Sic01/FrameworkLocal/UICore/Control/PressureSwitchBig.xaml.cs

190 lines
5.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
namespace Aitex.Core.UI.Control
{
/// <summary>
/// Interaction logic for PressureSwitch.xaml
/// </summary>
public partial class PressureSwitchBig : UserControl
{
public PressureSwitchBig()
{
InitializeComponent();
}
public static readonly DependencyProperty IsManualModeProperty = DependencyProperty.Register(
"IsManualModePS", typeof(bool), typeof(PressureSwitchBig),
new FrameworkPropertyMetadata(true, FrameworkPropertyMetadataOptions.AffectsRender));
public static readonly DependencyProperty OrientationProperty = DependencyProperty.Register(
"OrientationPS", typeof(Orientation), typeof(PressureSwitchBig),
new FrameworkPropertyMetadata(Orientation.Horizontal, FrameworkPropertyMetadataOptions.AffectsRender));
public static readonly DependencyProperty CheckOkProperty = DependencyProperty.Register(
"CheckOk", typeof(bool), typeof(PressureSwitchBig),
new FrameworkPropertyMetadata(true, FrameworkPropertyMetadataOptions.AffectsRender));
public static readonly DependencyProperty ReverseValueProperty = DependencyProperty.Register(
"ReverseValue", typeof(bool), typeof(PressureSwitchBig),
new FrameworkPropertyMetadata(false, FrameworkPropertyMetadataOptions.AffectsRender));
/// <summary>
/// checkok
/// </summary>
public bool CheckOk
{
get
{
return (bool)GetValue(CheckOkProperty);
}
set
{
SetValue(CheckOkProperty, value);
}
}
/// <summary>
/// checkok
/// </summary>
public bool ReverseValue
{
get
{
return (bool)GetValue(ReverseValueProperty);
}
set
{
SetValue(ReverseValueProperty, value);
}
}
/// <summary>
/// filter oritation
/// </summary>
public Orientation Orientation
{
get
{
return (Orientation)this.GetValue(OrientationProperty);
}
set
{
this.SetValue(OrientationProperty, value);
}
}
/// <summary>
/// valve on/off status
/// </summary>
public bool IsManualMode
{
get
{
return (bool)GetValue(IsManualModeProperty);
}
set
{
SetValue(IsManualModeProperty, value);
}
}
/// <summary>
/// context menu property
/// </summary>
private ContextMenu MouseClickMenu
{
get;
set;
}
public string PressureName { get; set; }
/// <summary>
/// over rendering behavior
/// </summary>
/// <param name="drawingContext"></param>
protected override void OnRender(DrawingContext drawingContext)
{
base.OnRender(drawingContext);
switch (Orientation)
{
case Orientation.Horizontal:
rotateTransform.Angle = 0;
break;
case Orientation.Vertical:
rotateTransform.Angle = 90;
break;
default:
break;
}
if (ReverseValue)
FillValue(!CheckOk);
else
FillValue(CheckOk);
}
private void FillValue(bool checkValue)
{
if (checkValue)
{
this.ToolTip = PressureName + "压力正常";
psEllipse.Fill = Brushes.Green;
}
else
{
this.ToolTip = PressureName + "压力报警";
psEllipse.Fill = Brushes.Red;
}
}
/// <summary>
/// open
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void TurnOnValve(object sender, RoutedEventArgs e)
{
CheckOk = true;
}
/// <summary>
/// close
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void TurnOffValve(object sender, RoutedEventArgs e)
{
CheckOk = false;
}
/// <summary>
/// mouse click
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void MouseButtonDown(object sender, MouseButtonEventArgs e)
{
if (!IsManualMode)
return;
}
}
}