Sic.Framework/MECF.Framework.UI.Core/Control/PC.xaml.cs

110 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Aitex.Core.UI.Control
{
/// <summary>
/// Interaction logic for PC_V2.xaml
/// </summary>
public partial class PC : UserControl
{
public PC()
{
InitializeComponent();
}
/// <summary>
/// define dependency property
/// </summary>
public static readonly DependencyProperty ActualValueProperty = DependencyProperty.Register(
"ActualValue", typeof(object), typeof(PC),
new FrameworkPropertyMetadata(50.0, FrameworkPropertyMetadataOptions.AffectsRender));
public static readonly DependencyProperty SetPointProperty = DependencyProperty.Register(
"SetPoint", typeof(double), typeof(PC),
new FrameworkPropertyMetadata(60.0, FrameworkPropertyMetadataOptions.AffectsRender));
public static readonly DependencyProperty DisplayAngleProperty = DependencyProperty.Register(
"DisplayAngle", typeof(int), typeof(PC),
new FrameworkPropertyMetadata(0, FrameworkPropertyMetadataOptions.AffectsRender));
/// <summary>
/// set, get current progress value
/// </summary>
public double SetPoint
{
get
{
return (double)this.GetValue(SetPointProperty);
}
set
{
this.SetValue(SetPointProperty, value);
}
}
/// <summary>
/// set, get current progress value AnalogDeviceData
/// </summary>
public object ActualValue
{
get
{
return this.GetValue(ActualValueProperty);
}
set
{
this
.SetValue(ActualValueProperty, value);
}
} /// <summary>
/// display angle
/// </summary>
public int DisplayAngle
{
get
{
return (int)GetValue(DisplayAngleProperty);
}
set
{
SetValue(DisplayAngleProperty, value);
}
}
/// <summary>
/// override rendering behavior
/// </summary>
/// <param name="drawingContext"></param>
protected override void OnRender(DrawingContext drawingContext)
{
base.OnRender(drawingContext);
this.rotateTransform.Angle = DisplayAngle;
try
{
labelValue.Content=ActualValue;
}
catch (Exception ex)
{
//LOG.Write(ex);
throw ex;
}
}
private void Canvas_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
}
}
}