using Aitex.Core.RT.DataCenter; using Aitex.Core.RT.Device; using Aitex.Core.RT.Event; using Aitex.Core.RT.Fsm; using Aitex.Core.RT.OperationCenter; using Aitex.Core.RT.Routine; using Aitex.Core.Utilities; using Aitex.Sorter.Common; using MECF.Framework.Common.Equipment; using MECF.Framework.Common.Schedulers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Mainframe.Buffers.Routines; namespace Mainframe.Buffers { public class BufferModule : BufferModuleBase { public enum STATE { NotInstall, Init, Idle, Homing, Cooling, WarmUp, Error, } public enum MSG { Home, Reset, Abort, Error, Cooling, SetOnline, SetOffline, WarmUp, ToInit, }; public override bool IsReady { get { return FsmState == (int)STATE.Idle && CheckAllMessageProcessed(); } } public override bool IsError { get { return FsmState == (int)STATE.Error; } } public override bool IsInit { get { return FsmState == (int)STATE.Init; } } public bool IsBusy { get { return !IsInit && !IsError && !IsReady; } } public override bool IsIdle { get { return FsmState == (int)STATE.Idle && CheckAllMessageProcessed(); } } public int CurrentCoolingTime { get { if (FsmState == (int)STATE.Cooling) return _coolingRoutine.ElapsedTime; return 0; } } public int TotalCoolingTime { get { if (FsmState == (int)STATE.Cooling) return (int)_coolingRoutine._coolingValue; return 0; } } public bool CoolingTypeIsTime { get { if (FsmState == (int)STATE.Cooling) return _coolingRoutine._coolingTypeIsTime; return false; } } public event Action OnEnterError; private bool _isInit; public SicBuffer _bufferDevice { get; set; } private BufferHomeRoutine _homeRoutine; private BufferCoolingRoutine _coolingRoutine; public BufferModule(ModuleName module) : base(3) { Module = module.ToString(); Name = module.ToString(); IsOnline = false; EnumLoop.ForEach((item) => { MapState((int)item, item.ToString()); }); EnumLoop.ForEach((item) => { MapMessage((int)item, item.ToString()); }); EnableFsm(50, IsInstalled ? STATE.Init : STATE.NotInstall); } public override bool Initialize() { InitRoutine(); InitDevice(); InitFsm(); InitOp(); InitData(); return base.Initialize(); } private void InitRoutine() { ModuleName module = ModuleHelper.Converter(Module); _homeRoutine = new BufferHomeRoutine(module); _coolingRoutine = new BufferCoolingRoutine(module); } private void InitDevice() { _bufferDevice = DEVICE.GetDevice($"{Module}.{Module}"); } private void InitFsm() { //Error AnyStateTransition(MSG.Error, FsmOnError, STATE.Error); AnyStateTransition(FSM_MSG.ALARM, FsmOnError, STATE.Error); Transition(STATE.Error, MSG.Reset, FsmReset, STATE.Idle); EnterExitTransition(STATE.Error, FsmEnterError, FSM_MSG.NONE, FsmExitError); //Home Transition(STATE.Init, MSG.Home, FsmStartHome, STATE.Homing); Transition(STATE.Error, MSG.Home, FsmStartHome, STATE.Homing); Transition(STATE.Idle, MSG.Home, FsmStartHome, STATE.Homing); Transition(STATE.Homing, FSM_MSG.TIMER, FsmMonitorHomeTask, STATE.Idle); Transition(STATE.Homing, MSG.Error, null, STATE.Init); Transition(STATE.Homing, MSG.Abort, FsmAbortTask, STATE.Init); EnterExitTransition((int)STATE.Homing, FsmEnterIdle, (int)FSM_MSG.NONE, FsmExitIdle); AnyStateTransition(MSG.ToInit, FsmToInit, STATE.Init); //Online Transition(STATE.Idle, MSG.SetOnline, FsmStartSetOnline, STATE.Idle); Transition(STATE.Idle, MSG.SetOffline, FsmStartSetOffline, STATE.Idle); //cooling Transition(STATE.Idle, MSG.Cooling, FsmStartCooling, STATE.Cooling); Transition(STATE.Cooling, FSM_MSG.TIMER, FsmMonitorTask, STATE.Idle); Transition(STATE.Cooling, MSG.Abort, FsmAbortTask, STATE.Idle); //WarmUp Transition(STATE.Idle, MSG.Cooling, FsmStartWarmUp, STATE.WarmUp); Transition(STATE.WarmUp, FSM_MSG.TIMER, FsmMonitorTask, STATE.Idle); Transition(STATE.WarmUp, MSG.Abort, FsmAbortTask, STATE.Idle); } private void InitOp() { OP.Subscribe($"{Name}.Home", (string cmd, object[] args) => CheckToPostMessage((int)MSG.Home)); OP.Subscribe($"{Name}.Reset", (string cmd, object[] args) => CheckToPostMessage((int)MSG.Reset)); OP.Subscribe($"{Name}.Abort", (string cmd, object[] args) => CheckToPostMessage((int)MSG.Abort)); OP.Subscribe($"{Module}.SetOnline", (string cmd, object[] args) => CheckToPostMessage((int)MSG.SetOnline)); OP.Subscribe($"{Module}.SetOffline", (string cmd, object[] args) => CheckToPostMessage((int)MSG.SetOffline)); OP.Subscribe($"{Name}.Cooling", (string cmd, object[] args) =>{ return CheckToPostMessage((int)MSG.Cooling, args); }); OP.Subscribe($"{Module}.WarmUp", (string cmd, object[] args) => CheckToPostMessage((int)MSG.WarmUp)); } private void InitData() { DATA.Subscribe($"{Name}.Status", () => StringFsmStatus); DATA.Subscribe($"{Name}.IsOnline", () => IsOnline); DATA.Subscribe($"{Name}.IsBusy", () => IsBusy); DATA.Subscribe($"{Name}.ElapseCoolingTime", () => CurrentCoolingTime); DATA.Subscribe($"{Name}.TotalCoolingTime", () => TotalCoolingTime); DATA.Subscribe($"{Name}.CoolingTypeIsTime", () => CoolingTypeIsTime); } private bool FsmOnError(object[] param) { IsOnline = false; if (FsmState == (int)STATE.Error) { return false; } if (FsmState == (int)STATE.Init) return false; return true; } private bool FsmReset(object[] param) { if (!_isInit) { PostMsg(MSG.ToInit); return false; } return true; } private bool FsmExitError(object[] param) { return true; } private bool FsmEnterError(object[] param) { if (OnEnterError != null) OnEnterError(Module); return true; } private bool FsmStartHome(object[] param) { Result ret = StartRoutine(_homeRoutine); if (ret == Result.FAIL || ret == Result.DONE) return false; _isInit = false; return ret == Result.RUN; } private bool FsmMonitorHomeTask(object[] param) { Result ret = MonitorRoutine(); if (ret == Result.FAIL) { PostMsg(MSG.Error); return false; } if (ret == Result.DONE) { _isInit = true; return true; } return false; } private bool FsmAbortTask(object[] param) { AbortRoutine(); return true; } private bool FsmExitIdle(object[] param) { return true; } private bool FsmEnterIdle(object[] param) { return true; } private bool FsmToInit(object[] param) { return true; } private bool FsmStartSetOffline(object[] param) { IsOnline = false; return true; } private bool FsmStartSetOnline(object[] param) { IsOnline = true; return true; } private bool FsmStartCooling(object[] param) { _coolingRoutine.Init((bool)param[0],(int)param[1]); Result ret = StartRoutine(_coolingRoutine); if (ret == Result.FAIL || ret == Result.DONE) return false; return ret == Result.RUN; } private bool FsmStartWarmUp(object[] param) { return true; } private bool FsmMonitorTask(object[] param) { Result ret = MonitorRoutine(); if (ret == Result.FAIL) { PostMsg(MSG.Error); return false; } return ret == Result.DONE; } public override bool Home(out string reason) { CheckToPostMessage((int)MSG.Home); reason = string.Empty; return true; } public override bool CheckAcked(int entityTaskToken) { return FsmState == (int)STATE.Idle && CheckAllMessageProcessed(); //return true; } public override void NoteTransferStart(ModuleName robot, Hand blade, int targetSlot, EnumTransferType transferType) { //CheckToPostMessage(MSG.InTransfer); } public override void NoteTransferStop(ModuleName robot, Hand blade, int targetSlot, EnumTransferType transferType) { //if (FsmState == (int)STATE.InTransfer) // CheckToPostMessage(MSG.TransferComplete); } public override bool PrepareTransfer(ModuleName robot, Hand blade, int targetSlot, EnumTransferType transferType, out string reason) { reason = string.Empty; return true; } public override bool TransferHandoff(ModuleName robot, Hand blade, int targetSlot, EnumTransferType transferType, out string reason) { reason = string.Empty; return true; } public override bool PostTransfer(ModuleName robot, Hand blade, int targetSlot, EnumTransferType transferType, out string reason) { reason = string.Empty; return true; } public override bool CheckReadyForTransfer(ModuleName robot, Hand blade, int targetSlot, EnumTransferType transferType, out string reason) { reason = string.Empty; return true; } public override bool CheckReadyForMap(ModuleName robot, Hand blade, out string reason) { reason = string.Empty; return true; } public void InvokeOffline() { PostMsg((int)MSG.SetOffline); } public void InvokeOnline() { PostMsg((int)MSG.SetOnline); } public override int InvokeCooling(bool coolingTypeIsTime, int time) { if (CheckToPostMessage((int)MSG.Cooling, coolingTypeIsTime, time)) return (int)MSG.Cooling; return (int)FSM_MSG.NONE; } public override int InvokeWarmUp(int temp) { if (CheckToPostMessage((int)MSG.WarmUp)) return (int)MSG.WarmUp; return (int)FSM_MSG.NONE; } } }