Sic.Framework/Sicentury.Core/Tree/TreeNode.cs

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2023-04-13 11:51:03 +08:00
/************************************************************************
*@file FrameworkLocal\UIClient\CenterViews\DataLogs\Core\TreeNode.cs
* @author Su Liang
* @Date 2022-08-01
*
* @copyright &copy Sicentury Inc.
*
* @brief Reconstructed to support rich functions.
*
* @details
* All functions to operate the TreeView are integrated into one class, which
* also makes it meet the MVVM coding pattern.
* *****************************************************************************/
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Linq;
using System.Windows;
using Sicentury.Core.EventArgs;
namespace Sicentury.Core.Tree
{
public class TreeNode : BindableBase
{
#region Variables
/// <summary>
/// 当末端的节点选择属性发生变化时触发此事件。
/// </summary>
public event EventHandler<TreeNodeSelectionChangedEventArgs> TerminalNodeSelectionChanged;
/// <summary>
/// 当子节点中有元素发生变化时触发事件。
/// </summary>
public event EventHandler<NotifyCollectionChangedEventArgs> ChildNodesChanged;
private bool? _isSelected = false;
private double _averageValue;
private double _minValue;
private double _maxValue;
private bool _isExpanded;
private bool _isMatch = true;
private string _filterKeyword;
private Visibility _visibility = Visibility.Visible;
private int _totalTerminalCount;
private int _selectedTerminalCount;
/// <summary>
/// 挂起更新操作时的变量锁,防止多线程问题。
/// </summary>
private readonly object _suspendUpdateLocker;
/// <summary>
/// 时否挂起更新操作。
/// </summary>
private bool _isUpdateSuspended;
#endregion
#region Constructors
public TreeNode(string name)
{
_suspendUpdateLocker = new object();
_isUpdateSuspended = false;
Name = name;
//RawData = new List<ParameterNodePoint>();
MaxTerminalSelectionAllowed = -1;
ChildNodes = new TreeNodeCollection(this);
ChildNodes.TerminalNodeSelectionChanged += OnTerminalNodeSelectionChanged;
ChildNodes.CollectionChanged += ChildNodesOnCollectionChanged;
}
#endregion
#region Properties
/// <summary>
/// 当前树中被选中的终端节点的数量。
/// </summary>
public int SelectedTerminalCount
{
get => _selectedTerminalCount;
private set => Set(ref _selectedTerminalCount, value);
}
/// <summary>
/// 当前树中终端节点的总数量。
/// </summary>
public int TotalTerminalCount
{
get => _totalTerminalCount;
private set => Set(ref _totalTerminalCount, value);
}
/// <summary>
/// 返回允许的最大终端节点选中数量。
/// <para>-1表示可选中所有终端节点。</para>
/// </summary>
public int MaxTerminalSelectionAllowed { get; set; }
public bool? IsSelected
{
get => _isSelected;
set
{
if (value == _isSelected)
{
OnPropertyChanged();
return;
}
var snapshot = _isSelected;
Set(ref _isSelected, value);
// 仅当该节点未最末端节点时触发事件。
var cancelEventArgs = new TreeNodeSelectionChangedEventArgs(this, snapshot, value);
RaiseTerminalNodeSelectionChangedEvent(cancelEventArgs);
if (cancelEventArgs.Cancel)
{
_isSelected = snapshot;
OnPropertyChanged();
}
// 处理子节点的选择状态
UpdateChildrenSelection();
// 处理我的状态。
UpdateSelectionState(this);
// 处理父节点的选择状态
UpdateParentSelection();
}
}
public string Name { get; }
/// <summary>
/// 返回包含完整路劲的节点名称。
/// </summary>
public string FullName => ToString();
public double AverageValue
{
get => _averageValue;
private set => Set(ref _averageValue, value);
}
public double MinValue
{
get => _minValue;
private set => Set(ref _minValue, value);
}
public double MaxValue
{
get => _maxValue;
private set => Set(ref _maxValue, value);
}
/// <summary>
/// 是否展开节点。
/// </summary>
public bool IsExpanded
{
get => _isExpanded;
set => Set(ref _isExpanded, value);
}
/// <summary>
/// 是否包含Filter指定的关键字。
/// </summary>
public bool IsMatch
{
get => _isMatch;
set => Set(ref _isMatch, value);
}
/// <summary>
/// 设置或返回节点是否可见。
/// </summary>
public Visibility Visibility
{
get => _visibility;
set
{
Set(ref _visibility, value);
if (IsTerminal)
UpdateParentVisibility(ParentNode);
}
}
public TreeNode ParentNode { get; set; }
//public List<ParameterNodePoint> RawData { get; }
public Visibility IsVisibilityParentNode { get; set; }
public TreeNodeCollection ChildNodes { get; set; }
/// <summary>
/// 筛选器的关键字。
/// </summary>
public string FilterKeyWord
{
get => _filterKeyword;
set => Set(ref _filterKeyword, value);
}
/// <summary>
/// 返回我是否为最末端节点。
/// </summary>
public bool IsTerminal => (ChildNodes == null || ChildNodes.Count == 0);
/// <summary>
/// 返回我是否属于一级节点。
/// </summary>
public bool IsTopLevel => ParentNode == null;
/// <summary>
/// 返回我是否属于二级节点。
/// </summary>
public bool IsSecondLevel => ParentNode != null && ParentNode.ParentNode == null;
/// <summary>
/// 返回是否有终端节点被选中。
/// </summary>
public bool HasTerminalSelected => Flatten(true).FirstOrDefault(x => x.IsSelected == true) != null;
#endregion
#region Methods
/// <summary>
/// 如果是末端节点,触发事件。
/// </summary>
private void RaiseTerminalNodeSelectionChangedEvent(TreeNodeSelectionChangedEventArgs e)
{
// 仅当该节点未最末端节点时触发事件。
if (IsTerminal)
TerminalNodeSelectionChanged?.Invoke(this, e);
}
/// <summary>
/// 处理子节点和父节点的选择状态。
/// </summary>
private void UpdateChildrenSelection()
{
if (_isSelected.HasValue == false)
return;
// 刷新子节点的选择状态
if (IsTerminal)
return;
//! 遍历子节点时本节点的_isSelected属性可能被改写。
// 例如某个终端节点的Selected改变时会反向设置父节点的Selected属性则接下来所有子节点赋值Selected属性时会使用新值。
var fixedIsSelected = _isSelected;
Flatten(true).ToList()
.ForEach(x =>
{
if(x.IsMatch)
x.SetSelectionProperty(fixedIsSelected);
});
}
/// <summary>
/// 刷新父节点的选择状态。
/// </summary>
public void UpdateParentSelection()
{
if (ParentNode == null)
return;
// 递归更新IsSelected属性
UpdateSelectionState(ParentNode);
ParentNode.UpdateParentSelection();
}
/// <summary>
/// 刷新指定节点的IsSelected属性。
/// </summary>
/// <param name="node"></param>
private static void UpdateSelectionState(TreeNode node)
{
if (node.IsTerminal)
return;
// 刷新父节点的选择状态
var selectionGroup = node.Flatten(true).GroupBy(x => x.IsSelected);
var enumerable = selectionGroup.ToList();
if (!enumerable.Any())
return;
if (enumerable.Count() > 1)
node.SetSelectionProperty(null);
else if (enumerable.Count() == 1)
{
var ss = enumerable[0].Key;
if (ss.HasValue)
node.SetSelectionProperty(ss.Value);
}
else
{
// 非法情况
Debugger.Break();
}
}
/// <summary>
/// 刷新父级节点的显示属性。
/// </summary>
private static void UpdateParentVisibility(TreeNode node)
{
while (true)
{
// 刷新父节点的选择状态
var selectionGroup = node.Flatten(true).GroupBy(x => x.Visibility);
var enumerable = selectionGroup.ToList();
if (!enumerable.Any())
return;
if (enumerable.Count() > 1)
// 如果终端节点存在多种情况,则一定显示本节点。
node.Visibility = Visibility.Visible;
else if (enumerable.Count == 1)
{
// 如果存在一种情况,则判断是全部为显示还是全部为折叠。
var ss = enumerable[0].Key;
if (ss == Visibility.Visible)
node.Visibility = Visibility.Visible;
else
node.Visibility = Visibility.Collapsed;
}
else
{
// 非法情况
Debugger.Break();
}
// 如果本节点已经是顶层节点,则退出
if (node.ParentNode == null)
break;
node = node.ParentNode;
}
}
/// <summary>
/// 当终端节点被选则或取消选择时触发此事件。
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void OnTerminalNodeSelectionChanged(object sender, TreeNodeSelectionChangedEventArgs e)
{
//! 在树的根部检查终端节点选中数是否超过最大限制
if (IsTopLevel)
{
if (MaxTerminalSelectionAllowed > -1)
if (GetSelectedTerminalCount() > MaxTerminalSelectionAllowed)
{
e.Cancel = true;
return;
}
UpdateTerminalNodeCountInfo();
}
TerminalNodeSelectionChanged?.Invoke(sender, e);
}
/// <summary>
/// 当ChildNodes元素发生变化时触发此事件。
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ChildNodesOnCollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
/*
*
*/
if (IsTopLevel)
UpdateTerminalNodeCountInfo();
ChildNodesChanged?.Invoke(this, e);
}
/// <summary>
/// 更新终端节点数量信息。
/// </summary>
private void UpdateTerminalNodeCountInfo()
{
lock (_suspendUpdateLocker)
{
if (_isUpdateSuspended)
return;
SelectedTerminalCount = GetSelectedTerminalCount();
TotalTerminalCount = ChildNodes.Sum(x => x.Flatten(true).ToList().Count);
}
}
/// <summary>
/// 该方法用于Tree内部设置<see cref="IsSelected"/>属性的状态。
/// </summary>
/// <param name="isSelected"></param>
private void SetSelectionProperty(bool? isSelected)
{
var snapshot = _isSelected;
_isSelected = isSelected;
var args = new TreeNodeSelectionChangedEventArgs(this, snapshot, _isSelected);
RaiseTerminalNodeSelectionChangedEvent(args);
if (args.Cancel)
_isSelected = snapshot;
OnPropertyChanged(nameof(IsSelected));
if (IsTerminal)
UpdateParentSelection();
}
/// <summary>
/// 查找指定完整路径名称的末端节点。
/// </summary>
/// <param name="fullName"></param>
/// <returns></returns>
public TreeNode FindTerminalByFullName(string fullName)
{
return Flatten(true).FirstOrDefault(x => x.FullName == fullName);
}
/// <summary>
/// 获取指定层级的节点。
/// </summary>
/// <param name="level">0-based层级0表示Tree的根节点。</param>
/// <returns></returns>
public TreeNode GetNodeByLevel(int level)
{
var list = new List<TreeNode>();
list.Add(this);
while (true)
{
if (ParentNode != null)
list.Add(this.ParentNode);
else
break;
}
if (level >= list.Count)
return null;
return list[level];
}
/// <summary>
/// 获取被选中的终端节点的数量。
/// </summary>
/// <returns></returns>
public int GetSelectedTerminalCount()
{
return Flatten(true).Where(x => x.IsSelected == true).ToList().Count;
}
/// <summary>
/// 将数中的节点转换为节点数组。
/// </summary>
/// <param name="terminalOnly">是否仅枚举最末端节点。</param>
/// <para>更新子节点的Selected属性时需要同时更新中间节点的属性更新父节点时只评估终端节点的Selected属性。</para>
/// <returns></returns>
public List<TreeNode> Flatten(bool terminalOnly)
{
if (ChildNodes == null || ChildNodes.Count <= 0)
return new List<TreeNode>(new[] { this });
var lst = ChildNodes.SelectMany(x => x.Flatten(terminalOnly)).ToList();
if(!terminalOnly)
lst.Add(this);
return lst;
}
/// <summary>
/// 清除统计数据。
/// </summary>
public void ClearStatistic()
{
MinValue = double.NaN;
MaxValue = double.NaN;
AverageValue = double.NaN;
}
/// <summary>
/// 设置统计数据。
/// </summary>
/// <param name="min"></param>
/// <param name="max"></param>
/// <param name="average"></param>
public void SetStatistic(double min, double max, double average)
{
MinValue = min;
MaxValue = max;
AverageValue = average;
}
/// <summary>
/// 取消所有节点选择状态。
/// </summary>
public void UnselectAll()
{
SuspendUpdate();
Flatten(true).ForEach(x => x.IsSelected = false);
ResumeUpdate();
}
/// <summary>
/// 选择所有节点。
/// </summary>
public void SelectAll()
{
SuspendUpdate();
Flatten(true).ForEach(x => x.IsSelected = true);
ResumeUpdate();
}
/// <summary>
/// 折叠所有节点。
/// </summary>
public void CollapseAll()
{
Flatten(false).ForEach(x => x.IsExpanded = false);
}
/// <summary>
/// 展开所有节点。
/// </summary>
public void ExpandAll()
{
Flatten(false).ForEach(x => x.IsExpanded = true);
}
/// <summary>
/// 显示所有节点。
/// </summary>
public void ShowAll()
{
Flatten(true).ForEach(x => x.Visibility = Visibility.Visible);
}
/// <summary>
/// 显示选中的项目。
/// </summary>
public void ShowSelectedOnly()
{
Flatten(true).Where(x => x.IsSelected == false).ToList()
.ForEach(x => x.Visibility = Visibility.Collapsed);
}
/// <summary>
/// 应用筛选器。
/// </summary>
/// <param name="keyWord"></param>
public void ApplyFilter(string keyWord)
{
//! 自顶向下遍历,仅需关心子节点状态。
// 如果父节点匹配,则我强制匹配。
IsMatch = (ParentNode != null && ParentNode.IsMatch) || Name.ToLower().Contains(keyWord.ToLower());
FilterKeyWord = keyWord;
// 如果是终端节点,则仅检查是否匹配关键字,然后退出
if (IsTerminal)
return;
// 否则检查我的名称是否匹配关键字,并检查我的子节点中是否有匹配关键字的节点,如果有,则我也要显示。
foreach (var node in ChildNodes)
{
node.ApplyFilter(keyWord);
}
var isMatchedNodes = Flatten(false).Where(x => x.IsMatch).ToList();
if (isMatchedNodes.Any())
IsMatch = true;
}
/// <summary>
/// 清除筛选器。
/// </summary>
public void ClearFilter()
{
IsMatch = true;
FilterKeyWord = "";
if (IsTerminal)
return;
foreach (var node in ChildNodes)
{
node.ClearFilter();
}
}
/// <summary>
/// 挂起TreeView视图更新。
/// <para>通常在后端对节点Selected属性操作时挂起视图更新以提高性能。</para>
/// </summary>
public void SuspendUpdate()
{
lock (_suspendUpdateLocker)
{
_isUpdateSuspended = true;
}
}
/// <summary>
/// 恢复TreeView视图更新。
/// <para>通常在后端对节点Selected属性操作时挂起视图更新以提高性能。</para>
/// <para>恢复视图更新后,主动更新节点数量统计值。</para>
/// </summary>
public void ResumeUpdate()
{
lock (_suspendUpdateLocker)
{
_isUpdateSuspended = false;
}
UpdateTerminalNodeCountInfo();
}
public override string ToString()
{
// 完整路径中删除根节点的名称以确保FullName匹配系统中的定义。
return (ParentNode?.ParentNode == null) ? Name : $"{ParentNode}.{Name}";
}
#endregion
}
}