Sic04/FrameworkLocal/UIClient/Ctrlib/Controls/Valve.cs

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2022-09-19 09:16:33 +08:00
using OpenSEMI.Ctrlib.Types;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
namespace OpenSEMI.Ctrlib.Controls
{
public enum ValveLogicType
{
Positive,
Nagative
}
public class Valve : Button
{
#region Properties and Fields
#region ValveState (DependencyProperty)
public ValveState ValveState
{
get { return (ValveState)GetValue(ValveStateProperty); }
set { SetValue(ValveStateProperty, value); }
}
public static readonly DependencyProperty ValveStateProperty =
DependencyProperty.Register("ValveState", typeof(ValveState), typeof(Valve),
new UIPropertyMetadata(ValveState.UNKNOWN));
#endregion
#region Value (DependencyProperty)
public int Value
{
get { return (int)GetValue(ValueProperty); }
set { SetValue(ValueProperty, value); }
}
public static readonly DependencyProperty ValueProperty =
DependencyProperty.Register("Value", typeof(int), typeof(Valve),
new UIPropertyMetadata(-1, new PropertyChangedCallback(ValueChangedCallBack)));
#endregion
#region ValveType (DependencyProperty)
public Orientation Orientation
{
get { return (Orientation)GetValue(OrientationProperty); }
set { SetValue(OrientationProperty, value); }
}
public static readonly DependencyProperty OrientationProperty =
DependencyProperty.Register("Orientation", typeof(Orientation), typeof(Valve),
new UIPropertyMetadata(Orientation.Vertical));
#endregion
private ValveLogicType m_ValveLogic = ValveLogicType.Positive;
public ValveLogicType ValveLogic
{
get { return m_ValveLogic; }
set { m_ValveLogic = value; }
}
#endregion
static Valve()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(Valve), new FrameworkPropertyMetadata(typeof(Valve)));
}
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
SetValveState(this);
}
public static void ValueChangedCallBack(DependencyObject d, DependencyPropertyChangedEventArgs args)
{
Valve v = d as Valve;
if (v != null)
{
SetValveState(v);
}
}
private static void SetValveState(Valve v)
{
if (v.Value == 0)
{
if (v.ValveLogic == ValveLogicType.Positive)
v.ValveState = ValveState.OFF;
else
v.ValveState = ValveState.ON;
}
else if (v.Value == 1)
{
if (v.ValveLogic == ValveLogicType.Positive)
v.ValveState = ValveState.ON;
else
v.ValveState = ValveState.OFF;
}
else
{
v.ValveState = ValveState.UNKNOWN;
}
//ControlValveDisplay(v);
}
}
}