Sic03-8inch/SicUI/Controls/ValveBig.xaml.cs

500 lines
16 KiB
C#

using Aitex.Core.Common.DeviceData;
using Aitex.Core.RT.Log;
using Aitex.Core.UI.Control;
using Aitex.Core.Util;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace SicUI.Controls
{
/// <summary>
/// ValveBig.xaml 的交互逻辑
/// </summary>
public partial class ValveBig : UserControl
{
public ValveBig()
{
InitializeComponent();
}
public event Action<string, string> clickAct;
public static readonly DependencyProperty MFCCountProperty = DependencyProperty.Register(
"MFCCount", typeof(double), typeof(ValveBig),
new FrameworkPropertyMetadata(default(double), FrameworkPropertyMetadataOptions.AffectsRender));
public static readonly DependencyProperty OnOffProperty = DependencyProperty.Register(
"OnOff", typeof(object), typeof(ValveBig),
new FrameworkPropertyMetadata(true, FrameworkPropertyMetadataOptions.AffectsRender));
public static readonly DependencyProperty IsManualModeProperty = DependencyProperty.Register(
"IsManualModeValve", typeof(bool), typeof(ValveBig),
new FrameworkPropertyMetadata(true, FrameworkPropertyMetadataOptions.AffectsRender));
public static readonly DependencyProperty ValveNameProperty = DependencyProperty.Register(
"ValveName", typeof(string), typeof(ValveBig),
new FrameworkPropertyMetadata("未知阀门", FrameworkPropertyMetadataOptions.AffectsRender));
public static readonly DependencyProperty ValveDirectionProperty = DependencyProperty.Register(
"ValveDirection", typeof(ValveDirection), typeof(ValveBig),
new FrameworkPropertyMetadata(ValveDirection.ToBottom, FrameworkPropertyMetadataOptions.AffectsRender));
public static readonly DependencyProperty CommandProperty = DependencyProperty.Register(
"Command", typeof(ICommand), typeof(ValveBig),
new FrameworkPropertyMetadata(null, FrameworkPropertyMetadataOptions.AffectsRender));
public static readonly DependencyProperty IsOpenedProperty = DependencyProperty.Register(
"IsOpened", typeof(bool), typeof(ValveBig));
public static readonly DependencyProperty HideBlindingProperty = DependencyProperty.Register(
"HideBlinding", typeof(bool), typeof(ValveBig));
public static readonly DependencyProperty DefaultOpenProperty = DependencyProperty.Register(
"DefaultOpen", typeof(bool), typeof(ValveBig),
new FrameworkPropertyMetadata(false, FrameworkPropertyMetadataOptions.AffectsRender));
public double MFCCount
{
get
{
return (double)this.GetValue(MFCCountProperty);
}
set
{
this.SetValue(MFCCountProperty, value);
}
}
public bool IsOpened
{
get
{
return (bool)this.GetValue(IsOpenedProperty);
}
set
{
this.SetValue(IsOpenedProperty, value);
}
}
public bool HideBlinding
{
get
{
return (bool)this.GetValue(HideBlindingProperty);
}
set
{
this.SetValue(HideBlindingProperty, value);
}
}
/// <summary>
/// direction of the valve
/// </summary>
public ValveDirection ValveDirection
{
get
{
return (ValveDirection)GetValue(ValveDirectionProperty);
}
set
{
SetValue(ValveDirectionProperty, value);
}
}
/// <summary>
/// valve name
/// </summary>
public string ValveName
{
get
{
return (string)GetValue(ValveNameProperty);
}
set
{
SetValue(ValveNameProperty, value);
}
}
public bool DefaultOpen
{
get
{
return (bool)GetValue(DefaultOpenProperty);
}
set
{
SetValue(DefaultOpenProperty, value);
}
}
/// <summary>
/// Valve_V2 on/off status
/// </summary>
public object OnOff
{
get
{
return GetValue(OnOffProperty);
}
set
{
SetValue(OnOffProperty, value);
}
}
/// <summary>
/// Valve_V2 on/off status
/// </summary>
public bool IsManualModeValve
{
get
{
return (bool)GetValue(IsManualModeProperty);
}
set
{
SetValue(IsManualModeProperty, value);
}
}
public ICommand Command
{
get
{
return (ICommand)GetValue(CommandProperty);
}
set
{
SetValue(CommandProperty, value);
}
}
bool _needBlinding = false;
bool _blindingTag = false;
TimeSpan tsBlindTime = new TimeSpan(0, 0, 3);
DateTime _startBindingTime = new DateTime();
bool vOnOff = false;
bool vOnOffTemp = false;
DeviceTimer timer = new DeviceTimer();
/// <summary>
/// 设置警告时显示
/// </summary>
/// <param name="tooltipmessage"></param>
void SetWarning(string tooltipmessage)
{
nopass.Fill = Brushes.Red;
passtrigle.Fill = Brushes.Red;
this.ToolTip = tooltipmessage;
}
bool isWarning = false;
/// <summary>
/// over rendering behavior
/// </summary>
/// <param name="drawingContext"></param>
protected override void OnRender(DrawingContext drawingContext)
{
try
{
base.OnRender(drawingContext);
AITValveData deviceData = OnOff as AITValveData;
if (deviceData != null)
{
bool.TryParse(OnOff + "", out vOnOff);
string tooltipmsg = string.Format("阀门:{0}\r\nID:{1}", ValveName, deviceData.DeviceSchematicId, deviceData.DefaultValue, deviceData.SetPoint, deviceData.Feedback);
this.ToolTip = tooltipmsg;
nopass.Fill = Brushes.Black;
passtrigle.Fill = Brushes.Green;
#region
if (deviceData.Feedback != deviceData.SetPoint)
{
if (timer.IsIdle())
{
timer.Start(500);
}
else
{
if (timer.IsTimeout())
{
isWarning = true;
SetWarning(string.Format("设定值和实际值不一致!设定:{0},实际:{1}\r\n", deviceData.SetPoint ? "打开" : "关闭", deviceData.Feedback ? "打开" : "关闭") + tooltipmsg);
}
}
}
else
{
if (!timer.IsIdle())
{
timer.Stop();
}
isWarning = false;
}
#endregion
}
else if ((OnOff + "").ToString().ToLower() == "false")
{
vOnOff = false;
}
else if ((OnOff + "").ToString().ToLower() == "true")
{
vOnOff = true;
}
IsOpened = vOnOff;
if (!HideBlinding)
{
#region
if (_needBlinding)
{
if (_blindingTag)
{
if (nopass.Visibility == System.Windows.Visibility.Visible) nopass.Fill = Brushes.LightCoral;
if (passtrigle.Visibility == System.Windows.Visibility.Visible) passtrigle.Fill = Brushes.Gold;
}
else
{
if (nopass.Visibility == System.Windows.Visibility.Visible) nopass.Fill = Brushes.Black;
if (passtrigle.Visibility == System.Windows.Visibility.Visible) passtrigle.Fill = Brushes.Green;
}
_blindingTag = !_blindingTag;
}
else
{
//nopass.Fill = Brushes.Black;
//passtrigle.Fill = Brushes.Green;
}
if (vOnOffTemp != vOnOff)
{
_needBlinding = true;
_startBindingTime = DateTime.Now;
vOnOffTemp = vOnOff;
}
else
{
if (_startBindingTime < DateTime.Now.Subtract(tsBlindTime) && _needBlinding)
{
//停止闪烁
_needBlinding = false;
nopass.Fill = Brushes.Black;
passtrigle.Fill = Brushes.Green;
}
}
#endregion
}
switch (ValveDirection)
{
case ValveDirection.ToBottom:
rotateTransform.Angle = 90;
break;
case ValveDirection.ToTop:
rotateTransform.Angle = -90;
break;
case ValveDirection.ToLeft:
rotateTransform.Angle = 180;
break;
case ValveDirection.ToRight:
// No rotation is needed.
break;
default:
break;
}
if (vOnOff)
{
passtrigle.Visibility = Visibility.Visible;
nopass.Visibility = Visibility.Hidden;
}
else
{
passtrigle.Visibility = Visibility.Hidden;
nopass.Visibility = Visibility.Visible;
}
}
catch (Exception ex)
{
LOG.Write(ex);
}
}
/// <summary>
/// open
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void TurnOnValve(object sender, RoutedEventArgs e)
{
if (Command != null || clickAct != null)
{
AITValveData deviceData = OnOff as AITValveData;
if (deviceData != null)
{
deviceData.SetPoint = true;
}
}
if (Command != null)
{
KeyValuePair<string, string> pair = new KeyValuePair<string, string>(((MenuItem)e.Source).Tag + "", "true");
Command.Execute(pair);
}
else if (clickAct != null)
{
clickAct(((MenuItem)e.Source).Tag + "", "true");
}
}
/// <summary>
/// close
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void TurnOffValve(object sender, RoutedEventArgs e)
{
if (Command != null || clickAct != null)
{
AITValveData deviceData = OnOff as AITValveData;
if (deviceData != null)
{
deviceData.SetPoint = false;
}
}
if (Command != null)
{
KeyValuePair<string, string> pair = new KeyValuePair<string, string>(((MenuItem)e.Source).Tag + "", "false");
Command.Execute(pair);
}
else if (clickAct != null)
{
clickAct(((MenuItem)e.Source).Tag + "", "false");
}
}
private void nopass_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if (!IsManualModeValve)
return;
ContextMenu mouseClickMenu = new ContextMenu();
MenuItem item = new MenuItem();
item.Header = "_" + ValveName;
item.Background = Brushes.LightGray;
item.Foreground = Brushes.White;
item.IsEnabled = false;
mouseClickMenu.Items.Add(item);
addOpenMenu(mouseClickMenu, item);
if (isWarning)
{
addCloseMenu(mouseClickMenu, item);
}
mouseClickMenu.IsOpen = true;
}
private void passtrigle_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if (!IsManualModeValve)
return;
ContextMenu mouseClickMenu = new ContextMenu();
MenuItem item = new MenuItem();
item.Header = "_" + ValveName;
item.Background = Brushes.LightGray;
item.Foreground = Brushes.White;
item.IsEnabled = false;
mouseClickMenu.Items.Add(item);
addCloseMenu(mouseClickMenu, item);
if (isWarning)
{
addOpenMenu(mouseClickMenu, item);
}
mouseClickMenu.IsOpen = true;
}
void addOpenMenu(ContextMenu mouseClickMenu, MenuItem item)
{
item = new MenuItem();
item.Header = "Open";
item.Click += TurnOnValve;
item.Tag = this.Tag;
mouseClickMenu.Items.Add(item);
}
void addCloseMenu(ContextMenu mouseClickMenu, MenuItem item)
{
item = new MenuItem();
item.Header = "Close";
item.Tag = this.Tag;
item.Click += TurnOffValve;
mouseClickMenu.Items.Add(item);
}
private void Canvas_MouseRightButtonUp(object sender, MouseButtonEventArgs e)
{
if (passtrigle.Visibility == Visibility.Visible)
{
passtrigle_MouseLeftButtonDown(null, null);
}
else
{
nopass_MouseLeftButtonDown(null, null);
}
}
private void Canvas_MouseEnter(object sender, MouseEventArgs e)
{
nopass.Fill = Brushes.Goldenrod;
passtrigle.Fill = Brushes.Goldenrod;
//ToolTip = $"Name: {ValveName}\r\nStatus: {IsOpened}";
if (IsOpened)
{
ToolTip = String.Format("Name: {0}\r\nDefault: {1} \r\nStatus: Open", ValveName, DefaultOpen ? "NO" : "NC");
}
else
{
ToolTip = String.Format("Name: {0}\r\nDefault: {1} \r\nStatus: Closed", ValveName, DefaultOpen ? "NO" : "NC");
}
if (IsOpened && MFCCount!=0)
{
ToolTip += "\r\nMFCCount: " + MFCCount.ToString("0.0");
}
}
private void Canvas_MouseLeave(object sender, MouseEventArgs e)
{
nopass.Fill = Brushes.Black;
passtrigle.Fill = Brushes.Green;
}
}
}