Sic.Framework-Nanjing-Baishi/MECF.Framework.RT.Equipment.../Unit/IoLift.cs

222 lines
6.5 KiB
C#

using System;
using System.Xml;
using Aitex.Core.Common.DeviceData;
using Aitex.Core.RT.DataCenter;
using Aitex.Core.RT.Event;
using Aitex.Core.RT.IOCore;
using Aitex.Core.RT.Log;
using Aitex.Core.RT.SCCore;
using Aitex.Core.Util;
namespace Aitex.Core.RT.Device.Unit
{
public enum LiftStateEnum1
{
Unknown,
Up,
Down,
Error,
}
public class IoLift : BaseDevice, IDevice
{
public LiftStateEnum1 State
{
get
{
if (_diUp.Value && _diDown.Value)
return LiftStateEnum1.Error;
if (_diUp.Value && !_diDown.Value)
return LiftStateEnum1.Up;
if (!_diUp.Value && _diDown.Value)
return LiftStateEnum1.Down;
return LiftStateEnum1.Unknown;
}
}
enum DeviceState
{
Idle,
MovingUp,
MovingDown,
Error,
}
private DIAccessor _diUp;
private DIAccessor _diDown;
private DIAccessor _diMotionEnable;
private DOAccessor _doUp;
private DOAccessor _doDown;
private DeviceState _state = DeviceState.Idle;
private DeviceTimer _timer = new DeviceTimer();
private SCConfigItem _scTimeout;
public bool IsUp { get { return !_diDown.Value && _diUp.Value; } }
public bool IsDown { get { return _diDown.Value && !_diUp.Value; } }
public IoLift(string module, XmlElement node, string ioModule = "")
{
base.Module = string.IsNullOrEmpty(node.GetAttribute("module")) ? module : node.GetAttribute("module");
base.Name = node.GetAttribute("id");
base.Display = node.GetAttribute("display");
base.DeviceID = node.GetAttribute("schematicId");
_diUp = ParseDiNode("diUp", node, ioModule);
_diDown = ParseDiNode("diDown", node, ioModule);
_diMotionEnable = ParseDiNode("diMotionEnable", node, ioModule);
_doUp = ParseDoNode("doUp", node, ioModule);
_doDown = ParseDoNode("doDown", node, ioModule);
_scTimeout = ParseScNode("scTimeout", node);
}
public bool Initialize()
{
_state = DeviceState.Idle;
DATA.Subscribe($"{Module}.{Name}.UpFeedback", ()=>_diUp.Value);
DATA.Subscribe($"{Module}.{Name}.DownFeedback", () => _diDown.Value);
DATA.Subscribe($"{Module}.{Name}.UpEnable", () => _diMotionEnable != null ? _diMotionEnable.Value: false);
DATA.Subscribe($"{Module}.{Name}.DownEnable", () => _diMotionEnable != null ? _diMotionEnable.Value : false);
DEVICE.Register($"{Module}.{Name}.MoveUp", (out string reason, int time, object[] param) =>
{
reason = "";
return MoveUp(out reason);
});
DEVICE.Register($"{Module}.{Name}.MoveDown", (out string reason, int time, object[] param) =>
{
reason = "";
return MoveDown(out reason);
});
return true;
}
public void Monitor()
{
switch (_state)
{
case DeviceState.MovingUp:
if (IsUp)
{
if (!_doUp.SetValue(false, out string reason))
{
LOG.Error($"{Module} reset DO failed, {reason}");
}
_state = DeviceState.Idle;
}
else if (_timer.IsTimeout())
{
if (!_doUp.SetValue(false, out string reason))
{
LOG.Error($"{Module} reset DO failed, {reason}");
}
EV.PostAlarmLog(Module, $"{Module} {Name} Can not move up in {_scTimeout.IntValue} seconds");
_state = DeviceState.Error;
}
break;
case DeviceState.MovingDown:
if (IsDown)
{
if (!_doDown.SetValue(false, out string reason))
{
LOG.Error($"{Module} reset DO failed, {reason}");
}
_state = DeviceState.Idle;
}
else if (_timer.IsTimeout())
{
if (!_doDown.SetValue(false, out string reason))
{
LOG.Error($"{Module} reset DO failed, {reason}");
}
EV.PostAlarmLog(Module, $"{Module} {Name} Can not move down in {_scTimeout.IntValue} seconds");
_state = DeviceState.Error;
}
break;
default:
break;
}
}
public void Terminate()
{
_doDown.SetValue(false, out _);
_doUp.SetValue(false, out _);
}
public bool Move(bool up, out string reason)
{
if (up)
return MoveUp(out reason);
return MoveDown(out reason);
}
public bool MoveUp(out string reason)
{
if (!_diMotionEnable.Value)
{
reason = "Motion enable interlock triggered";
return false;
}
if (!_doDown.SetValue(false, out reason) || !_doUp.SetValue(true, out reason))
{
_doDown.SetValue(false, out _);
_doUp.SetValue(false, out _);
return false;
}
_timer.Start(_scTimeout.IntValue * 1000);
_state = DeviceState.MovingUp;
return true;
}
public bool MoveDown(out string reason)
{
if (!_diMotionEnable.Value)
{
reason = "Motion enable interlock triggered";
return false;
}
if (!_doDown.SetValue(true, out reason) || !_doUp.SetValue(false, out reason))
{
_doDown.SetValue(false, out _);
_doUp.SetValue(false, out _);
return false;
}
_timer.Start(_scTimeout.IntValue * 1000);
_state = DeviceState.MovingDown;
return true;
}
public void Reset()
{
}
}
}