2022-09-19 09:16:33 +08:00
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using Aitex.Core.RT.DataCenter;
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using Aitex.Core.RT.Device;
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using Aitex.Core.RT.Event;
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using Aitex.Core.RT.Fsm;
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using Aitex.Core.RT.OperationCenter;
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using Aitex.Core.RT.Routine;
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using Aitex.Core.Utilities;
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using Aitex.Sorter.Common;
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using MECF.Framework.Common.Equipment;
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using MECF.Framework.Common.Schedulers;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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2022-09-29 17:33:25 +08:00
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using Mainframe.Buffers.Routines;
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2022-09-19 09:16:33 +08:00
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namespace Mainframe.Buffers
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{
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public class BufferModule : BufferModuleBase
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{
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public enum STATE
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{
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NotInstall,
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Init,
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Idle,
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Homing,
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Cooling,
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WarmUp,
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Error,
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}
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public enum MSG
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{
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Home,
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Reset,
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Abort,
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Error,
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Cooling,
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SetOnline,
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SetOffline,
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WarmUp,
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ToInit,
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};
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public override bool IsReady
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{
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get { return FsmState == (int)STATE.Idle && CheckAllMessageProcessed(); }
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}
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public override bool IsError
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{
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get { return FsmState == (int)STATE.Error; }
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}
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public override bool IsInit
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{
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get { return FsmState == (int)STATE.Init; }
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}
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public bool IsBusy
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{
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get { return !IsInit && !IsError && !IsReady; }
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}
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public override bool IsIdle
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{
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get { return FsmState == (int)STATE.Idle && CheckAllMessageProcessed(); }
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}
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public int CurrentCoolingTime
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{
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get
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{
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if (FsmState == (int)STATE.Cooling)
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return _coolingRoutine.ElapsedTime;
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return 0;
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}
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}
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public int TotalCoolingTime
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{
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get
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{
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if (FsmState == (int)STATE.Cooling)
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return (int)_coolingRoutine._coolingValue;
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return 0;
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}
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}
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public bool CoolingTypeIsTime
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{
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get
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{
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if (FsmState == (int)STATE.Cooling)
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return _coolingRoutine._coolingTypeIsTime;
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return false;
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}
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}
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public event Action<string> OnEnterError;
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private bool _isInit;
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public SicBuffer _bufferDevice { get; set; }
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private BufferHomeRoutine _homeRoutine;
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private BufferCoolingRoutine _coolingRoutine;
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public BufferModule(ModuleName module) : base(3)
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{
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Module = module.ToString();
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Name = module.ToString();
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IsOnline = false;
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EnumLoop<STATE>.ForEach((item) =>
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{
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MapState((int)item, item.ToString());
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});
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EnumLoop<MSG>.ForEach((item) =>
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{
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MapMessage((int)item, item.ToString());
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});
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EnableFsm(50, IsInstalled ? STATE.Init : STATE.NotInstall);
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}
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public override bool Initialize()
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{
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InitRoutine();
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InitDevice();
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InitFsm();
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InitOp();
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InitData();
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return base.Initialize();
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}
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private void InitRoutine()
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{
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ModuleName module = ModuleHelper.Converter(Module);
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_homeRoutine = new BufferHomeRoutine(module);
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_coolingRoutine = new BufferCoolingRoutine(module);
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}
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private void InitDevice()
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{
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_bufferDevice = DEVICE.GetDevice<SicBuffer>($"{Module}.{Module}");
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}
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private void InitFsm()
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{
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//Error
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AnyStateTransition(MSG.Error, FsmOnError, STATE.Error);
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AnyStateTransition(FSM_MSG.ALARM, FsmOnError, STATE.Error);
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Transition(STATE.Error, MSG.Reset, FsmReset, STATE.Idle);
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EnterExitTransition<STATE, FSM_MSG>(STATE.Error, FsmEnterError, FSM_MSG.NONE, FsmExitError);
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//Home
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Transition(STATE.Init, MSG.Home, FsmStartHome, STATE.Homing);
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Transition(STATE.Error, MSG.Home, FsmStartHome, STATE.Homing);
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Transition(STATE.Idle, MSG.Home, FsmStartHome, STATE.Homing);
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Transition(STATE.Homing, FSM_MSG.TIMER, FsmMonitorHomeTask, STATE.Idle);
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Transition(STATE.Homing, MSG.Error, null, STATE.Init);
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Transition(STATE.Homing, MSG.Abort, FsmAbortTask, STATE.Init);
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EnterExitTransition((int)STATE.Homing, FsmEnterIdle, (int)FSM_MSG.NONE, FsmExitIdle);
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AnyStateTransition(MSG.ToInit, FsmToInit, STATE.Init);
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//Online
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Transition(STATE.Idle, MSG.SetOnline, FsmStartSetOnline, STATE.Idle);
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Transition(STATE.Idle, MSG.SetOffline, FsmStartSetOffline, STATE.Idle);
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//cooling
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Transition(STATE.Idle, MSG.Cooling, FsmStartCooling, STATE.Cooling);
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Transition(STATE.Cooling, FSM_MSG.TIMER, FsmMonitorTask, STATE.Idle);
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Transition(STATE.Cooling, MSG.Abort, FsmAbortTask, STATE.Idle);
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//WarmUp
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Transition(STATE.Idle, MSG.Cooling, FsmStartWarmUp, STATE.WarmUp);
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Transition(STATE.WarmUp, FSM_MSG.TIMER, FsmMonitorTask, STATE.Idle);
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Transition(STATE.WarmUp, MSG.Abort, FsmAbortTask, STATE.Idle);
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}
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private void InitOp()
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{
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OP.Subscribe($"{Name}.Home", (string cmd, object[] args) => CheckToPostMessage((int)MSG.Home));
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OP.Subscribe($"{Name}.Reset", (string cmd, object[] args) => CheckToPostMessage((int)MSG.Reset));
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OP.Subscribe($"{Name}.Abort", (string cmd, object[] args) => CheckToPostMessage((int)MSG.Abort));
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OP.Subscribe($"{Module}.SetOnline", (string cmd, object[] args) => CheckToPostMessage((int)MSG.SetOnline));
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OP.Subscribe($"{Module}.SetOffline", (string cmd, object[] args) => CheckToPostMessage((int)MSG.SetOffline));
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OP.Subscribe($"{Name}.Cooling", (string cmd, object[] args) =>{ return CheckToPostMessage((int)MSG.Cooling, args); });
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OP.Subscribe($"{Module}.WarmUp", (string cmd, object[] args) => CheckToPostMessage((int)MSG.WarmUp));
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}
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private void InitData()
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{
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DATA.Subscribe($"{Name}.Status", () => StringFsmStatus);
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DATA.Subscribe($"{Name}.IsOnline", () => IsOnline);
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DATA.Subscribe($"{Name}.IsBusy", () => IsBusy);
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DATA.Subscribe($"{Name}.ElapseCoolingTime", () => CurrentCoolingTime);
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DATA.Subscribe($"{Name}.TotalCoolingTime", () => TotalCoolingTime);
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DATA.Subscribe($"{Name}.CoolingTypeIsTime", () => CoolingTypeIsTime);
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}
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private bool FsmOnError(object[] param)
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{
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IsOnline = false;
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if (FsmState == (int)STATE.Error)
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{
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return false;
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}
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if (FsmState == (int)STATE.Init)
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return false;
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return true;
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}
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private bool FsmReset(object[] param)
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{
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if (!_isInit)
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{
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PostMsg(MSG.ToInit);
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return false;
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}
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return true;
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}
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private bool FsmExitError(object[] param)
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{
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return true;
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}
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private bool FsmEnterError(object[] param)
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{
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if (OnEnterError != null)
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OnEnterError(Module);
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return true;
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}
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private bool FsmStartHome(object[] param)
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{
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Result ret = StartRoutine(_homeRoutine);
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if (ret == Result.FAIL || ret == Result.DONE)
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return false;
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_isInit = false;
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return ret == Result.RUN;
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}
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private bool FsmMonitorHomeTask(object[] param)
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{
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Result ret = MonitorRoutine();
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if (ret == Result.FAIL)
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{
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PostMsg(MSG.Error);
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return false;
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}
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if (ret == Result.DONE)
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{
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_isInit = true;
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return true;
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}
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return false;
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}
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private bool FsmAbortTask(object[] param)
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{
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AbortRoutine();
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return true;
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}
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private bool FsmExitIdle(object[] param)
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{
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return true;
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}
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private bool FsmEnterIdle(object[] param)
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{
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return true;
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}
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private bool FsmToInit(object[] param)
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{
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return true;
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}
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private bool FsmStartSetOffline(object[] param)
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{
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IsOnline = false;
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return true;
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}
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private bool FsmStartSetOnline(object[] param)
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{
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IsOnline = true;
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return true;
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}
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private bool FsmStartCooling(object[] param)
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{
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_coolingRoutine.Init((bool)param[0],(int)param[1]);
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Result ret = StartRoutine(_coolingRoutine);
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if (ret == Result.FAIL || ret == Result.DONE)
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return false;
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return ret == Result.RUN;
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}
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private bool FsmStartWarmUp(object[] param)
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{
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return true;
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}
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private bool FsmMonitorTask(object[] param)
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{
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Result ret = MonitorRoutine();
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if (ret == Result.FAIL)
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{
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PostMsg(MSG.Error);
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return false;
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}
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return ret == Result.DONE;
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}
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public override bool Home(out string reason)
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{
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CheckToPostMessage((int)MSG.Home);
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reason = string.Empty;
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return true;
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}
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public override bool CheckAcked(int entityTaskToken)
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{
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return FsmState == (int)STATE.Idle && CheckAllMessageProcessed();
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//return true;
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}
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public override void NoteTransferStart(ModuleName robot, Hand blade, int targetSlot, EnumTransferType transferType)
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{
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//CheckToPostMessage(MSG.InTransfer);
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}
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public override void NoteTransferStop(ModuleName robot, Hand blade, int targetSlot, EnumTransferType transferType)
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{
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//if (FsmState == (int)STATE.InTransfer)
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// CheckToPostMessage(MSG.TransferComplete);
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}
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public override bool PrepareTransfer(ModuleName robot, Hand blade, int targetSlot, EnumTransferType transferType, out string reason)
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{
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reason = string.Empty;
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return true;
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}
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public override bool TransferHandoff(ModuleName robot, Hand blade, int targetSlot, EnumTransferType transferType, out string reason)
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{
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reason = string.Empty;
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return true;
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}
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public override bool PostTransfer(ModuleName robot, Hand blade, int targetSlot, EnumTransferType transferType, out string reason)
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{
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reason = string.Empty;
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return true;
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}
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public override bool CheckReadyForTransfer(ModuleName robot, Hand blade, int targetSlot, EnumTransferType transferType,
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|
|
out string reason)
|
|
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|
|
{
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|
|
reason = string.Empty;
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|
return true;
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}
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public override bool CheckReadyForMap(ModuleName robot, Hand blade, out string reason)
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|
|
{
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|
|
reason = string.Empty;
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|
return true;
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|
|
}
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public void InvokeOffline()
|
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|
|
{
|
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|
|
PostMsg((int)MSG.SetOffline);
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|
|
}
|
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|
public void InvokeOnline()
|
|
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|
|
{
|
|
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|
|
PostMsg((int)MSG.SetOnline);
|
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|
|
}
|
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|
public override int InvokeCooling(bool coolingTypeIsTime, int time)
|
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|
|
|
{
|
|
|
|
|
if (CheckToPostMessage((int)MSG.Cooling, coolingTypeIsTime, time))
|
|
|
|
|
return (int)MSG.Cooling;
|
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|
|
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|
|
return (int)FSM_MSG.NONE;
|
|
|
|
|
}
|
|
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|
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|
|
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|
|
public override int InvokeWarmUp(int temp)
|
|
|
|
|
{
|
|
|
|
|
if (CheckToPostMessage((int)MSG.WarmUp))
|
|
|
|
|
return (int)MSG.WarmUp;
|
|
|
|
|
|
|
|
|
|
return (int)FSM_MSG.NONE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|