Sic.Framework/Sicentury.Localization/lang_pm_motion.Designer.cs

496 lines
17 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace Sicentury.Localization {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class lang_pm_motion {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal lang_pm_motion() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Sicentury.Localization.lang_pm_motion", typeof(lang_pm_motion).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// 查找类似 Latch 的本地化字符串。
/// </summary>
internal static string DI_TXT_Latch {
get {
return ResourceManager.GetString("DI_TXT_Latch", resourceCulture);
}
}
/// <summary>
/// 查找类似 JogDown 的本地化字符串。
/// </summary>
internal static string ID_BTN_Jog_Down_Content {
get {
return ResourceManager.GetString("ID_BTN_Jog_Down_Content", resourceCulture);
}
}
/// <summary>
/// 查找类似 JogDown 的本地化字符串。
/// </summary>
internal static string ID_BTN_Jog_Down_ToolTip {
get {
return ResourceManager.GetString("ID_BTN_Jog_Down_ToolTip", resourceCulture);
}
}
/// <summary>
/// 查找类似 JogUp 的本地化字符串。
/// </summary>
internal static string ID_BTN_Jog_Up_Content {
get {
return ResourceManager.GetString("ID_BTN_Jog_Up_Content", resourceCulture);
}
}
/// <summary>
/// 查找类似 JogUp 的本地化字符串。
/// </summary>
internal static string ID_BTN_Jog_Up_ToolTip {
get {
return ResourceManager.GetString("ID_BTN_Jog_Up_ToolTip", resourceCulture);
}
}
/// <summary>
/// 查找类似 Latch 的本地化字符串。
/// </summary>
internal static string ID_BTN_Latch_Content {
get {
return ResourceManager.GetString("ID_BTN_Latch_Content", resourceCulture);
}
}
/// <summary>
/// 查找类似 Latch 的本地化字符串。
/// </summary>
internal static string ID_BTN_Latch_ToolTip {
get {
return ResourceManager.GetString("ID_BTN_Latch_ToolTip", resourceCulture);
}
}
/// <summary>
/// 查找类似 Lock 的本地化字符串。
/// </summary>
internal static string ID_BTN_Lock_Content {
get {
return ResourceManager.GetString("ID_BTN_Lock_Content", resourceCulture);
}
}
/// <summary>
/// 查找类似 Lock 的本地化字符串。
/// </summary>
internal static string ID_BTN_Lock_ToolTip {
get {
return ResourceManager.GetString("ID_BTN_Lock_ToolTip", resourceCulture);
}
}
/// <summary>
/// 查找类似 MoveDownPos 的本地化字符串。
/// </summary>
internal static string ID_BTN_Move_Down_Pos_Content {
get {
return ResourceManager.GetString("ID_BTN_Move_Down_Pos_Content", resourceCulture);
}
}
/// <summary>
/// 查找类似 MoveDownPos 的本地化字符串。
/// </summary>
internal static string ID_BTN_Move_Down_Pos_ToolTip {
get {
return ResourceManager.GetString("ID_BTN_Move_Down_Pos_ToolTip", resourceCulture);
}
}
/// <summary>
/// 查找类似 MoveUpPos 的本地化字符串。
/// </summary>
internal static string ID_BTN_Move_Up_Pos_Content {
get {
return ResourceManager.GetString("ID_BTN_Move_Up_Pos_Content", resourceCulture);
}
}
/// <summary>
/// 查找类似 MoveUpPos 的本地化字符串。
/// </summary>
internal static string ID_BTN_Move_Up_Pos_ToolTip {
get {
return ResourceManager.GetString("ID_BTN_Move_Up_Pos_ToolTip", resourceCulture);
}
}
/// <summary>
/// 查找类似 Unlock 的本地化字符串。
/// </summary>
internal static string ID_BTN_Unlock_Content {
get {
return ResourceManager.GetString("ID_BTN_Unlock_Content", resourceCulture);
}
}
/// <summary>
/// 查找类似 Unlock 的本地化字符串。
/// </summary>
internal static string ID_BTN_Unlock_ToolTip {
get {
return ResourceManager.GetString("ID_BTN_Unlock_ToolTip", resourceCulture);
}
}
/// <summary>
/// 查找类似 Actual Current 的本地化字符串。
/// </summary>
internal static string ID_TXT_Actual_Current {
get {
return ResourceManager.GetString("ID_TXT_Actual_Current", resourceCulture);
}
}
/// <summary>
/// 查找类似 Actual Speed 的本地化字符串。
/// </summary>
internal static string ID_TXT_Actual_Speed {
get {
return ResourceManager.GetString("ID_TXT_Actual_Speed", resourceCulture);
}
}
/// <summary>
/// 查找类似 Be Carefull of High Temperature,Please check the Pm Temperature First 的本地化字符串。
/// </summary>
internal static string ID_TXT_Attention_High_Temperature {
get {
return ResourceManager.GetString("ID_TXT_Attention_High_Temperature", resourceCulture);
}
}
/// <summary>
/// 查找类似 UpDown Enable is not avalible,Plese check 【Down】 state is correct 的本地化字符串。
/// </summary>
internal static string ID_TXT_Attention_UpDown_Enable {
get {
return ResourceManager.GetString("ID_TXT_Attention_UpDown_Enable", resourceCulture);
}
}
/// <summary>
/// 查找类似 BackwardLatch 的本地化字符串。
/// </summary>
internal static string ID_TXT_Backward_Latch {
get {
return ResourceManager.GetString("ID_TXT_Backward_Latch", resourceCulture);
}
}
/// <summary>
/// 查找类似 Chamber Body 的本地化字符串。
/// </summary>
internal static string ID_TXT_Chamber_Body {
get {
return ResourceManager.GetString("ID_TXT_Chamber_Body", resourceCulture);
}
}
/// <summary>
/// 查找类似 ConfinementRing 的本地化字符串。
/// </summary>
internal static string ID_TXT_Confinement_Ring {
get {
return ResourceManager.GetString("ID_TXT_Confinement_Ring", resourceCulture);
}
}
/// <summary>
/// 查找类似 Control Model 的本地化字符串。
/// </summary>
internal static string ID_TXT_Control_Model {
get {
return ResourceManager.GetString("ID_TXT_Control_Model", resourceCulture);
}
}
/// <summary>
/// 查找类似 CurrenPos 的本地化字符串。
/// </summary>
internal static string ID_TXT_CurrenPos {
get {
return ResourceManager.GetString("ID_TXT_CurrenPos", resourceCulture);
}
}
/// <summary>
/// 查找类似 Down 的本地化字符串。
/// </summary>
internal static string ID_TXT_Down {
get {
return ResourceManager.GetString("ID_TXT_Down", resourceCulture);
}
}
/// <summary>
/// 查找类似 DownSensor 的本地化字符串。
/// </summary>
internal static string ID_TXT_Down_Sensor {
get {
return ResourceManager.GetString("ID_TXT_Down_Sensor", resourceCulture);
}
}
/// <summary>
/// 查找类似 End 的本地化字符串。
/// </summary>
internal static string ID_TXT_End {
get {
return ResourceManager.GetString("ID_TXT_End", resourceCulture);
}
}
/// <summary>
/// 查找类似 ForwardLatch 的本地化字符串。
/// </summary>
internal static string ID_TXT_Forward_Latch {
get {
return ResourceManager.GetString("ID_TXT_Forward_Latch", resourceCulture);
}
}
/// <summary>
/// 查找类似 Front 的本地化字符串。
/// </summary>
internal static string ID_TXT_Front {
get {
return ResourceManager.GetString("ID_TXT_Front", resourceCulture);
}
}
/// <summary>
/// 查找类似 IsLocked 的本地化字符串。
/// </summary>
internal static string ID_TXT_Is_Locked {
get {
return ResourceManager.GetString("ID_TXT_Is_Locked", resourceCulture);
}
}
/// <summary>
/// 查找类似 IsRemote 的本地化字符串。
/// </summary>
internal static string ID_TXT_Is_Remote {
get {
return ResourceManager.GetString("ID_TXT_Is_Remote", resourceCulture);
}
}
/// <summary>
/// 查找类似 Loosen 的本地化字符串。
/// </summary>
internal static string ID_TXT_Loosen {
get {
return ResourceManager.GetString("ID_TXT_Loosen", resourceCulture);
}
}
/// <summary>
/// 查找类似 Middle Lid 的本地化字符串。
/// </summary>
internal static string ID_TXT_Middle_Lid {
get {
return ResourceManager.GetString("ID_TXT_Middle_Lid", resourceCulture);
}
}
/// <summary>
/// 查找类似 Open Lid Routine 的本地化字符串。
/// </summary>
internal static string ID_TXT_Open_Lid_Routine {
get {
return ResourceManager.GetString("ID_TXT_Open_Lid_Routine", resourceCulture);
}
}
/// <summary>
/// 查找类似 Rotation Speed Set 的本地化字符串。
/// </summary>
internal static string ID_TXT_Rotation_Speed_Set {
get {
return ResourceManager.GetString("ID_TXT_Rotation_Speed_Set", resourceCulture);
}
}
/// <summary>
/// 查找类似 Rotation Status 的本地化字符串。
/// </summary>
internal static string ID_TXT_Rotation_Status {
get {
return ResourceManager.GetString("ID_TXT_Rotation_Status", resourceCulture);
}
}
/// <summary>
/// 查找类似 Servo Enable 的本地化字符串。
/// </summary>
internal static string ID_TXT_Servo_Enable {
get {
return ResourceManager.GetString("ID_TXT_Servo_Enable", resourceCulture);
}
}
/// <summary>
/// 查找类似 Servo Error 的本地化字符串。
/// </summary>
internal static string ID_TXT_Servo_Error {
get {
return ResourceManager.GetString("ID_TXT_Servo_Error", resourceCulture);
}
}
/// <summary>
/// 查找类似 Servo Ready 的本地化字符串。
/// </summary>
internal static string ID_TXT_Servo_Ready {
get {
return ResourceManager.GetString("ID_TXT_Servo_Ready", resourceCulture);
}
}
/// <summary>
/// 查找类似 SH Gas Connector 的本地化字符串。
/// </summary>
internal static string ID_TXT_SH_Gas_Connector {
get {
return ResourceManager.GetString("ID_TXT_SH_Gas_Connector", resourceCulture);
}
}
/// <summary>
/// 查找类似 SH Lid 的本地化字符串。
/// </summary>
internal static string ID_TXT_SH_Lid {
get {
return ResourceManager.GetString("ID_TXT_SH_Lid", resourceCulture);
}
}
/// <summary>
/// 查找类似 Swing Lock 的本地化字符串。
/// </summary>
internal static string ID_TXT_Swing_Lock {
get {
return ResourceManager.GetString("ID_TXT_Swing_Lock", resourceCulture);
}
}
/// <summary>
/// 查找类似 Swing Unlock 的本地化字符串。
/// </summary>
internal static string ID_TXT_Swing_Unlock {
get {
return ResourceManager.GetString("ID_TXT_Swing_Unlock", resourceCulture);
}
}
/// <summary>
/// 查找类似 Tighten 的本地化字符串。
/// </summary>
internal static string ID_TXT_Tighten {
get {
return ResourceManager.GetString("ID_TXT_Tighten", resourceCulture);
}
}
/// <summary>
/// 查找类似 UP 的本地化字符串。
/// </summary>
internal static string ID_TXT_UP {
get {
return ResourceManager.GetString("ID_TXT_UP", resourceCulture);
}
}
/// <summary>
/// 查找类似 Up AirBrake 的本地化字符串。
/// </summary>
internal static string ID_TXT_Up_AirBrake {
get {
return ResourceManager.GetString("ID_TXT_Up_AirBrake", resourceCulture);
}
}
/// <summary>
/// 查找类似 UpDown Enable 的本地化字符串。
/// </summary>
internal static string ID_TXT_Up_Down_Enable {
get {
return ResourceManager.GetString("ID_TXT_Up_Down_Enable", resourceCulture);
}
}
/// <summary>
/// 查找类似 UpSensor 的本地化字符串。
/// </summary>
internal static string ID_TXT_Up_Sensor {
get {
return ResourceManager.GetString("ID_TXT_Up_Sensor", resourceCulture);
}
}
}
}