56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
using System;
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namespace MECF.Framework.Common.Device.Bases
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{
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/// <summary>
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/// 预设的信号灯塔元件动作。
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/// </summary>
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internal class SignalTowerPartAction
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{
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/// <summary>
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/// 信号灯塔元件动作构造函数。
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/// </summary>
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/// <param name="light">信号灯类型。</param>
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/// <param name="status">信号灯输出状态。</param>
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/// <param name="blinkPattern">闪烁模式。如果传入空值,则自动调用
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/// <see cref="STBlinkPattern.GetFastBlinkPattern()"/>以创建默认闪烁模式。</param>
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public SignalTowerPartAction(LightType light, TowerLightStatus status, STBlinkPattern blinkPattern = null)
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{
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Light = light;
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Status = status;
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if(blinkPattern != null)
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BlinkPattern = blinkPattern;
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else
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BlinkPattern = STBlinkPattern.GetFastBlinkPattern();
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}
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/// <summary>
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/// 返回信号灯实例。
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/// </summary>
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public LightType Light { get; }
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/// <summary>
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/// 设置或返回信号灯的输出状态。
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/// 支持的状态请参考<see cref="TowerLightStatus"/>枚举。
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/// </summary>
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public TowerLightStatus Status { get; set; }
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/// <summary>
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/// 设置或返回信号灯闪烁模式。
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/// </summary>
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public STBlinkPattern BlinkPattern { get; set; }
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#region Methods
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public bool DoAction(out string reason)
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{
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throw new NotImplementedException();
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}
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#endregion
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}
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}
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