Sic.Framework/MECF.Framework.RT.Equipment.../HardwareUnits/UPS/UPSConnection.cs

74 lines
2.1 KiB
C#

using MECF.Framework.Common.Communications;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MECF.Framework.RT.EquipmentLibrary.HardwareUnits.UPS
{
public class UPSConnection : SNMPBase
{
private List<byte> _lstCacheBuffer = new List<byte>();
private string sendMessage;
public UPSConnection(string portName) : base(portName, "public", 1, "\n")
{
}
public override bool SendMessage(string message)
{
_lstCacheBuffer.Clear();
sendMessage = message;
return base.SendMessage(message);
}
public override bool SendMessage(List<string> message)
{
_lstCacheBuffer.Clear();
return base.SendMessage(message);
}
protected override MessageBase ParseResponse(string rawMessage)
{
return null;
}
protected override MessageBase ParseResponse(string Oid, string Value)
{
UPSMessage msg = new UPSMessage();
msg.IsResponse = false;
msg.IsAck = false;
msg.IsComplete = false;
if (!sendMessage.Equals(Oid)) return msg;
msg.Oid = Oid;
msg.Value = Value;
msg.IsResponse = true;
msg.IsAck = true;
msg.IsComplete = true;
return msg;
}
protected override MessageBase ParseResponse(Dictionary<string, string> rawMessagelist)
{
UPSMessage msg = new UPSMessage();
msg.IsResponse = false;
msg.IsAck = false;
msg.IsComplete = false;
//if (!) return msg;
//msg.Oid = Oid;
// msg.Value = Value;
if (rawMessagelist != null && rawMessagelist.Count == 0)
{
return msg;
}
msg.oidic = rawMessagelist;
msg.IsResponse = true;
msg.IsAck = true;
msg.IsComplete = true;
return msg;
}
}
}