Sic.Framework-Nanjing-Baishi/Sicentury.Localization/lang_terms.Designer.cs

352 lines
11 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Sicentury.Localization {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class lang_terms {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal lang_terms() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Sicentury.Localization.lang_terms", typeof(lang_terms).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Align.
/// </summary>
internal static string Align {
get {
return ResourceManager.GetString("Align", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AtmIdle.
/// </summary>
internal static string AtmIdle {
get {
return ResourceManager.GetString("AtmIdle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Auto.
/// </summary>
internal static string Auto {
get {
return ResourceManager.GetString("Auto", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AutoIdle.
/// </summary>
internal static string AutoIdle {
get {
return ResourceManager.GetString("AutoIdle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AutoRunning.
/// </summary>
internal static string AutoRunning {
get {
return ResourceManager.GetString("AutoRunning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cass AL.
/// </summary>
internal static string CassAL {
get {
return ResourceManager.GetString("CassAL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cass AR.
/// </summary>
internal static string CassAR {
get {
return ResourceManager.GetString("CassAR", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cass BL.
/// </summary>
internal static string CassBL {
get {
return ResourceManager.GetString("CassBL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Clamp.
/// </summary>
internal static string Clamp {
get {
return ResourceManager.GetString("Clamp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Down.
/// </summary>
internal static string Down {
get {
return ResourceManager.GetString("Down", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error.
/// </summary>
internal static string Error {
get {
return ResourceManager.GetString("Error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Homing.
/// </summary>
internal static string Homing {
get {
return ResourceManager.GetString("Homing", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Idle.
/// </summary>
internal static string Idle {
get {
return ResourceManager.GetString("Idle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Init.
/// </summary>
internal static string Init {
get {
return ResourceManager.GetString("Init", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Initializing.
/// </summary>
internal static string Initializing {
get {
return ResourceManager.GetString("Initializing", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Manual.
/// </summary>
internal static string Manual {
get {
return ResourceManager.GetString("Manual", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Open.
/// </summary>
internal static string Open {
get {
return ResourceManager.GetString("Open", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Opened.
/// </summary>
internal static string Opened {
get {
return ResourceManager.GetString("Opened", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pick.
/// </summary>
internal static string Pick {
get {
return ResourceManager.GetString("Pick", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Place.
/// </summary>
internal static string Place {
get {
return ResourceManager.GetString("Place", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ProcessIdle.
/// </summary>
internal static string ProcessIdle {
get {
return ResourceManager.GetString("ProcessIdle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pump.
/// </summary>
internal static string Pump {
get {
return ResourceManager.GetString("Pump", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Purge.
/// </summary>
internal static string Purge {
get {
return ResourceManager.GetString("Purge", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Recipe.
/// </summary>
internal static string Recipe {
get {
return ResourceManager.GetString("Recipe", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sequence.
/// </summary>
internal static string Sequence {
get {
return ResourceManager.GetString("Sequence", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ShutDown.
/// </summary>
internal static string ShutDown {
get {
return ResourceManager.GetString("ShutDown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ToAtmIdle.
/// </summary>
internal static string ToAtmIdle {
get {
return ResourceManager.GetString("ToAtmIdle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ToProcessIdle.
/// </summary>
internal static string ToProcessIdle {
get {
return ResourceManager.GetString("ToProcessIdle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ToVacIdle.
/// </summary>
internal static string ToVacIdle {
get {
return ResourceManager.GetString("ToVacIdle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unknown.
/// </summary>
internal static string Unknown {
get {
return ResourceManager.GetString("Unknown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Up.
/// </summary>
internal static string Up {
get {
return ResourceManager.GetString("Up", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to VacIdle.
/// </summary>
internal static string VacIdle {
get {
return ResourceManager.GetString("VacIdle", resourceCulture);
}
}
}
}