using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Aitex.Core.RT.Device; using MECF.Framework.Common.SubstrateTrackings; namespace MECF.Framework.RT.EquipmentLibrary.HardwareUnits.Buffers { public class Buffer : BaseDevice, IDevice, IBuffer { public virtual bool IsMapped { get; set; } public Buffer(string module) : base(module, module, module, module) { } public virtual bool Initialize() { return true; } public void Monitor() { } public void Terminate() { } public virtual void Reset() { } public virtual bool IsEnableTransferWafer(out string reason) { reason = ""; return true; } public virtual bool IsEnableMapWafer(out string reason) { reason = ""; return true; } public virtual void ConfirmWaferPresent() { } public virtual void OnSlotMapRead(string slotMap) { } } }