Sic03/Modules/Mainframe/Buffers/BufferModule.cs

437 lines
12 KiB
C#

using Aitex.Core.RT.DataCenter;
using Aitex.Core.RT.Device;
using Aitex.Core.RT.Event;
using Aitex.Core.RT.Fsm;
using Aitex.Core.RT.OperationCenter;
using Aitex.Core.RT.Routine;
using Aitex.Core.Utilities;
using Aitex.Sorter.Common;
using MECF.Framework.Common.Equipment;
using MECF.Framework.Common.Schedulers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Mainframe.Buffers
{
public class BufferModule : BufferModuleBase
{
public enum STATE
{
NotInstall,
Init,
Idle,
Homing,
Cooling,
WarmUp,
Error,
}
public enum MSG
{
Home,
Reset,
Abort,
Error,
Cooling,
SetOnline,
SetOffline,
WarmUp,
ToInit,
};
public override bool IsReady
{
get { return FsmState == (int)STATE.Idle && CheckAllMessageProcessed(); }
}
public override bool IsError
{
get { return FsmState == (int)STATE.Error; }
}
public override bool IsInit
{
get { return FsmState == (int)STATE.Init; }
}
public bool IsBusy
{
get { return !IsInit && !IsError && !IsReady; }
}
public override bool IsIdle
{
get { return FsmState == (int)STATE.Idle && CheckAllMessageProcessed(); }
}
public int CurrentCoolingTime
{
get
{
if (FsmState == (int)STATE.Cooling)
return _coolingRoutine.ElapsedTime;
return 0;
}
}
public int TotalCoolingTime
{
get
{
if (FsmState == (int)STATE.Cooling)
return (int)_coolingRoutine._coolingValue;
return 0;
}
}
public bool CoolingTypeIsTime
{
get
{
if (FsmState == (int)STATE.Cooling)
return _coolingRoutine._coolingTypeIsTime;
return false;
}
}
public event Action<string> OnEnterError;
private bool _isInit;
public SicBuffer _bufferDevice { get; set; }
private BufferHomeRoutine _homeRoutine;
private BufferCoolingRoutine _coolingRoutine;
public BufferModule(ModuleName module) : base(3)
{
Module = module.ToString();
Name = module.ToString();
IsOnline = false;
EnumLoop<STATE>.ForEach((item) =>
{
MapState((int)item, item.ToString());
});
EnumLoop<MSG>.ForEach((item) =>
{
MapMessage((int)item, item.ToString());
});
EnableFsm(50, IsInstalled ? STATE.Init : STATE.NotInstall);
}
public override bool Initialize()
{
InitRoutine();
InitDevice();
InitFsm();
InitOp();
InitData();
return base.Initialize();
}
private void InitRoutine()
{
ModuleName module = ModuleHelper.Converter(Module);
_homeRoutine = new BufferHomeRoutine(module);
_coolingRoutine = new BufferCoolingRoutine(module);
}
private void InitDevice()
{
_bufferDevice = DEVICE.GetDevice<SicBuffer>($"{Module}.{Module}");
}
private void InitFsm()
{
//Error
AnyStateTransition(MSG.Error, FsmOnError, STATE.Error);
Transition(STATE.Error, MSG.Reset, FsmReset, STATE.Idle);
EnterExitTransition<STATE, FSM_MSG>(STATE.Error, FsmEnterError, FSM_MSG.NONE, FsmExitError);
//Home
Transition(STATE.Init, MSG.Home, FsmStartHome, STATE.Homing);
Transition(STATE.Error, MSG.Home, FsmStartHome, STATE.Homing);
Transition(STATE.Idle, MSG.Home, FsmStartHome, STATE.Homing);
Transition(STATE.Homing, FSM_MSG.TIMER, FsmMonitorHomeTask, STATE.Idle);
Transition(STATE.Homing, MSG.Error, null, STATE.Init);
Transition(STATE.Homing, MSG.Abort, FsmAbortTask, STATE.Init);
EnterExitTransition((int)STATE.Homing, FsmEnterIdle, (int)FSM_MSG.NONE, FsmExitIdle);
AnyStateTransition(MSG.ToInit, FsmToInit, STATE.Init);
//Online
Transition(STATE.Idle, MSG.SetOnline, FsmStartSetOnline, STATE.Idle);
Transition(STATE.Idle, MSG.SetOffline, FsmStartSetOffline, STATE.Idle);
//cooling
Transition(STATE.Idle, MSG.Cooling, FsmStartCooling, STATE.Cooling);
Transition(STATE.Cooling, FSM_MSG.TIMER, FsmMonitorTask, STATE.Idle);
Transition(STATE.Cooling, MSG.Abort, FsmAbortTask, STATE.Idle);
//WarmUp
Transition(STATE.Idle, MSG.Cooling, FsmStartWarmUp, STATE.WarmUp);
Transition(STATE.WarmUp, FSM_MSG.TIMER, FsmMonitorTask, STATE.Idle);
Transition(STATE.WarmUp, MSG.Abort, FsmAbortTask, STATE.Idle);
}
private void InitOp()
{
OP.Subscribe($"{Name}.Home", (string cmd, object[] args) => CheckToPostMessage((int)MSG.Home));
OP.Subscribe($"{Name}.Reset", (string cmd, object[] args) => CheckToPostMessage((int)MSG.Reset));
OP.Subscribe($"{Name}.Abort", (string cmd, object[] args) => CheckToPostMessage((int)MSG.Abort));
OP.Subscribe($"{Module}.SetOnline", (string cmd, object[] args) => CheckToPostMessage((int)MSG.SetOnline));
OP.Subscribe($"{Module}.SetOffline", (string cmd, object[] args) => CheckToPostMessage((int)MSG.SetOffline));
OP.Subscribe($"{Name}.Cooling", (string cmd, object[] args) =>{ return CheckToPostMessage((int)MSG.Cooling, args); });
OP.Subscribe($"{Module}.WarmUp", (string cmd, object[] args) => CheckToPostMessage((int)MSG.WarmUp));
}
private void InitData()
{
DATA.Subscribe($"{Name}.Status", () => StringFsmStatus);
DATA.Subscribe($"{Name}.IsOnline", () => IsOnline);
//DATA.Subscribe($"{Name}.IsBusy", () => IsBusy);
//DATA.Subscribe($"{Name}.ElapseCoolingTime", () => CurrentCoolingTime);
//DATA.Subscribe($"{Name}.TotalCoolingTime", () => TotalCoolingTime);
//DATA.Subscribe($"{Name}.CoolingTypeIsTime", () => CoolingTypeIsTime);
}
private bool FsmOnError(object[] param)
{
IsOnline = false;
if (FsmState == (int)STATE.Error)
{
return false;
}
if (FsmState == (int)STATE.Init)
return false;
return true;
}
private bool FsmReset(object[] param)
{
if (!_isInit)
{
PostMsg(MSG.ToInit);
return false;
}
return true;
}
private bool FsmExitError(object[] param)
{
return true;
}
private bool FsmEnterError(object[] param)
{
if (OnEnterError != null)
OnEnterError(Module);
return true;
}
private bool FsmStartHome(object[] param)
{
Result ret = StartRoutine(_homeRoutine);
if (ret == Result.FAIL || ret == Result.DONE)
return false;
_isInit = false;
return ret == Result.RUN;
}
private bool FsmMonitorHomeTask(object[] param)
{
Result ret = MonitorRoutine();
if (ret == Result.FAIL)
{
PostMsg(MSG.Error);
return false;
}
if (ret == Result.DONE)
{
_isInit = true;
return true;
}
return false;
}
private bool FsmAbortTask(object[] param)
{
AbortRoutine();
return true;
}
private bool FsmExitIdle(object[] param)
{
return true;
}
private bool FsmEnterIdle(object[] param)
{
return true;
}
private bool FsmToInit(object[] param)
{
return true;
}
private bool FsmStartSetOffline(object[] param)
{
IsOnline = false;
return true;
}
private bool FsmStartSetOnline(object[] param)
{
IsOnline = true;
return true;
}
private bool FsmStartCooling(object[] param)
{
_coolingRoutine.Init((bool)param[0],(int)param[1]);
Result ret = StartRoutine(_coolingRoutine);
if (ret == Result.FAIL || ret == Result.DONE)
return false;
return ret == Result.RUN;
}
private bool FsmStartWarmUp(object[] param)
{
return true;
}
private bool FsmMonitorTask(object[] param)
{
Result ret = MonitorRoutine();
if (ret == Result.FAIL)
{
PostMsg(MSG.Error);
return false;
}
return ret == Result.DONE;
}
public override bool Home(out string reason)
{
CheckToPostMessage((int)MSG.Home);
reason = string.Empty;
return true;
}
public override bool CheckAcked(int entityTaskToken)
{
return FsmState == (int)STATE.Idle && CheckAllMessageProcessed();
//return true;
}
public override void NoteTransferStart(ModuleName robot, Hand blade, int targetSlot, EnumTransferType transferType)
{
//CheckToPostMessage(MSG.InTransfer);
}
public override void NoteTransferStop(ModuleName robot, Hand blade, int targetSlot, EnumTransferType transferType)
{
//if (FsmState == (int)STATE.InTransfer)
// CheckToPostMessage(MSG.TransferComplete);
}
public override bool PrepareTransfer(ModuleName robot, Hand blade, int targetSlot, EnumTransferType transferType, out string reason)
{
reason = string.Empty;
return true;
}
public override bool TransferHandoff(ModuleName robot, Hand blade, int targetSlot, EnumTransferType transferType, out string reason)
{
reason = string.Empty;
return true;
}
public override bool PostTransfer(ModuleName robot, Hand blade, int targetSlot, EnumTransferType transferType, out string reason)
{
reason = string.Empty;
return true;
}
public override bool CheckReadyForTransfer(ModuleName robot, Hand blade, int targetSlot, EnumTransferType transferType,
out string reason)
{
reason = string.Empty;
return true;
}
public override bool CheckReadyForMap(ModuleName robot, Hand blade, out string reason)
{
reason = string.Empty;
return true;
}
public void InvokeOffline()
{
PostMsg((int)MSG.SetOffline);
}
public void InvokeOnline()
{
PostMsg((int)MSG.SetOnline);
}
public override int InvokeCooling(bool coolingTypeIsTime, int time)
{
if (CheckToPostMessage((int)MSG.Cooling, coolingTypeIsTime, time))
return (int)MSG.Cooling;
return (int)FSM_MSG.NONE;
}
public override int InvokeWarmUp(int temp)
{
if (CheckToPostMessage((int)MSG.WarmUp))
return (int)MSG.WarmUp;
return (int)FSM_MSG.NONE;
}
}
}