using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MECF.Framework.RT.EquipmentLibrary.HardwareUnits.RFMatchs.AE { public struct AENavigatorMatchSts { public bool Net1OutPutOn; public bool Net1OutPutTuned; public bool Net2OutPutOn; public bool Net2OutPutTuned; public bool Net1PresetsActive; public bool Net1ExtPresetsSelected; public bool Low24VDetected; public bool OverTempDetected; public bool InterlockOpen; public bool FanFault; public bool Net1AutoMode; public bool Net1HostCtrlMode; public bool Net2AutoMode; public bool Net2HostCtrlMode; public bool AuxCapOutputTuned; public bool AuxCapAutoModed; public bool AuxCapPresetsActive; public bool Net1UserCtrlMode; public bool Net2UserCtrlMode; public bool Faults; public bool Warning; public bool InitMotorFailed; public bool Net2PresetsActive; public bool Net2ExtPresetsSelected; public bool VoltageOverLimitFault; } public struct AENavioMatchSts { public bool RF_On; public bool Tuned; public bool AutoMode; public bool SerialMode; public bool AnalogMode; public bool EnPresets; public bool GenFaultSts; public bool PresetAct; public bool EnMotorMove; public bool Low24VFault; public bool NOVRAMFault; public bool OverTFault; public bool TuneVFault; public bool OutputIFault; public bool MotorInitFault; } public struct AEMatchZScanII { public float R1; public float X1; public float Voltage1; public float Current1; public float Phase1; public float Power1; public float R2; public float X2; public float Voltage2; public float Current2; public float Phase2; public float Power2; } public struct AEStatusData { public float BiasPeak; //RF峰值 public float DCBias; //偏压值 public float LoadPosi1; //Load电容位置 public float TunePosi1; //Tune电容位置 public float LoadPosi2; //Load电容位置 public float TunePosi2; //Tune电容位置 public float PreLoad1; //Load电容位置 public float PreTune1; //Tune电容位置 public AENavioMatchSts Status1; //当前状态 public AENavigatorMatchSts Status2; //当前状态 public AEMatchZScanII ZScanII; public bool Online; //设备在线 } }