Sic.Framework-Nanjing-Baishi/MECF.Framework.Common/MECF/Framework/Common/Device/Bases/SignalTowerBase.cs

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using Aitex.Common.Util;
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using Aitex.Core.Common.DeviceData;
using Aitex.Core.RT.DataCenter;
using Aitex.Core.RT.Device;
using Aitex.Core.RT.IOCore;
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using Aitex.Core.RT.Log;
using Aitex.Core.RT.OperationCenter;
using Aitex.Core.Util;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Xml;
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namespace MECF.Framework.Common.Device.Bases
{
/// <summary>
/// 信号塔对象。
/// </summary>
public class SignalTowerBase : BaseDevice, IDevice
{
#region Variables
private bool _switchBuzzerOff;
private Dictionary<string, List<SignalTowerPartAction>> _signalTowerEvent;
private readonly Dictionary<LightType, SignalTowerPartBase> _dicSignalParts;
#endregion
#region Constructors
/// <summary>
/// 构建信号塔对象的实例。
/// </summary>
/// <param name="module">当前模组名称。</param>
/// <param name="node">设备配置文件。</param>
/// <param name="ioModule">所属Module的名称。</param>
public SignalTowerBase(string module, XmlElement node, string ioModule = "")
: base(module, node, ioModule)
{
_dicSignalParts = new Dictionary<LightType, SignalTowerPartBase>();
var doRedLight = ParseDoNode("doRed", node, ioModule);
var doYellowLight = ParseDoNode("doYellow", node, ioModule);
var doGreenLight = ParseDoNode("doGreen", node, ioModule);
var doBlueLight = ParseDoNode("doBlue", node, ioModule);
var doWhiteLight = ParseDoNode("doWhite", node, ioModule);
var doBuzzer = ParseDoNode("doBuzzer", node, ioModule);
var doBuzzer1 = ParseDoNode("doBuzzer1", node, ioModule);
var doBuzzer2 = ParseDoNode("doBuzzer2", node, ioModule);
var doBuzzer3 = ParseDoNode("doBuzzer3", node, ioModule);
var doBuzzer4 = ParseDoNode("doBuzzer4", node, ioModule);
var doBuzzer5 = ParseDoNode("doBuzzer5", node, ioModule);
// 红、黄、绿、蜂鸣器是必须定义的元件。
Debug.Assert(doRedLight != null, "DO RedLight is not valid");
Debug.Assert(doYellowLight != null, "DO RedLight is not valid");
Debug.Assert(doGreenLight != null, "DO RedLight is not valid");
Debug.Assert(doBuzzer != null, "DO RedLight is not valid");
// 创建三色灯控制元件。
CreateSignalPart(LightType.Red, doRedLight);
CreateSignalPart(LightType.Yellow, doYellowLight);
CreateSignalPart(LightType.Green, doGreenLight);
CreateSignalPart(LightType.Blue, doBlueLight);
CreateSignalPart(LightType.White, doWhiteLight);
CreateSignalPart(LightType.Buzzer, doBuzzer);
CreateSignalPart(LightType.Buzzer1, doBuzzer1);
CreateSignalPart(LightType.Buzzer2, doBuzzer2);
CreateSignalPart(LightType.Buzzer3, doBuzzer3);
CreateSignalPart(LightType.Buzzer4, doBuzzer4);
CreateSignalPart(LightType.Buzzer5, doBuzzer5);
//解析三色灯Event
ParseSignalTowerEvent();
}
protected SignalTowerBase()
{
throw new NotImplementedException();
}
#endregion
#region Properties
/// <summary>
/// 返回信号塔当前状态数据集。
/// <remarks>该属性用于RT到UI间的数据传递。</remarks>
/// </summary>
public AITSignalTowerData DeviceData => new AITSignalTowerData
{
DeviceName = Name,
DeviceSchematicId = DeviceID,
DisplayName = Display,
IsGreenLightOn = GetSignalTowerPartValue(LightType.Green),
IsRedLightOn = GetSignalTowerPartValue(LightType.Red),
IsYellowLightOn = GetSignalTowerPartValue(LightType.Yellow),
IsBlueLightOn = GetSignalTowerPartValue(LightType.Blue),
IsWhiteLightOn = GetSignalTowerPartValue(LightType.White),
IsBuzzerOn = GetSignalTowerPartValue(LightType.Buzzer),
IsBuzzer1On = GetSignalTowerPartValue(LightType.Buzzer1),
IsBuzzer2On = GetSignalTowerPartValue(LightType.Buzzer2),
IsBuzzer3On = GetSignalTowerPartValue(LightType.Buzzer3),
IsBuzzer4On = GetSignalTowerPartValue(LightType.Buzzer4),
IsBuzzer5On = GetSignalTowerPartValue(LightType.Buzzer5),
};
#endregion
#region Methods
/// <summary>
/// 创建一个信号塔元件,并添加到字典中。
/// </summary>
/// <param name="type"></param>
/// <param name="do"></param>
private void CreateSignalPart(LightType type, DOAccessor @do)
{
if (@do != null)
_dicSignalParts.Add(type, new SignalTowerPartBase(type, @do));
}
private bool ParseSignalTowerEvent()
{
try
{
var fileName = PathManager.GetCfgDir() + "_SignalTower.xml";
if (!File.Exists(fileName))
{
fileName = PathManager.GetCfgDir() + "SignalTower.xml";
if (!File.Exists(fileName))
{
LOG.Error("Unable to find signal tower events definition file.");
return false;
}
}
var stEvents = CustomXmlSerializer.Deserialize<STEvents>(new FileInfo(fileName));
_signalTowerEvent = new Dictionary<string, List<SignalTowerPartAction>>();
foreach (var _event in stEvents.Events)
{
if (!_signalTowerEvent.ContainsKey(_event.Name))
{
_signalTowerEvent[_event.Name] = new List<SignalTowerPartAction>();
foreach (LightType type in Enum.GetValues(typeof(LightType)))
{
if (!_dicSignalParts.ContainsKey(type))
continue;
var obj = _event.GetType().GetProperty(type.ToString())?.GetValue(_event);
if (obj != null)
{
TowerLightStatus status;
var str = obj.ToString().ToLower();
if (str.Contains("on"))
{
status = TowerLightStatus.On;
}
else if (str.Contains("off"))
{
status = TowerLightStatus.Off;
}
else
{
status = TowerLightStatus.Blinking;
}
_signalTowerEvent[_event.Name].Add(new SignalTowerPartAction(type, status));
}
}
}
}
return true;
}
catch (Exception ex)
{
LOG.Error(ex.ToString());
return false;
}
}
public bool Initialize()
{
OP.Subscribe($"{Module}.{Name}.{AITSignalTowerOperation.SwitchOffBuzzer}", SwitchOffBuzzer);
DATA.Subscribe(Module + "." + Name + ".DeviceData", () => DeviceData);
return true;
}
public void Reset()
{
_switchBuzzerOff = false;
foreach (var light in _dicSignalParts.Values)
light.Reset();
}
public void Terminate()
{
foreach (var light in _dicSignalParts.Values)
light.Terminate();
}
public void Monitor()
{
var tempStatus = _dicSignalParts.Keys.ToDictionary(x => x, type => TowerLightStatus.Off);
// 遍历所有注册的事件,决定信号塔各元件的输出状态。
foreach (var signalEvent in _signalTowerEvent)
{
var obj = DATA.Poll(signalEvent.Key);
if (obj == null || !(obj is bool flag) || !flag)
continue;
foreach (var action in signalEvent.Value)
{
var mergedAction = MergeAction(tempStatus[action.Light], action.Status);
if (_switchBuzzerOff && action.Light == LightType.Buzzer)
{
mergedAction = TowerLightStatus.Off;
}
tempStatus[action.Light] = mergedAction;
}
}
foreach (var status in tempStatus)
{
_dicSignalParts[status.Key].SetValue(status.Value);
}
foreach (var light in _dicSignalParts.Values)
light?.Monitor();
}
/// <summary>
/// 以指定的模式闪烁指定的信号塔元件。
/// </summary>
/// <param name="light">指定的信号塔元件。</param>
/// <param name="pattern">闪烁模式。</param>
/// <returns>True启动闪烁成功False启动闪烁失败。</returns>
public bool Blink(LightType light, STBlinkPattern pattern)
{
if (pattern == null)
{
LOG.Error($"{light} Blink Pattern can not be null");
return false;
}
if (_dicSignalParts.TryGetValue(light, out var lightInstance))
{
lightInstance.SetValue(TowerLightStatus.Blinking, pattern);
return true;
}
LOG.Error($"{light} Unable to find this part of signal tower, check configuration");
return false;
}
/// <summary>
/// 打开或关闭蜂鸣器。
/// </summary>
/// <param name="isOff"></param>
/// <returns></returns>
public bool SwitchOffBuzzer(bool isOff)
{
_switchBuzzerOff = isOff;
return true;
}
/// <summary>
/// 关闭蜂鸣器。
/// </summary>
/// <param name="arg1"></param>
/// <param name="arg2"></param>
/// <returns></returns>
private bool SwitchOffBuzzer(string arg1, object[] arg2)
{
_switchBuzzerOff = true;
return true;
}
/// <summary>
/// 合并信号灯的输出状态。
/// <remarks>
/// 如果信号灯期望的输出状态和当前输出状态中任一状态为On则输出On
/// <br/>
/// 如果信号灯期望的输出状态和当前输出状态中任一状态为Blink则输出Blink
/// <br/>
/// 如果信号灯期望的输出状态和当前输出状态*均为*为Off则输出Off
/// </remarks>
/// </summary>
/// <param name="currentStatus">当前输出状态。</param>
/// <param name="desiredStatus">期望的输出状态。</param>
/// <returns>合并后的信号灯输出状态。</returns>
private TowerLightStatus MergeAction(TowerLightStatus currentStatus, TowerLightStatus desiredStatus)
{
if (currentStatus == TowerLightStatus.On || desiredStatus == TowerLightStatus.On)
{
return TowerLightStatus.On;
}
if (currentStatus == TowerLightStatus.Blinking || desiredStatus == TowerLightStatus.Blinking)
{
return TowerLightStatus.Blinking;
}
return TowerLightStatus.Off;
}
/// <summary>
/// 获取指定信号塔元件的输出状态。
/// </summary>
/// <param name="light"></param>
/// <returns></returns>
private bool GetSignalTowerPartValue(LightType light)
{
if (_dicSignalParts.TryGetValue(light, out var part))
return part.GetValue();
return false;
}
#endregion
}
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}