHandler>(Name), out reason);
// }
// public override bool FOSBUnDock(out string reason)
// {
// reason = string.Empty;
// lock (_locker)
// {
// _foregroundHandler = null;
// _handlers.Clear();
// }
// return execute(new handler<UnDockPosHandler>(Name), out reason);
// }
// public override bool FOSBDoorOpen(out string reason)
// {
// reason = string.Empty;
// lock (_locker)
// {
// _foregroundHandler = null;
// _handlers.Clear();
// }
// return execute(new handler<DoorOpenHandler>(Name), out reason);
// }
// public override bool FOSBDoorClose(out string reason)
// {
// reason = string.Empty;
// lock (_locker)
// {
// _foregroundHandler = null;
// _handlers.Clear();
// }
// return execute(new handler<DoorCloseHandler>(Name), out reason);
// }
// public override bool FOSBDoorUp(out string reason)
// {
// reason = string.Empty;
// lock (_locker)
// {
// _foregroundHandler = null;
// _handlers.Clear();
// }
// return execute(new handler<DoorUpHandler>(Name), out reason);
// }
// public override bool FOSBDoorDown(out string reason)
// {
// reason = string.Empty;
// lock (_locker)
// {
// _foregroundHandler = null;
// _handlers.Clear();
// }
// return execute(new handler<DoorDownHandler>(Name), out reason);
// }
// /// <summary>
// /// Clear LP error
// /// </summary>
// public override bool ClearError(out string reason)
// {
// reason = string.Empty;
// reason = string.Empty;
// lock (_locker)
// {
// _foregroundHandler = null;
// _handlers.Clear();
// }
// return execute(new handler<ResetHandler>(Name), out reason);
// }
// public override bool Stop(out string reason)
// {
// reason = string.Empty;
// lock (_locker)
// {
// _foregroundHandler = null;
// _handlers.Clear();
// }
// return execute(new handler<MovHandler>(Name, MovType.STOP_), out reason);
// }
// public override bool Load(out string reason) //map and loads
// {
// return Move(MovType.CLDMP, out reason);
// }
// public override bool LoadWithoutMap(out string reason)
// {
// return Move(MovType.CLOAD, out reason);
// }
// public override bool Unload(out string reason)
// {
// return Move(MovType.CULOD, out reason);
// }
// public override bool Clamp(out string reason)
// {
// return Move(MovType.PODCL, out reason);
// }
// public override bool Unclamp(out string reason)
// {
// return Move(MovType.PODOP, out reason);
// }
// public override bool Dock(out string reason)
// {
// return Move(MovType.CLDDK, out reason);
// }
// public override bool Undock(out string reason)
// {
// return Move(MovType.CULFC, out reason); //
// }
// public override bool OpenDoor(out string reason)
// {
// return Move(MovType.CLMPO, out reason);
// }
// public override bool OpenDoorNoMap(out string reason)
// {
// return Move(MovType.CLDOP, out reason);
// }
// public override bool CloseDoor(out string reason)
// {
// return Move(MovType.CULDK, out reason);
// }
// public override bool SetIndicator(Indicator light, IndicatorState op, out string reason)
// {
// reason = string.Empty;
// return execute(new handler<IndicatorHandler>(Name, light, op), out reason);
// }
// public bool SetOnlineMode(out string reason)
// {
// reason = string.Empty;
// return execute(new handler<ModHandler>(Name, Mode.ONMGV), out reason);
// }
// public override bool QueryState(out string reason)
// {
// reason = string.Empty;
// return execute(new handler<QueryStateHandler>(Name), out reason);
// }
// public override bool QueryIndicator(out string reason)
// {
// reason = string.Empty;
// return execute(new handler<QueryIndicatorHandler>(Name), out reason);
// }
// public override bool QueryWaferMap(out string reason)
// {
// reason = string.Empty;
// return execute(new handler<QueryWaferMappingHandler>(DeviceID), out reason);
// }
// public override bool QueryFOSBMode(out string reason)
// {
// reason = string.Empty;
// return execute(new handler<QueryFOSBModeHandler>(DeviceID), out reason);
// }
// public bool Move(MovType fun, out string reason)
// {
// reason = string.Empty;
// return execute(new handler<MovHandler>(Name, fun), out reason);
// }
// //public bool Query(QueryType type, out string reason)
// //{
// // reason = string.Empty;
// // return execute(new handler<QueryWaferMappingHandler>(Name), out reason);
// //}
// public bool SetEvent(EvtType fun, out string reason)
// {
// reason = string.Empty;
// return execute(new handler<SetEventHandler>(Name, fun), out reason);
// }
// public bool OnEvent(out string reason)
// {
// reason = string.Empty;
// lock (_locker)
// {
// if (!execute(new handler<QueryStateHandler>(Name), out reason))
// return false;
// //execute(new handler<QueryIndicatorHandler>(Name), out reason);
// //LoadLight();
// //UnloadLight();
// return execute(new handler<QueryIndicatorHandler>(Name), out reason);
// }
// }
// private bool execute(IHandler handler1, out string reason)
// {
// reason = string.Empty;
// lock (_locker)
// {
// if (_foregroundHandler == null)
// {
// if (!handler1.Execute(ref _port))
// {
// reason = "Communication failed, please recovery it.";
// return false;
// }
// _foregroundHandler = handler1;
// }
// else
// {
// var type = handler1.GetType();
// string name = type.Name;
// if (type.GenericTypeArguments.Length > 0)
// name = type.GenericTypeArguments[0].Name;
// LOG.Info(string.Format("Add command {0}", name));
// _handlers.Enqueue(handler1);
// }
// }
// return true;
// }
// private bool execute(out string reason)
// {
// reason = string.Empty;
// lock (_locker)
// {
// if (_handlers.Count > 0)
// {
// IHandler handler = _handlers.Dequeue();
// if (!handler.Execute(ref _port))
// {
// reason = " communication failed, please recovery it.";
// LOG.Error(reason);
// EV.PostMessage(Name, EventEnum.DefaultWarning, "【Reader】" + reason);
// return false;
// }
// _foregroundHandler = handler;
// }
// }
// return true;
// }
// private void OnDataChanged(string package)
// {
// try
// {
// package = package.ToUpper();
// string[] msgs = Regex.Split(package, delimiter);
// foreach (string msg in msgs)
// {
// if (msg.Length > min_len)
// {
// bool completed = false;
// string resp = msg.Substring(3, msg.Length - min_len);
// lock (_locker)
// {
// if (_foregroundHandler != null && _foregroundHandler.OnMessage(ref _port, resp, out completed))
// {
// string reason = string.Empty;
// if (!_foregroundHandler.IsBackground)
// {
// _foregroundHandler = null;
// execute(out reason);
// OnActionDone(true);
// }
// else
// {
// if (completed)
// {
// _foregroundHandler = null;
// QueryState(out reason);
// if (_foregroundHandler is handler<HomeHandler>)
// {
// QueryIndicator(out reason);
// }
// }
// }
// }
// else
// {
// _eventHandler.OnMessage(ref _port, resp, out completed); //process event
// }
// }
// }
// }
// }
// catch (ExcuteFailedException ex)
// {
// EV.PostWarningLog(Module, $"{Name} action failed, " + ex.Message);
// _foregroundHandler = null;
// OnError($"{ Name} action failed");
// }
// catch (InvalidPackageException ex)
// {
// EV.PostWarningLog(Module, $"{Name} received unprocessed message, {ex.Message}");
// OnError($"{Name} received unprocessed message");
// }
// catch (Exception ex)
// {
// LOG.Write($" {Name} has exception" + ex.Message);
// }
// }
// private void OnErrorHandler(ErrorEventArgs args)
// {
// _commErr = true;
// Initalized = false;
// EV.PostAlarmLog(Module, $"{Display} Communication error, {args.Reason}");
// OnError($"{Display} Communication error");
// }
// public void OnCarrierNotPlaced()
// {
// _isPlaced = false;
// ConfirmRemoveCarrier();
// }
// public void OnCarrierNotPresent()
// {
// _isPresent = false;
// //ConfirmRemoveCarrier();
// }
// public void OnCarrierPlaced()
// {
// _isPlaced = true;
// ConfirmAddCarrier();
// QueryState(out _);
// }
// public void OnCarrierPresent()
// {
// _isPresent = true;
// //ConfirmAddCarrier();
// }
// public void OnSwitchKey1()
// {
// _isAccessSwPressed = true;
// }
// public void OnSwitchKey2()
// {
// }
// public void OffSwitchKey1()
// {
// _isAccessSwPressed = false;
// }
// public void OffSwitchKey2()
// {
// }
// public void SetIndicator(Indicator led, IndicatorState state)
// {
// SetIndicator(led, state, out string reason);
// }
// //impment E84 interface
// public bool ReadyForLoad()
// {
// return CassetteState == LoadportCassetteState.Absent;
// }
// public bool ReadyForUnload()
// {
// return CassetteState == LoadportCassetteState.Normal;
// }
// public bool FoupArrirved()
// {
// return CassetteState == LoadportCassetteState.Normal;
// }
// public bool FoupRemoved()
// {
// return CassetteState == LoadportCassetteState.Absent;
// }
// public LPTransferState GetTransferState()
// {
// return LPTransferState.IN_SERVICE;
// }
// public LPAccessMode GetAccessMode()
// {
// return LPAccessMode.AUTO;
// }
// public LPReservedState GetReservedState()
// {
// return LPReservedState.NOT_RESERVED;
// }
// public void LPTSTrans(LPTransferState lpts)
// {
// return;
// }
// public bool IsSystemAutoMode()
// {
// return false;
// }
// public void SetAccessMode(bool isauto)
// {
// return;
// }
// public void E84Retry()
// {
// throw new NotImplementedException();
// }
// public void SetCompleted()
// {
// return;
// }
// }
//}