Sic.Framework/MECF.Framework.RT.Equipment.../Unit/IoClaw.cs

201 lines
5.9 KiB
C#

using System.Xml;
using Aitex.Core.RT.DataCenter;
using Aitex.Core.RT.Event;
using Aitex.Core.RT.IOCore;
using Aitex.Core.RT.Log;
using Aitex.Core.RT.OperationCenter;
using Aitex.Core.Util;
namespace Aitex.Core.RT.Device.Unit
{
public enum ClawStateEnum
{
Unknown,
Clamp,
Open,
Error,
}
public class IoClaw : BaseDevice, IDevice
{
public ClawStateEnum State
{
get
{
if (_diUp.Value && _diDown.Value)
return ClawStateEnum.Error;
if (_diUp.Value && !_diDown.Value)
return ClawStateEnum.Clamp;
if (!_diUp.Value && _diDown.Value)
return ClawStateEnum.Open;
return ClawStateEnum.Unknown;
}
}
enum DeviceState
{
Idle,
Clamping,
UnClamping,
Error,
}
private DIAccessor _diUp;
private DIAccessor _diDown;
private DOAccessor _doUp;
private DOAccessor _doDown;
private DeviceState _state = DeviceState.Idle;
private DeviceTimer _timer = new DeviceTimer();
private int _scTimeout=20;
public bool IsClamp { get { return !_diDown.Value && _diUp.Value; } }
public bool IsUnClamp { get { return _diDown.Value && !_diUp.Value; } }
public IoClaw(string module, XmlElement node, string ioModule = "")
{
base.Module = string.IsNullOrEmpty(node.GetAttribute("module")) ? module : node.GetAttribute("module");
base.Name = node.GetAttribute("id");
base.Display = node.GetAttribute("display");
base.DeviceID = node.GetAttribute("schematicId");
_diUp = ParseDiNode("diUp", node, ioModule);
_diDown = ParseDiNode("diDown", node, ioModule);
_doUp = ParseDoNode("doUp", node, ioModule);
_doDown = ParseDoNode("doDown", node, ioModule);
//_scTimeout = ParseScNode("scTimeout", node, ioModule);
}
public bool Initialize()
{
_state = DeviceState.Idle;
DATA.Subscribe($"{Module}.{Name}.ClampFeedback", () => _diUp.Value);
DATA.Subscribe($"{Module}.{Name}.UnClampFeedback", () => _diDown.Value);
DATA.Subscribe($"{Module}.{Name}.State", () => State.ToString());
OP.Subscribe($"{Module}.{Name}.Clamping", (function, args) =>
{
return Clamp(out string reason);
});
OP.Subscribe($"{Module}.{Name}.UnClamping", (function, args) =>
{
return UnClamp(out string reason);
});
return true;
}
public void Monitor()
{
switch (_state)
{
case DeviceState.Clamping:
if (IsClamp)
{
_timer.Stop();
if (!_doUp.SetValue(false, out string reason))
{
LOG.Error($"{Module} reset DO failed, {reason}");
}
_state = DeviceState.Idle;
}
else if (_timer.IsTimeout())
{
_timer.Stop();
if (!_doUp.SetValue(false, out string reason))
{
LOG.Error($"{Module} reset DO failed, {reason}");
}
EV.PostAlarmLog(Module, $"{Module} {Name} Can not move up in {_scTimeout} seconds");
_state = DeviceState.Error;
}
break;
case DeviceState.UnClamping:
if (IsUnClamp)
{
_timer.Stop();
if (!_doDown.SetValue(false, out string reason))
{
LOG.Error($"{Module} reset DO failed, {reason}");
}
_state = DeviceState.Idle;
}
else if (_timer.IsTimeout())
{
_timer.Stop();
if (!_doDown.SetValue(false, out string reason))
{
LOG.Error($"{Module} reset DO failed, {reason}");
}
EV.PostAlarmLog(Module, $"{Module} {Name} Can not move down in {_scTimeout} seconds");
_state = DeviceState.Error;
}
break;
default:
break;
}
}
public void Terminate()
{
_doDown.SetValue(false, out _);
_doUp.SetValue(false, out _);
}
public bool SetValue(bool up, out string reason)
{
if (up)
{
return Clamp(out reason);
}
return UnClamp(out reason);
}
public bool Clamp(out string reason)
{
if (!_doDown.SetValue(false, out reason) || !_doUp.SetValue(true, out reason))
{
_doDown.SetValue(false, out _);
_doUp.SetValue(false, out _);
return false;
}
_timer.Start(_scTimeout * 1000);
_state = DeviceState.Clamping;
return true;
}
public bool UnClamp(out string reason)
{
if (!_doDown.SetValue(true, out reason) || !_doUp.SetValue(false, out reason))
{
_doDown.SetValue(false, out _);
_doUp.SetValue(false, out _);
return false;
}
_timer.Start(_scTimeout * 1000);
_state = DeviceState.UnClamping;
return true;
}
public void Reset()
{
}
}
}