#define DEBUG using System; using System.Collections.Generic; using System.Diagnostics; using System.Threading; using Aitex.Core.RT.Fsm; using Aitex.Core.RT.Log; namespace MECF.Framework.Common.Fsm { public class ActiveFsm { private Dictionary _fsmStateMap = new Dictionary(); private Dictionary _fsmMessageMap = new Dictionary(); private Thread _thread = null; private IStateMachine _fsm = null; public int FsmState => _fsm.State; public string StringFsmStatus => _fsmStateMap.ContainsKey(FsmState) ? _fsmStateMap[FsmState] : FsmState.ToString(); public ActiveFsm() { _fsm = new StateMachine(); } public ActiveFsm(string name) { _fsm = new StateMachine(); } public void MapState(int state, string stringState) { _fsmStateMap[state] = stringState; } public void MapMessage(int msg, string stringMessage) { _fsmMessageMap[msg] = stringMessage; } public string GetStringMessage(int msg) { return _fsmMessageMap.ContainsKey(msg) ? _fsmMessageMap[msg] : msg.ToString(); } protected void StartFsm(string name, int fsmInterval, int initState) { _fsm.Init(initState, fsmInterval); _fsm.Name = name; _fsm.Start(); _thread = new Thread(_fsm.Loop); _thread.Name = _fsm.Name; _thread.Start(); while (!_thread.IsAlive) { Thread.Sleep(1); } } protected void StopFsm() { if (_fsm == null) { return; } _fsm.Stop(); if (_thread == null || !_thread.IsAlive) { return; } Thread.Sleep(100); if (!_thread.IsAlive) { return; } try { _thread.Abort(); } catch (Exception ex) { LOG.Error(" " + _fsm.Name + " FSM terminated, " + ex.Message); } } protected void Transition(T state, V msg, FsmFunc func, T next) { Debug.Assert(typeof(T).IsEnum && typeof(V).IsEnum); int state2 = Convert.ToInt32(state); int next2 = Convert.ToInt32(next); int msg2 = Convert.ToInt32(msg); Transition(state2, msg2, func, next2); } protected void Transition(int state, int msg, FsmFunc func, int next) { if (_fsm != null) { _fsm.Transition(state, msg, func, next); } } protected void AnyStateTransition(int msg, FsmFunc func, int next) { if (_fsm != null) { _fsm.AnyStateTransition(msg, func, next); } } protected void AnyStateTransition(V msg, FsmFunc func, T next) { Debug.Assert(typeof(T).IsEnum && typeof(V).IsEnum); int next2 = Convert.ToInt32(next); int msg2 = Convert.ToInt32(msg); AnyStateTransition(msg2, func, next2); } protected void EnterExitTransition(T state, FsmFunc enter, V? msg, FsmFunc exit) where V : struct { Debug.Assert(typeof(T).IsEnum && (!msg.HasValue || typeof(V).IsEnum)); int state2 = Convert.ToInt32(state); int msg2 = ((!msg.HasValue) ? 268435441 : Convert.ToInt32(msg)); EnterExitTransition(state2, enter, msg2, exit); } protected void EnterExitTransition(int state, FsmFunc enter, int msg, FsmFunc exit) { if (_fsm != null) { _fsm.EnterExitTransition(state, enter, msg, exit); } } public void PostMsg(T msg, params object[] args) where T : struct { Debug.Assert(typeof(T).IsEnum); int msg2 = Convert.ToInt32(msg); PostMsg(msg2, args); } public void PostMsg(int msg, params object[] args) { if (_fsm == null) { LOG.Error($"fsm is null, post msg {msg}"); } else { _fsm.PostMsgWithoutLock(msg, args); } } public bool CheckToPostMessage(int msg, out string reason, params object[] args) { if (!_fsm.FindTransition(_fsm.State, msg)) { reason = _fsm.Name + " is in " + StringFsmStatus + " stateļ¼Œcan not do " + GetStringMessage(msg); return false; } _fsm.PostMsgWithoutLock(msg, args); reason = string.Empty; return true; } } }