Sic.Framework-Nanjing-Baishi/MECF.Framework.Common/MECF/Framework/Common/Device/Bases/STEvents.cs

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using Aitex.Core.RT.Log;
using System;
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using System.Collections.Generic;
using System.Linq;
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using System.Xml.Serialization;
namespace MECF.Framework.Common.Device.Bases
{
public class STEvents
{
#region Properties
/// <summary>
/// <20><><EFBFBD>ع<EFBFBD><D8B9><EFBFBD>ģʽģ<CABD>
/// </summary>
[XmlArray("STPatterns")]
[XmlArrayItem("STPattern")]
public List<STPatternSetting> PatternsSettings { get; set; }
/// <summary>
/// <20><><EFBFBD><EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD>
/// </summary>
[XmlArray("STEvents")]
public List<STEvent> Events { get; set; }
#endregion
#region Methods
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD>
/// </summary>
/// <param name="events">
/// <20><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><C2BC>ֵ䡣
/// <remarks>
/// <20>¼<EFBFBD><C2BC>ֵ<EFBFBD><D6B5><EFBFBD>KeyΪ<79>¼<EFBFBD><C2BC><EFBFBD><EFBFBD>ƣ<EFBFBD><C6A3><EFBFBD><EFBFBD><EFBFBD>ΪRT<52><54>ע<EFBFBD><D7A2><EFBFBD><EFBFBD>Bool<6F><6C><EFBFBD><EFBFBD><EFBFBD>ݣ<EFBFBD>ͨ<EFBFBD><CDA8>DATA.Poll<6C><6C><EFBFBD>ʡ<EFBFBD>
/// <br/>
/// <20>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD>Ϊ<see cref="STEventAction"/><3E><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>ΪTrueʱ<65><CAB1>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD>ź<EFBFBD><C5BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD>еĶ<D0B5><C4B6><EFBFBD><EFBFBD><EFBFBD>
/// </remarks>
/// </param>
public void ParseEvents(out Dictionary<string, List<STEventAction>> events)
{
events = new Dictionary<string, List<STEventAction>>();
foreach (var stEvent in Events)
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>¼<EFBFBD><C2BC>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD>ӣ<EFBFBD><D3A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ظ<EFBFBD><D8B8><EFBFBD><EFBFBD><EFBFBD>
if (events.ContainsKey(stEvent.Name))
continue;
// <20>ֵ<EFBFBD><D6B5>д<EFBFBD><D0B4><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>¼<EFBFBD><C2BC><EFBFBD>Ŀ
events[stEvent.Name] = new List<STEventAction>();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD>¼<EFBFBD>ִ<EFBFBD>еĶ<D0B5><C4B6><EFBFBD>
foreach (LightType light in Enum.GetValues(typeof(LightType)))
{
var strStatus = stEvent.GetType().GetProperty(light.ToString())?.GetValue(stEvent)?.ToString().ToLower();
if (!string.IsNullOrEmpty(strStatus))
{
var status = TowerLightStatus.Unknown;
STBlinkPattern blinkPattern = null;
if (strStatus.Contains(TowerLightStatus.On.ToString().ToLower()))
{
status = TowerLightStatus.On;
}
else if (strStatus.Contains(TowerLightStatus.Off.ToString().ToLower()))
{
status = TowerLightStatus.Off;
}
else
{
// ʹ<>ù<EFBFBD><C3B9><EFBFBD>ģʽ<C4A3><CABD><EFBFBD><EFBFBD><EFBFBD>е<EFBFBD><D0B5><EFBFBD>Ŀ
var pattSetting = PatternsSettings.FirstOrDefault(x =>
string.Compare(x.Name, strStatus, StringComparison.OrdinalIgnoreCase) == 0);
if (pattSetting != null)
blinkPattern = new STBlinkPattern(pattSetting.Pattern, pattSetting.Priority, pattSetting.Cycles);
else
{
LOG.Warning($"Unable to find the STPatternSetting {strStatus} from STEvents config file.");
blinkPattern = STBlinkPattern.GetDefaultPattern();
}
status = TowerLightStatus.Customized;
}
events[stEvent.Name].Add(new STEventAction(stEvent.Name, light, status, blinkPattern));
}
}
}
}
#endregion
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}
}