using System; namespace Aitex.Core.Common.DeviceData { [Serializable] public struct Presets { public byte PreNo; public byte TraSum; public float LoadData; public float TuneData; public float[,] TraData; public void Init() { TraData = new float[3, 2]; PreNo = 0; TraSum = 0; LoadData = 0f; TuneData = 0f; } } }