48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
#define DEBUG
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namespace Caliburn.Micro.Core {
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using System;
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using System.Diagnostics;
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/// <summary>
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/// A simple logger thats logs everything to the debugger.
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/// </summary>
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public class DebugLog : ILog {
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private readonly string typeName;
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/// <summary>
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/// Initializes a new instance of the <see cref="DebugLog"/> class.
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/// </summary>
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/// <param name="type">The type.</param>
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public DebugLog(Type type) {
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typeName = type.FullName;
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}
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/// <summary>
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/// Logs the message as info.
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/// </summary>
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/// <param name="format">A formatted message.</param>
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/// <param name="args">Parameters to be injected into the formatted message.</param>
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public void Info(string format, params object[] args) {
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Debug.WriteLine("[{1}] INFO: {0}", string.Format(format, args), typeName);
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}
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/// <summary>
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/// Logs the message as a warning.
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/// </summary>
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/// <param name="format">A formatted message.</param>
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/// <param name="args">Parameters to be injected into the formatted message.</param>
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public void Warn(string format, params object[] args) {
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Debug.WriteLine("[{1}] WARN: {0}", string.Format(format, args), typeName);
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}
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/// <summary>
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/// Logs the exception.
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/// </summary>
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/// <param name="exception">The exception.</param>
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public void Error(Exception exception) {
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Debug.WriteLine("[{1}] ERROR: {0}", exception, typeName);
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}
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}
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}
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