2023-08-10 16:44:46 +08:00
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using System.Collections.Generic;
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using System.Text;
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namespace Aitex.Core.RT.IOCore;
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public class InterlockDaemonAction
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{
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#region Variables
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private readonly List<IInterlockLimit> _limits;
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private readonly DOAccessor _do;
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private readonly bool _targetValue;
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private readonly string _tip;
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private Dictionary<string, string> _cultureTip;
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#endregion
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#region Constructors
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public InterlockDaemonAction(DOAccessor doItem, bool value, string tip, Dictionary<string, string> cultureTip,
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List<IInterlockLimit> limits)
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{
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_do = doItem;
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_targetValue = value;
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_tip = tip;
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_cultureTip = cultureTip;
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_limits = limits;
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}
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#endregion
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#region Properties
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/// <summary>
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/// 当前动作的名称。
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/// </summary>
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public string ActionName => (_do != null) ? _do.Name : "";
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#endregion
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#region Methods
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/// <summary>
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/// 比较当前动作是否和指定DO的指定输出状态相同。
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/// </summary>
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/// <param name="doName"></param>
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/// <param name="value"></param>
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/// <returns></returns>
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public bool IsSame(string doName, bool value)
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{
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return doName == _do.Name && _targetValue == value;
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}
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/// <summary>
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/// 扫描当前动作的条件,并设置相关DO的输出状态。
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/// </summary>
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public bool DaemonMonitor(out string reason)
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{
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reason = "";
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var info = new StringBuilder();
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foreach (var limit in _limits)
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{
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if (!limit.CanDo(out _))
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return false;
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info.AppendLine($"\t{limit}");
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}
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// 到这里表示所有的Condition均满足条件
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// 如果DO输出已经满足要求,则直接退出
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if (_do.Value == _targetValue)
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return false;
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// 设置DO输出
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if (_do.SetValue(_targetValue, out reason))
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reason = info.ToString().TrimEnd('\r', '\n');
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info.Insert(0,
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$"Interlock Force set DO-{_do.IoTableIndex}({_do.Name}) = [{((_targetValue) ? "ON" : "OFF")}]\r\n");
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return true;
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}
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public override string ToString()
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{
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return $"{ActionName}, Action={_targetValue}, Condition Count={_limits.Count}";
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}
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#endregion
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2023-08-15 18:10:11 +08:00
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}
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2023-08-10 16:44:46 +08:00
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