Sic04/FrameworkLocal/RTEquipmentLibrary/Unit/IoDoor.cs

273 lines
8.2 KiB
C#

using System;
using System.Xml;
using Aitex.Core.Common.DeviceData;
using Aitex.Core.RT.DataCenter;
using Aitex.Core.RT.Event;
using Aitex.Core.RT.IOCore;
using Aitex.Core.RT.Log;
using Aitex.Core.RT.SCCore;
using Aitex.Core.Util;
namespace Aitex.Core.RT.Device.Unit
{
public enum DoorStateEnum
{
Unknown,
Up,
Down,
Error,
}
public class IoDoor : BaseDevice, IDevice
{
public DoorStateEnum State
{
get
{
if (_diOpen.Value && _diClose.Value)
return DoorStateEnum.Error;
if (_diOpen.Value && !_diClose.Value)
return DoorStateEnum.Up;
if (!_diOpen.Value && _diClose.Value)
return DoorStateEnum.Down;
return DoorStateEnum.Unknown;
}
}
enum DeviceState
{
Idle,
Opening,
Closing,
Error,
}
private DIAccessor _diOpen;
private DIAccessor _diClose;
private DIAccessor _diOpenEnable;
private DIAccessor _diCloseEnable;
private DOAccessor _doOpen;
private DOAccessor _doClose;
private DeviceState _state = DeviceState.Idle;
private DeviceTimer _timer = new DeviceTimer();
private SCConfigItem _scTimeout;
public bool IsOpen { get { return !_diClose.Value && _diOpen.Value; } }
public bool IsClose { get { return _diClose.Value && !_diOpen.Value; } }
//在开&关完成之后,是否保持输出,默认不保持
private bool _keepSignalOut = false;
public IoDoor(string module, XmlElement node, string ioModule = "")
{
base.Module = string.IsNullOrEmpty(node.GetAttribute("module")) ? module : node.GetAttribute("module");
base.Name = node.GetAttribute("id");
base.Display = node.GetAttribute("display");
base.DeviceID = node.GetAttribute("schematicId");
_diOpen = ParseDiNode("diOpen", node, ioModule);
_diClose = ParseDiNode("diClose", node, ioModule);
_diOpenEnable = ParseDiNode("diOpenEnable", node, ioModule);
_diCloseEnable = ParseDiNode("diCloseEnable", node, ioModule);
_doOpen = ParseDoNode("doOpen", node, ioModule);
_doClose = ParseDoNode("doClose", node, ioModule);
_keepSignalOut = string.IsNullOrEmpty(node.GetAttribute("keepSignalOut")) ? false : Convert.ToBoolean(node.GetAttribute("keepSignalOut"));
_scTimeout = ParseScNode("scTimeout", node);
}
public bool Initialize()
{
_state = DeviceState.Idle;
DATA.Subscribe($"{Module}.{Name}.OpenFeedback", ()=>_diOpen.Value);
DATA.Subscribe($"{Module}.{Name}.OpenEnable", () => _diOpenEnable==null || _diOpenEnable.Value);
DATA.Subscribe($"{Module}.{Name}.OpenSetpoint", () => _doOpen.Value);
DATA.Subscribe($"{Module}.{Name}.CloseFeedback", () => _diClose.Value);
DATA.Subscribe($"{Module}.{Name}.CloseEnable", () => _diCloseEnable==null || _diCloseEnable.Value);
DATA.Subscribe($"{Module}.{Name}.CloseSetpoint", () => _doClose.Value);
DEVICE.Register($"{Module}.{Name}.Open", (out string reason, int time, object[] param) =>
{
reason = "";
return Open(out reason);
});
DEVICE.Register($"{Module}.{Name}.Close", (out string reason, int time, object[] param) =>
{
reason = "";
return Close(out reason);
});
return true;
}
public void Monitor()
{
switch (_state)
{
case DeviceState.Opening:
if (IsOpen)
{
if (!_keepSignalOut)
{
if (!_doOpen.SetValue(false, out string reason))
{
LOG.Error($"{Module} reset DO failed, {reason}");
}
}
_state = DeviceState.Idle;
}
else if (_timer.IsTimeout())
{
if (!_doOpen.SetValue(false, out string reason))
{
LOG.Error($"{Module} reset DO failed, {reason}");
}
if (_keepSignalOut)
{
_doClose.SetValue(true, out _);
}
EV.PostAlarmLog(Module, $"{Module} {Name} Can not open in {_scTimeout.IntValue} seconds");
_state = DeviceState.Error;
}
break;
case DeviceState.Closing:
if (IsClose)
{
if (!_keepSignalOut)
{
if (!_doClose.SetValue(false, out string reason))
{
LOG.Error($"{Module} reset DO failed, {reason}");
}
}
_state = DeviceState.Idle;
}
else if (_timer.IsTimeout())
{
if (!_doClose.SetValue(false, out string reason))
{
LOG.Error($"{Module} reset DO failed, {reason}");
}
if (_keepSignalOut)
{
_doOpen.SetValue(true, out _);
}
EV.PostAlarmLog(Module, $"{Module} {Name} Can not close in {_scTimeout.IntValue} seconds");
_state = DeviceState.Error;
}
break;
default:
break;
}
}
public void Terminate()
{
if (!_keepSignalOut)
{
_doOpen.SetValue(false, out _);
_doClose.SetValue(false, out _);
}
}
public bool SetDoor(bool open, out string reason)
{
if (open)
return Open(out reason);
return Close(out reason);
}
public bool CheckInterlockEnable(bool open)
{
return open ? (_diOpenEnable == null || _diOpenEnable.Value) : (_diCloseEnable==null || _diCloseEnable.Value);
}
public bool Open(out string reason)
{
if (_diOpenEnable!=null && !_diOpenEnable.Value)
{
reason = "interlock blocked open";
return false;
}
if (!_doClose.SetValue(false, out reason) || !_doOpen.SetValue(true, out reason))
{
_doOpen.SetValue(false, out _);
if (_keepSignalOut)
{
_doClose.SetValue(true, out _);
}
else
{
_doClose.SetValue(false, out _);
}
return false;
}
_timer.Start(_scTimeout.IntValue * 1000);
_state = DeviceState.Opening;
return true;
}
public bool Close(out string reason)
{
if (_diCloseEnable!=null && !_diCloseEnable.Value)
{
reason = "interlock blocked close";
return false;
}
if (!_doClose.SetValue(true, out reason) || !_doOpen.SetValue(false, out reason))
{
_doClose.SetValue(false, out _);
if (_keepSignalOut)
{
_doOpen.SetValue(true, out _);
}
else
{
_doOpen.SetValue(false, out _);
}
return false;
}
_timer.Start(_scTimeout.IntValue * 1000);
_state = DeviceState.Closing;
return true;
}
public void Reset()
{
}
}
}