using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using Aitex.Core.RT.DataCenter; using Aitex.Core.RT.Device.Devices; using Aitex.Core.RT.Device.Unit; using Aitex.Core.RT.Event; using Aitex.Core.RT.IOCore; using Aitex.Core.Util; using Aitex.Sorter.Common; namespace MECF.Framework.RT.EquipmentLibrary.HardwareUnits.LoadPorts { public class OpenStageWithDoorLoadPort : LoadPort { public override bool IsWaferProtrude { get { return _sensorWaferProtrude.Value; } } private IoSensor _sensorPresent; private IoSensor _sensorWaferProtrude; private IoDoor _door; private RD_TRIG _trigPresentAbsent = new RD_TRIG(); private RD_TRIG _trigPresentAbsentDely = new RD_TRIG(); private R_TRIG _trigWaferProtrude = new R_TRIG(); DeviceTimer _deviceTimer = new DeviceTimer(); private int _queryPeriod = 0; //ms private bool _isStillThere = false; public override bool IsBusy { get; set; } public override LoadportCassetteState CassetteState { get { if (!_sensorPresent.Value) { return LoadportCassetteState.Absent; } if (!_sensorWaferProtrude.Value) { return LoadportCassetteState.Normal; } return LoadportCassetteState.Unknown; } } public override FoupDoorState DoorState { get { if (_door.IsOpen) return FoupDoorState.Open; if (_door.IsClose) return FoupDoorState.Close; return FoupDoorState.Unknown; } } public void SetPrensentAbsentDelay(int ms) { _queryPeriod = ms; } /// /// /// /// /// /// /// /// public OpenStageWithDoorLoadPort(string module, string name, IoSensor sensorPresent, IoSensor sensorWaferProtrude, IoDoor door) : base( module, name) { if (sensorPresent == null) throw new ArgumentException("prensent sensor can not be null", "sensorPresent"); if (sensorWaferProtrude == null) throw new ArgumentException("protrude sensor cannot be null", "sensorWaferProtrude"); if (door == null) throw new ArgumentException("door cannot be null", "door"); if (string.IsNullOrEmpty(name)) throw new ArgumentException("name cannot be null or empty", "name"); _sensorPresent = sensorPresent; _sensorWaferProtrude = sensorWaferProtrude; _door = door; IsMapWaferByLoadPort = false; PortType = EnumLoadPortType.OpenStageWithDoor; } public override bool Initialize() { DATA.Subscribe(Name, "IsWaferProtrude", () => IsWaferProtrude); return base.Initialize(); } public override void Monitor() { base.Monitor(); //place foup _trigPresentAbsent.CLK = _sensorPresent.Value; if (_queryPeriod == 0) { if (_trigPresentAbsent.R) { SetPlaced(true); SetPresent(true); } //remove foup if (_trigPresentAbsent.T) { SetPlaced(false); SetPresent(false); } } else { if (_trigPresentAbsent.R) { _deviceTimer.Start(_queryPeriod); } if (_sensorPresent.Value && _deviceTimer.IsTimeout() && !_isStillThere) { SetPlaced(true); SetPresent(true); _isStillThere = true; _deviceTimer.Stop(); } //remove foup if (_trigPresentAbsent.T) { _deviceTimer.Start(_queryPeriod); } if (!_sensorPresent.Value && _deviceTimer.IsTimeout() && _isStillThere) { SetPlaced(false); SetPresent(false); _isStillThere = false; _deviceTimer.Stop(); } } // _trigWaferProtrude.CLK = _diPresent.Value && _diWaferProtrude.Value; // if (_trigWaferProtrude.Q) // { // EV.PostAlarmLog(Module, $"{Module}.{Name} Found wafer protrude"); // } } public override void Reset() { base.Reset(); _trigWaferProtrude.RST = true; } public override bool IsEnableMapWafer() { return _sensorPresent.Value && !_sensorWaferProtrude.Value && _door.IsOpen; } public override bool IsEnableTransferWafer() { return IsEnableTransferWafer(out _); } public override bool IsEnableTransferWafer(out string reason) { if (!_sensorPresent.Value) { reason = "no FOUP placed"; return false; } if (_sensorWaferProtrude.Value) { reason = "Found wafer protrude"; return false; } if (!_door.IsOpen) { reason = "door not open"; return false; } if (!_isMapped) { reason = "FOUP not mapped"; return false; } reason = ""; return true; } public override bool Unload(out string reason) { reason = ""; _isMapped = false; _door.Close(out reason); OnUnloaded(); return true; } public override bool Load(out string reason) { reason = ""; _isMapped = false; OnUnloaded(); return true; } public override bool LoadWithoutMap(out string reason) { reason = ""; _isMapped = false; _door.Open(out reason); return true; } public override bool OpenDoor(out string reason) { return _door.Open(out reason); } public override bool CloseDoor(out string reason) { return _door.Close(out reason); } } }