77 lines
2.2 KiB
C#
77 lines
2.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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namespace Aitex.Core.UI.Control
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{
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/// <summary>
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/// Interaction logic for HandValve.xaml
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/// </summary>
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public partial class HandValve : UserControl
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{
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public HandValve()
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{
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InitializeComponent();
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}
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public static readonly DependencyProperty HandValveDirectionProperty = DependencyProperty.Register(
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"HandValveDirection", typeof(ValveDirection), typeof(HandValve),
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new FrameworkPropertyMetadata(ValveDirection.ToBottom, FrameworkPropertyMetadataOptions.AffectsRender));
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/// <summary>
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/// direction of the valve
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/// </summary>
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public ValveDirection HandValveDirection
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{
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get
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{
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return (ValveDirection)GetValue(HandValveDirectionProperty);
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}
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set
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{
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SetValue(HandValveDirectionProperty, value);
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}
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}
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protected override void OnRender(DrawingContext drawingContext)
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{
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try
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{
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base.OnRender(drawingContext);
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switch (HandValveDirection)
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{
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case ValveDirection.ToBottom:
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rotateTransform.Angle = 90;
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break;
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case ValveDirection.ToTop:
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rotateTransform.Angle = -90;
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break;
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case ValveDirection.ToLeft:
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rotateTransform.Angle = 180;
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break;
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case ValveDirection.ToRight:
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rotateTransform.Angle = 0;
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break;
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default:
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break;
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}
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}
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catch (Exception ex)
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{
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//LOG.Write(ex);
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throw ex;
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}
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}
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}
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}
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