Sic03-8inch/SicUI/Controls/Mainframe/Door.xaml.cs

43 lines
1.1 KiB
C#

using Aitex.Sorter.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace SicUI.Controls.Parts
{
/// <summary>
/// Door.xaml 的交互逻辑
/// </summary>
public partial class Door : UserControl
{
public Door()
{
InitializeComponent();
root.DataContext = this;
}
public FoupDoorState State
{
get { return (FoupDoorState)GetValue(StateProperty); }
set { SetValue(StateProperty, value); }
}
// Using a DependencyProperty as the backing store for State. This enables animation, styling, binding, etc...
public static readonly DependencyProperty StateProperty =
DependencyProperty.Register("State", typeof(FoupDoorState), typeof(Door), new FrameworkPropertyMetadata(FoupDoorState.Unknown));
}
}