using System.Windows; using System.Windows.Media; using System.Windows.Media.Animation; namespace YALV.Common { public static class FrameRateHelper { public static int? DesiredFrameRate; static FrameRateHelper() { switch (RenderCapability.Tier >> 16) { case 2: // mostly hardware DesiredFrameRate = new int?(30); break; case 1: // partially hardware DesiredFrameRate = new int?(20); break; case 0: // software default: DesiredFrameRate = new int?(10); break; } } public static void SetTimelineDefaultFramerate(int? framerate) { Timeline.DesiredFrameRateProperty.OverrideMetadata(typeof(Timeline), new FrameworkPropertyMetadata { DefaultValue = framerate }); } } }