2023-04-28 10:15:33 +08:00
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using Aitex.Common.Util;
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2023-04-13 11:51:03 +08:00
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using Aitex.Core.Common.DeviceData;
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using Aitex.Core.RT.DataCenter;
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using Aitex.Core.RT.Device;
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2023-04-28 10:15:33 +08:00
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using Aitex.Core.RT.IOCore;
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using Aitex.Core.RT.Log;
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using Aitex.Core.RT.OperationCenter;
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using Aitex.Core.Util;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Xml;
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2023-04-13 11:51:03 +08:00
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2023-05-08 11:19:59 +08:00
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using DicEventActions = System.Collections.Generic.Dictionary<string, System.Collections.Generic.List<MECF.Framework.Common.Device.Bases.STEventAction>>;
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using DicLightActions = System.Collections.Generic.Dictionary<MECF.Framework.Common.Device.Bases.LightType,MECF.Framework.Common.Device.Bases.STEventAction>;
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2023-04-13 11:51:03 +08:00
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namespace MECF.Framework.Common.Device.Bases
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{
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/// <summary>
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/// 信号塔对象。
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/// </summary>
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public class SignalTowerBase : BaseDevice, IDevice
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{
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#region Variables
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2023-05-08 11:19:59 +08:00
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/// <summary>
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/// 系统保留的工作模式配置项,用于工艺结束后蜂鸣器发出提示音。
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/// </summary>
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protected const string KEY_PATTERN_JOB_DONE = "JobDone";
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/// <summary>
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/// 是否关闭蜂鸣器输出。
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/// <value>True:蜂鸣器被手动关闭,满足事件条件也不要打开蜂鸣器。</value>
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/// <value>False:根据当前系统状态和配置事件自动输出蜂鸣器状态。</value>
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/// </summary>
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private bool _switchBuzzerOff;
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/// <summary>
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/// 信号塔事件字典,从配置文件中读取。
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/// <remarks>
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/// 字典的Key表示事件名称,对应STEvent配置文件中的name属性。
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/// </remarks>
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/// </summary>
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private DicEventActions _dicPreDefinedStEvents;
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/// <summary>
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/// 信号塔扩展事件字典。
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/// <remarks>
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/// 除STEvents配置中预设的事件外,还有一类事件通常由RT触发,这类事件也需要参与三色灯输出状态判断。
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/// </remarks>
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/// </summary>
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private DicEventActions _dicRtGeneratedStEvents;
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/// <summary>
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/// 信号塔中组件字典。
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/// </summary>
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private readonly Dictionary<LightType, SignalTowerPartBase> _dicStParts;
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/// <summary>
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/// 信号塔组件动作字典。
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/// </summary>
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private Dictionary<LightType, STEventAction> _dicMergedActions;
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/// <summary>
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/// 上一次Monitor周期触发的事件列表。
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/// 用于下一次Monitor周期判断是否有新的事件产生,已解决蜂鸣器被手动关闭后,如果未按下Reset,则下次新事件产生时,无法响蜂鸣器的问题。
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/// </summary>
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private readonly List<string> _occuredEvents = new List<string>();
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/// <summary>
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/// STEvents配置文件解析对象。
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/// </summary>
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private STEvents _originStEvents;
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#endregion
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#region Constructors
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/// <summary>
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/// 构建信号塔对象的实例。
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/// </summary>
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/// <param name="module">当前模组名称。</param>
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/// <param name="node">设备配置文件。</param>
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/// <param name="ioModule">所属Module的名称。</param>
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public SignalTowerBase(string module, XmlElement node, string ioModule = "")
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: base(module, node, ioModule)
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{
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_dicStParts = new Dictionary<LightType, SignalTowerPartBase>();
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_dicRtGeneratedStEvents = new ();
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var doRedLight = ParseDoNode("doRed", node, ioModule);
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var doYellowLight = ParseDoNode("doYellow", node, ioModule);
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var doGreenLight = ParseDoNode("doGreen", node, ioModule);
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var doBlueLight = ParseDoNode("doBlue", node, ioModule);
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var doWhiteLight = ParseDoNode("doWhite", node, ioModule);
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var doBuzzer = ParseDoNode("doBuzzer", node, ioModule);
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var doBuzzer1 = ParseDoNode("doBuzzer1", node, ioModule);
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var doBuzzer2 = ParseDoNode("doBuzzer2", node, ioModule);
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var doBuzzer3 = ParseDoNode("doBuzzer3", node, ioModule);
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var doBuzzer4 = ParseDoNode("doBuzzer4", node, ioModule);
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var doBuzzer5 = ParseDoNode("doBuzzer5", node, ioModule);
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var aoBuzzerBlinkFreq = ParseAoNode("aoBuzzerBlinkFreq", node, ioModule);
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var eventFile = node.GetAttribute("eventFile");
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// 红、黄、绿、蜂鸣器是必须定义的元件。
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Debug.Assert(doRedLight != null, "DO RedLight is not valid");
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Debug.Assert(doYellowLight != null, "DO RedLight is not valid");
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Debug.Assert(doGreenLight != null, "DO RedLight is not valid");
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Debug.Assert(doBuzzer != null, "DO RedLight is not valid");
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// 创建三色灯控制元件。
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CreateSignalPart(LightType.Red, doRedLight);
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CreateSignalPart(LightType.Yellow, doYellowLight);
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CreateSignalPart(LightType.Green, doGreenLight);
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CreateSignalPart(LightType.Blue, doBlueLight);
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CreateSignalPart(LightType.White, doWhiteLight);
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CreateSignalPart(LightType.Buzzer, doBuzzer, aoBuzzerBlinkFreq);
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CreateSignalPart(LightType.Buzzer1, doBuzzer1);
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CreateSignalPart(LightType.Buzzer2, doBuzzer2);
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CreateSignalPart(LightType.Buzzer3, doBuzzer3);
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CreateSignalPart(LightType.Buzzer4, doBuzzer4);
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CreateSignalPart(LightType.Buzzer5, doBuzzer5);
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2023-05-08 14:59:31 +08:00
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// 添加文件到监视器,当文件内容发生变化时重新加载配置。
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var fullFn = PathManager.GetCfgDir() + eventFile;
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FileSystemWatcherManager.Instance.Register(fullFn, fn =>
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{
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ParseSignalTowerEvent(fn);
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});
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//解析三色灯Event
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ParseSignalTowerEvent(fullFn);
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}
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#endregion
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#region Properties
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/// <summary>
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/// 返回信号塔当前状态数据集。
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/// <remarks>该属性用于RT到UI间的数据传递。</remarks>
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/// </summary>
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public AITSignalTowerData DeviceData => new AITSignalTowerData
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{
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DeviceName = Name,
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DeviceSchematicId = DeviceID,
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DisplayName = Display,
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IsGreenLightOn = GetSignalTowerPartValue(LightType.Green),
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IsRedLightOn = GetSignalTowerPartValue(LightType.Red),
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IsYellowLightOn = GetSignalTowerPartValue(LightType.Yellow),
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IsBlueLightOn = GetSignalTowerPartValue(LightType.Blue),
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IsWhiteLightOn = GetSignalTowerPartValue(LightType.White),
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IsBuzzerOn = GetSignalTowerPartValue(LightType.Buzzer),
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IsBuzzer1On = GetSignalTowerPartValue(LightType.Buzzer1),
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IsBuzzer2On = GetSignalTowerPartValue(LightType.Buzzer2),
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IsBuzzer3On = GetSignalTowerPartValue(LightType.Buzzer3),
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IsBuzzer4On = GetSignalTowerPartValue(LightType.Buzzer4),
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IsBuzzer5On = GetSignalTowerPartValue(LightType.Buzzer5),
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};
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#endregion
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#region Methods
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/// <summary>
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/// 创建一个信号塔元件,并添加到字典中。
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/// </summary>
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/// <param name="light">信号塔元件类型,请参考<see cref="LightType"/>。</param>
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/// <param name="doSw">控制元件开关的DO。</param>
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/// <param name="aoBlinkFreq">控制Blink频率的AO。</param>
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private void CreateSignalPart(LightType light, DOAccessor doSw, AOAccessor aoBlinkFreq = null)
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{
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if (doSw != null)
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_dicStParts.Add(light, new SignalTowerPartBase(light, doSw, aoBlinkFreq));
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}
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/// <summary>
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/// 从指定的配置文件中解析信号塔事件。
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/// </summary>
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/// <param name="fileName">包含完整路径的配置文件文件名。</param>
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/// <returns></returns>
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private bool ParseSignalTowerEvent(string fileName)
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{
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try
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{
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if (!File.Exists(fileName))
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{
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LOG.Error($"Unable to find signal tower events config file {fileName}.");
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return false;
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}
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_originStEvents = CustomXmlSerializer.Deserialize<STEvents>(new FileInfo(fileName));
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_originStEvents.ParseEvents(out var events);
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if (events == null)
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LOG.Error("Unable to parse the signal tower events from config file.");
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lock (SyncRoot)
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{
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_dicPreDefinedStEvents = events;
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return _dicPreDefinedStEvents != null;
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}
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}
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catch (Exception ex)
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{
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LOG.Error(ex.ToString());
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return false;
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}
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}
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/// <summary>
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/// 初始化信号塔对象实例。
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/// </summary>
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/// <remarks>
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/// 注册SwitchOffBuzzer操作和DeviceData数据。
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/// </remarks>
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/// <returns></returns>
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public bool Initialize()
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{
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OP.Subscribe($"{Module}.{Name}.{AITSignalTowerOperation.SwitchOffBuzzer}", SwitchOffBuzzer);
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DATA.Subscribe(Module + "." + Name + ".DeviceData", () => DeviceData);
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return true;
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}
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/// <summary>
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/// 复位信号塔状态及其各个组件。
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/// </summary>
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public void Reset()
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{
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_switchBuzzerOff = false;
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_dicRtGeneratedStEvents?.Clear();
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foreach (var light in _dicStParts.Values)
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light.Reset();
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}
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/// <summary>
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/// 终止信号塔对象实例。
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/// </summary>
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public void Terminate()
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{
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foreach (var light in _dicStParts.Values)
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light.Terminate();
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}
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/// <summary>
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/// 周期性扫描信号塔以执行后台任务。
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/// </summary>
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public void Monitor()
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{
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// 创建上次发生的事件列表副本
|
|
|
|
|
var copyOfLastOccurredEvents = new List<string>(_occuredEvents);
|
|
|
|
|
_occuredEvents.Clear();
|
|
|
|
|
|
2023-05-08 14:59:31 +08:00
|
|
|
|
lock (SyncRoot)
|
|
|
|
|
{
|
|
|
|
|
// 遍历所有预设的事件,决定信号塔各元件的输出状态。
|
|
|
|
|
_dicMergedActions = ConvertEventsToActions(_dicPreDefinedStEvents);
|
|
|
|
|
}
|
2023-05-08 09:39:26 +08:00
|
|
|
|
|
2023-05-08 11:19:59 +08:00
|
|
|
|
// 遍历所有扩展的事件,决定信号塔各元件的输出状态。
|
|
|
|
|
_dicMergedActions = ConvertEventsToActions(_dicRtGeneratedStEvents, _dicMergedActions, false);
|
2023-04-28 10:15:33 +08:00
|
|
|
|
|
2023-05-08 13:26:30 +08:00
|
|
|
|
// 判断是否有新事件产生,如果有,需要复位_switchBuzzerOff状态,以重新使能蜂鸣器,解决蜂鸣器被手动关闭后,如果不按Reset,则无法重启启用的问题。
|
|
|
|
|
var newEvents = _occuredEvents.Except(copyOfLastOccurredEvents);
|
|
|
|
|
if (newEvents.Any())
|
|
|
|
|
_switchBuzzerOff = false;
|
|
|
|
|
|
2023-05-08 11:19:59 +08:00
|
|
|
|
// 设置信号塔每个组件的输出。
|
|
|
|
|
foreach (var kvp in _dicMergedActions)
|
2023-04-28 10:15:33 +08:00
|
|
|
|
{
|
2023-05-08 11:19:59 +08:00
|
|
|
|
var action = kvp.Value;
|
|
|
|
|
if (action == null)
|
2023-04-28 10:15:33 +08:00
|
|
|
|
continue;
|
|
|
|
|
|
2023-05-08 11:19:59 +08:00
|
|
|
|
var stPart = _dicStParts[action.Light];
|
|
|
|
|
if (stPart == null)
|
|
|
|
|
continue;
|
2023-05-05 15:46:00 +08:00
|
|
|
|
|
2023-05-08 11:19:59 +08:00
|
|
|
|
// 创建动作副本,因为后续可能根据_switchBuzzerOff调整输出状态,避免覆盖原配置。
|
|
|
|
|
var cloned = (STEventAction)action.Clone();
|
2023-04-28 10:15:33 +08:00
|
|
|
|
|
2023-05-08 11:19:59 +08:00
|
|
|
|
// 如果蜂鸣器被强制关闭,则将待执行动作中的状态修改为Off
|
|
|
|
|
if (stPart.IsBuzzer && _switchBuzzerOff)
|
|
|
|
|
cloned.Status = TowerLightStatus.Off;
|
|
|
|
|
|
|
|
|
|
stPart.SetAction(cloned);
|
2023-05-05 15:46:00 +08:00
|
|
|
|
}
|
2023-04-28 10:15:33 +08:00
|
|
|
|
|
2023-05-05 11:38:25 +08:00
|
|
|
|
// 扫描信号塔组件状态
|
2023-05-05 15:46:00 +08:00
|
|
|
|
foreach (var light in _dicStParts.Values)
|
2023-04-28 10:15:33 +08:00
|
|
|
|
light?.Monitor();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 以指定的模式闪烁指定的信号塔元件。
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="light">指定的信号塔元件。</param>
|
|
|
|
|
/// <param name="pattern">闪烁模式。</param>
|
|
|
|
|
/// <returns>True:启动闪烁成功;False:启动闪烁失败。</returns>
|
|
|
|
|
public bool Blink(LightType light, STBlinkPattern pattern)
|
|
|
|
|
{
|
|
|
|
|
if (pattern == null)
|
|
|
|
|
{
|
|
|
|
|
LOG.Error($"{light} Blink Pattern can not be null");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2023-05-08 13:26:30 +08:00
|
|
|
|
CreateRtEvent(new STEventAction("Rt Triggered Blink", light, TowerLightStatus.Customized, pattern));
|
2023-05-08 11:19:59 +08:00
|
|
|
|
|
|
|
|
|
return true;
|
2023-04-28 10:15:33 +08:00
|
|
|
|
}
|
2023-05-08 09:39:26 +08:00
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 当Wafer回到Cassette后,打开蜂鸣器以指示ProcessJob结束。
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="reason">如果打开蜂鸣器失败,提示失败原因。</param>
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
public bool SwitchOnBuzzerForJobDone(out string reason)
|
|
|
|
|
{
|
|
|
|
|
reason = "";
|
|
|
|
|
var targetBuzzer = LightType.Buzzer;
|
|
|
|
|
STBlinkPattern blinkPattern = null;
|
|
|
|
|
|
|
|
|
|
// 读取STEvents配置文件中的JobDone模式的配置。
|
2023-05-08 11:19:59 +08:00
|
|
|
|
var settings = _originStEvents.PatternsSettings.FirstOrDefault(x => x.Name == KEY_PATTERN_JOB_DONE);
|
2023-05-08 09:39:26 +08:00
|
|
|
|
|
|
|
|
|
if (settings != null)
|
|
|
|
|
{
|
|
|
|
|
// 解析配置中的Buzzer,如果未指定Buzzer,或指定为除Buzzer以外的信号灯,则默认使用Buzzer。
|
|
|
|
|
var targetPart = settings.Part;
|
2023-05-08 11:19:59 +08:00
|
|
|
|
if (Enum.TryParse(targetPart, out LightType lightType)
|
|
|
|
|
&& _dicStParts.TryGetValue(lightType, out var buzzer)
|
|
|
|
|
&& buzzer.IsBuzzer)
|
|
|
|
|
targetBuzzer = buzzer.Light;
|
2023-05-08 09:39:26 +08:00
|
|
|
|
|
2023-05-08 11:19:59 +08:00
|
|
|
|
blinkPattern = new STBlinkPattern(settings.Pattern, priority: settings.Priority, cycle: settings.Cycles);
|
2023-05-08 09:39:26 +08:00
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// 没找到JobDone的工作模式配置,生成默认配置
|
|
|
|
|
blinkPattern = STBlinkPattern.GetJobDonePattern();
|
2023-05-08 11:19:59 +08:00
|
|
|
|
LOG.Warning($"Unable to find pre-defined pattern for {KEY_PATTERN_JOB_DONE}");
|
2023-05-08 09:39:26 +08:00
|
|
|
|
}
|
|
|
|
|
|
2023-05-08 13:26:30 +08:00
|
|
|
|
CreateRtEvent(new STEventAction(KEY_PATTERN_JOB_DONE, targetBuzzer, TowerLightStatus.Customized, blinkPattern));
|
2023-05-08 11:19:59 +08:00
|
|
|
|
return true;
|
2023-05-08 09:39:26 +08:00
|
|
|
|
}
|
2023-04-28 10:15:33 +08:00
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 打开或关闭蜂鸣器。
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="isOff"></param>
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
public bool SwitchOffBuzzer(bool isOff)
|
|
|
|
|
{
|
|
|
|
|
_switchBuzzerOff = isOff;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 关闭蜂鸣器。
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="arg1"></param>
|
|
|
|
|
/// <param name="arg2"></param>
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
private bool SwitchOffBuzzer(string arg1, object[] arg2)
|
|
|
|
|
{
|
|
|
|
|
_switchBuzzerOff = true;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
2023-05-05 11:38:25 +08:00
|
|
|
|
/// 合并信号事件。
|
2023-04-28 10:15:33 +08:00
|
|
|
|
/// <remarks>
|
2023-05-06 16:57:09 +08:00
|
|
|
|
/// 根据<see cref="STEventAction.Status"/>的优先级决定执行的动作。
|
2023-04-28 10:15:33 +08:00
|
|
|
|
/// <br/>
|
2023-05-05 11:38:25 +08:00
|
|
|
|
/// 此属性的数值越小,表示优先级越高。
|
2023-04-28 10:15:33 +08:00
|
|
|
|
/// </remarks>
|
|
|
|
|
/// </summary>
|
2023-05-05 11:38:25 +08:00
|
|
|
|
/// <param name="currentAction">当前输出状态。</param>
|
|
|
|
|
/// <param name="nextAction">期望的输出状态。</param>
|
2023-04-28 10:15:33 +08:00
|
|
|
|
/// <returns>合并后的信号灯输出状态。</returns>
|
2023-05-06 16:57:09 +08:00
|
|
|
|
private STEventAction MergeAction(STEventAction currentAction, STEventAction nextAction)
|
2023-04-28 10:15:33 +08:00
|
|
|
|
{
|
2023-05-05 11:38:25 +08:00
|
|
|
|
if (currentAction == null)
|
|
|
|
|
return nextAction;
|
|
|
|
|
if (nextAction == null)
|
|
|
|
|
return currentAction;
|
2023-05-06 16:57:09 +08:00
|
|
|
|
|
|
|
|
|
// 获取当前动作的优先级
|
|
|
|
|
var curPrior = currentAction.Status == TowerLightStatus.Customized
|
|
|
|
|
? currentAction.BlinkPattern.Priority
|
|
|
|
|
: (int)currentAction.Status;
|
|
|
|
|
|
|
|
|
|
// 获取下一个动作的优先级
|
|
|
|
|
var nextPrior = nextAction.Status == TowerLightStatus.Customized
|
|
|
|
|
? nextAction.BlinkPattern.Priority
|
|
|
|
|
: (int)nextAction.Status;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return curPrior < nextPrior ? currentAction : nextAction;
|
2023-04-28 10:15:33 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 获取指定信号塔元件的输出状态。
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="light"></param>
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
private bool GetSignalTowerPartValue(LightType light)
|
|
|
|
|
{
|
2023-05-05 15:46:00 +08:00
|
|
|
|
if (_dicStParts.TryGetValue(light, out var part))
|
2023-04-28 10:15:33 +08:00
|
|
|
|
return part.GetValue();
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2023-05-08 13:26:30 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// 获取RT中已触发的事件列表。
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
private DicEventActions GenerateOccurredRtEventDict(DicEventActions dicEvents)
|
|
|
|
|
{
|
|
|
|
|
var data = dicEvents.Keys.ToList();
|
|
|
|
|
var polled = DATA.PollData(data);
|
|
|
|
|
|
|
|
|
|
var eventTriggered = polled.Where(x => x.Value is bool occured && occured).Select(x => x.Key).ToList();
|
|
|
|
|
|
|
|
|
|
return dicEvents.Where(x => eventTriggered.Contains(x.Key)).ToDictionary(x => x.Key, v => v.Value);
|
|
|
|
|
}
|
|
|
|
|
|
2023-05-08 11:19:59 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// 更具RT当前状态合并所有事件的动作,决定信号塔组件的输出状态。
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="dicEvents">事件字典。</param>
|
|
|
|
|
/// <param name="initActions">信号塔组件初始动作字典。</param>
|
|
|
|
|
/// <param name="isPollDataNeeded">
|
|
|
|
|
/// 是否从RT拉去事件对应的属性值。
|
|
|
|
|
/// <remarks>
|
|
|
|
|
/// 对于<see cref="_dicRtGeneratedStEvents"/>事件列表,不需要从RT拉去数据,直接合并动作即可。
|
|
|
|
|
/// </remarks>
|
|
|
|
|
/// </param>
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
private DicLightActions ConvertEventsToActions(DicEventActions dicEvents, DicLightActions initActions = null, bool isPollDataNeeded = true)
|
|
|
|
|
{
|
|
|
|
|
// 创建初始动作字典
|
|
|
|
|
initActions ??= _dicStParts.ToDictionary(
|
|
|
|
|
x => x.Key,
|
|
|
|
|
v => new STEventAction("", v.Key, TowerLightStatus.Off));
|
|
|
|
|
|
2023-05-08 13:26:30 +08:00
|
|
|
|
// 对于STEvent配置文件中的事件,我们只需要关注那些条件为True的事件。
|
|
|
|
|
// 创建一个临时字典,筛选条件为True的事件,或直接使用_dicRtGeneratedEvents事件字典。
|
|
|
|
|
var dicEventsTmp = dicEvents;
|
|
|
|
|
|
|
|
|
|
// 需要从RT拉取事件状态
|
|
|
|
|
if (isPollDataNeeded)
|
|
|
|
|
dicEventsTmp = GenerateOccurredRtEventDict(dicEvents);
|
|
|
|
|
|
|
|
|
|
// 保存触发的事件名称列表。
|
|
|
|
|
_occuredEvents.AddRange(dicEventsTmp.Keys);
|
|
|
|
|
|
2023-05-08 11:19:59 +08:00
|
|
|
|
// 遍历所有预设的事件,决定信号塔各元件的输出状态。
|
2023-05-08 13:26:30 +08:00
|
|
|
|
foreach (var stEvent in dicEventsTmp)
|
2023-05-08 11:19:59 +08:00
|
|
|
|
{
|
|
|
|
|
foreach (var newAction in stEvent.Value)
|
|
|
|
|
{
|
|
|
|
|
if (!_dicStParts.TryGetValue(newAction.Light, out var stPart))
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
// 根据当前设备状态,判断下一步信号组件的输出动作是什么
|
|
|
|
|
var mergedAction = MergeAction(initActions[stPart.Light], newAction);
|
|
|
|
|
|
|
|
|
|
initActions[stPart.Light] = mergedAction;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return initActions;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
2023-05-08 13:26:30 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// 创建一个自定义的RT事件,以驱动指定的信号塔组件。
|
|
|
|
|
/// <remarks>
|
|
|
|
|
/// 自动创建Guid作为事件的Key,以和STEvent配置字典的格式保持一致,以为Monitor方法中需要同时对这两个字典处理;格式的统一有助于统一处理任务的逻辑。
|
|
|
|
|
/// </remarks>
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="actions">该事件执行的动作列表。
|
|
|
|
|
/// <remarks>
|
|
|
|
|
/// 列表的每一个元素对应一个信号塔组件需执行的动作。
|
|
|
|
|
/// </remarks>
|
|
|
|
|
/// </param>
|
|
|
|
|
|
|
|
|
|
private void CreateRtEvent(params STEventAction[] actions)
|
|
|
|
|
{
|
|
|
|
|
_dicRtGeneratedStEvents.Add(Guid.NewGuid().ToString(), actions.ToList());
|
|
|
|
|
}
|
|
|
|
|
|
2023-04-28 10:15:33 +08:00
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
}
|
2023-05-06 16:57:09 +08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2023-04-13 11:51:03 +08:00
|
|
|
|
}
|