Sic.Framework/MECF.Framework.RT.Equipment.../HardwareUnits/LoadPorts/OpenStages/OpenStageWithDoorLoadPort.cs

266 lines
7.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Aitex.Core.RT.DataCenter;
using Aitex.Core.RT.Device.Devices;
using Aitex.Core.RT.Device.Unit;
using Aitex.Core.RT.Event;
using Aitex.Core.RT.IOCore;
using Aitex.Core.Util;
using Aitex.Sorter.Common;
namespace MECF.Framework.RT.EquipmentLibrary.HardwareUnits.LoadPorts
{
public class OpenStageWithDoorLoadPort : LoadPort
{
public override bool IsWaferProtrude
{
get { return _sensorWaferProtrude.Value; }
}
private IoSensor _sensorPresent;
private IoSensor _sensorWaferProtrude;
private IoDoor _door;
private RD_TRIG _trigPresentAbsent = new RD_TRIG();
private RD_TRIG _trigPresentAbsentDely = new RD_TRIG();
private R_TRIG _trigWaferProtrude = new R_TRIG();
DeviceTimer _deviceTimer = new DeviceTimer();
private int _queryPeriod = 0; //ms
private bool _isStillThere = false;
public override bool IsBusy { get; set; }
public override LoadportCassetteState CassetteState
{
get
{
if (!_sensorPresent.Value)
{
return LoadportCassetteState.Absent;
}
if (!_sensorWaferProtrude.Value)
{
return LoadportCassetteState.Normal;
}
return LoadportCassetteState.Unknown;
}
}
public override FoupDoorState DoorState
{
get
{
if (_door.IsOpen)
return FoupDoorState.Open;
if (_door.IsClose)
return FoupDoorState.Close;
return FoupDoorState.Unknown;
}
}
public void SetPrensentAbsentDelay(int ms)
{
_queryPeriod = ms;
}
/// <summary>
///
/// </summary>
/// <param name="module"></param>
/// <param name="name"></param>
/// <param name="sensorPresent"></param>
/// <param name="sensorWaferProtrude"></param>
/// <param name="door"></param>
public OpenStageWithDoorLoadPort(string module, string name, IoSensor sensorPresent, IoSensor sensorWaferProtrude, IoDoor door) : base(
module, name)
{
if (sensorPresent == null)
throw new ArgumentException("prensent sensor can not be null", "sensorPresent");
if (sensorWaferProtrude == null)
throw new ArgumentException("protrude sensor cannot be null", "sensorWaferProtrude");
if (door == null)
throw new ArgumentException("door cannot be null", "door");
if (string.IsNullOrEmpty(name))
throw new ArgumentException("name cannot be null or empty", "name");
_sensorPresent = sensorPresent;
_sensorWaferProtrude = sensorWaferProtrude;
_door = door;
IsMapWaferByLoadPort = false;
PortType = EnumLoadPortType.OpenStageWithDoor;
}
public override bool Initialize()
{
DATA.Subscribe(Name, "IsWaferProtrude", () => IsWaferProtrude);
return base.Initialize();
}
public override void Monitor()
{
base.Monitor();
//place foup
_trigPresentAbsent.CLK = _sensorPresent.Value;
if (_queryPeriod == 0)
{
if (_trigPresentAbsent.R)
{
SetPlaced(true);
SetPresent(true);
}
//remove foup
if (_trigPresentAbsent.T)
{
SetPlaced(false);
SetPresent(false);
}
}
else
{
if (_trigPresentAbsent.R)
{
_deviceTimer.Start(_queryPeriod);
}
if (_sensorPresent.Value && _deviceTimer.IsTimeout() && !_isStillThere)
{
SetPlaced(true);
SetPresent(true);
_isStillThere = true;
_deviceTimer.Stop();
}
//remove foup
if (_trigPresentAbsent.T)
{
_deviceTimer.Start(_queryPeriod);
}
if (!_sensorPresent.Value && _deviceTimer.IsTimeout() && _isStillThere)
{
SetPlaced(false);
SetPresent(false);
_isStillThere = false;
_deviceTimer.Stop();
}
}
// _trigWaferProtrude.CLK = _diPresent.Value && _diWaferProtrude.Value;
// if (_trigWaferProtrude.Q)
// {
// EV.PostAlarmLog(Module, $"{Module}.{Name} Found wafer protrude");
// }
}
public override void Reset()
{
base.Reset();
_trigWaferProtrude.RST = true;
}
public override bool IsEnableMapWafer()
{
return _sensorPresent.Value && !_sensorWaferProtrude.Value && _door.IsOpen;
}
public override bool IsEnableTransferWafer()
{
return IsEnableTransferWafer(out _);
}
public override bool IsEnableTransferWafer(out string reason)
{
if (!_sensorPresent.Value)
{
reason = "no FOUP placed";
return false;
}
if (_sensorWaferProtrude.Value)
{
reason = "Found wafer protrude";
return false;
}
if (!_door.IsOpen)
{
reason = "door not open";
return false;
}
if (!_isMapped)
{
reason = "FOUP not mapped";
return false;
}
reason = "";
return true;
}
public override bool Unload(out string reason)
{
reason = "";
_isMapped = false;
_door.Close(out reason);
OnUnloaded();
return true;
}
public override bool Load(out string reason)
{
reason = "";
_isMapped = false;
OnUnloaded();
return true;
}
public override bool LoadWithoutMap(out string reason)
{
reason = "";
_isMapped = false;
_door.Open(out reason);
return true;
}
public override bool OpenDoor(out string reason)
{
return _door.Open(out reason);
}
public override bool CloseDoor(out string reason)
{
return _door.Close(out reason);
}
}
}