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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.Serialization;
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using System.Text.RegularExpressions;
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using Aitex.Core.RT.Log;
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using BlinkDataType = System.Collections.Generic.KeyValuePair<MECF.Framework.Common.Device.Bases.TowerLightStatus, uint>;
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namespace MECF.Framework.Common.Device.Bases;
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/// <summary>
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/// 信号灯塔元件闪烁模式。
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/// </summary>
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[Serializable]
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[DataContract]
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public class STBlinkPattern
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{
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#region Variables
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/// <summary>
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/// 模式字符串中每个字符对应的延时时长,单位毫秒。
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/// </summary>
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private const uint DELAY_MS_PER_CHAR = 100;
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#endregion
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#region Constructors
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/// <summary>
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/// 构造信号灯元件闪烁模式。
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/// <para>如果未指定闪烁模式,则默认开一秒,关一秒,无限循环。</para>
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/// </summary>
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public STBlinkPattern()
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{
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TotalCycles = 0;
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Pattern = "----------..........";
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}
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/// <summary>
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/// 创建信号灯塔元件闪烁模式对象的实例。
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/// </summary>
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/// <param name="totalCycles">总循环次数,0或负值表示无限循环。</param>
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/// <param name="pattern">
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/// 闪烁模式。
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/// 请参考属性<see cref="Pattern"/>以或许模式的设置方法。
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/// </param>
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public STBlinkPattern(uint totalCycles, string pattern)
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{
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Debug.Assert(!string.IsNullOrEmpty(pattern), "pattern can not be null");
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TotalCycles = totalCycles;
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Pattern = pattern;
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}
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#endregion
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#region Properties
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/// <summary>
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/// 设置或返回总循环次数。
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/// </summary>
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[DataMember]
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public uint TotalCycles { get; set; }
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/// <summary>
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/// 设置或返回闪烁模式。
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/// <remarks>
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/// 闪烁模式以字符串形式表达,表达式中仅允许包含字符’-‘(英文减号)和’.‘(英文句号)。
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/// 其中<value>-</value>表示开100ms,<value>.</value>表示关100ms。
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/// <br/>
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/// 通过'-'和‘.‘的组合,可描述不同的闪烁模式。
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/// </remarks>
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/// </summary>
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[DataMember]
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public string Pattern { get; set; }
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#endregion
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#region Static Methods
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public bool Parse(out List<BlinkDataType> blinkData, out string reason)
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{
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// var regex = new Regex(@"(([-\.])(\2*))");
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reason = "";
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blinkData = new List<BlinkDataType>();
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// 校验Pattern字串的正则,Pattern仅允许有字符’-‘和’.’组成。
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var regPatternFormat = new Regex(@"([^\-\.])+");
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// Pattern分组正则
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var regGroup = new Regex(@"([\-\.])\1*");
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if (regPatternFormat.IsMatch(Pattern))
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{
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// 如果存在除-和.以外的字符,则为非法Pattern字串。
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reason = "pattern contains illegal characters";
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LOG.Error(reason);
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return false;
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}
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var matches = regGroup.Matches(Pattern);
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foreach (Match match in matches)
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{
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if (match.Success && match.Groups.Count == 2)
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{
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var leadChar = match.Groups[1].Value; // 编组字符
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var length = (uint)match.Length;
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// 根据每组的字符判断动作。
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TowerLightStatus action;
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switch (leadChar)
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{
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case "-":
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action = TowerLightStatus.On;
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break;
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case ".":
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action = TowerLightStatus.Off;
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break;
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default:
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LOG.Error($"Undefined character {leadChar} in pattern");
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continue;
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}
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blinkData.Add(new(action, DELAY_MS_PER_CHAR * length));
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}
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}
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return true;
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}
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/// <summary>
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/// 获取预设的快速闪烁模式。
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/// </summary>
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/// <remarks>
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/// 开200ms,关200ms,无限循环。
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/// </remarks>
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/// <returns></returns>
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public static STBlinkPattern GetFastBlinkPattern()
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{
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return new STBlinkPattern(0, "--..");
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}
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/// <summary>
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/// 获取预设的慢速闪烁模式。
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/// </summary>
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/// <remarks>
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/// 开1s,关1s,无限循环。
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/// </remarks>
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/// <returns></returns>
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public static STBlinkPattern GetSlowBlinkPattern()
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{
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return new STBlinkPattern(0, "----------..........");
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}
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/// <summary>
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/// 获取预设的工艺完成闪烁模式。
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/// </summary>
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/// <remarks>
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/// 以开200ms、关200ms方式连续闪烁3次,然后关1s,循环5次。
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/// </remarks>
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/// <returns></returns>
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public static STBlinkPattern GetProcessDoneBlinkPattern()
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{
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return new STBlinkPattern(5, "--..--..--..........");
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}
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#endregion
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}
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