1026 lines
35 KiB
C#
1026 lines
35 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.Linq;
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using System.Text;
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using System.Threading;
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namespace MECF.Framework.RT.Core.ThreadLock
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{
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#region 多线程同步协调类
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/// <summary>
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/// 线程的协调逻辑状态
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/// </summary>
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internal enum CoordinationStatus
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{
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/// <summary>
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/// 所有项完成
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/// </summary>
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AllDone,
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/// <summary>
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/// 超时
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/// </summary>
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Timeout,
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/// <summary>
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/// 任务取消
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/// </summary>
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Cancel
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}
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/// <summary>
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/// 一个线程协调逻辑类,详细参考书籍《CLR Via C#》page:681
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/// 这个类可惜没有报告进度的功能
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/// </summary>
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internal sealed class AsyncCoordinator
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{
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private int m_opCount = 1;
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private int m_statusReported = 0;
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private Action<CoordinationStatus> m_callback;
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private System.Threading.Timer m_timer;
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/// <summary>
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/// 每次的操作任务开始前必须调用该方法
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/// </summary>
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/// <param name="opsToAdd"></param>
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public void AboutToBegin(int opsToAdd = 1) => Interlocked.Add(ref m_opCount, opsToAdd);
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/// <summary>
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/// 在一次任务处理好操作之后,必须调用该方法
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/// </summary>
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public void JustEnded()
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{
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if (Interlocked.Decrement(ref m_opCount) == 0)
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{
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ReportStatus(CoordinationStatus.AllDone);
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}
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}
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/// <summary>
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/// 该方法必须在发起所有的操作之后调用
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/// </summary>
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/// <param name="callback">回调方法</param>
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/// <param name="timeout">超时时间</param>
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public void AllBegun(Action<CoordinationStatus> callback, int timeout = Timeout.Infinite)
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{
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m_callback = callback;
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if (timeout != Timeout.Infinite)
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{
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m_timer = new System.Threading.Timer(TimeExpired, null, timeout, Timeout.Infinite);
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}
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JustEnded();//修正一开始设置的初始值
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}
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/// <summary>
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/// 超时的方法
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/// </summary>
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/// <param name="o"></param>
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private void TimeExpired(object o) => ReportStatus(CoordinationStatus.Timeout);
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/// <summary>
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/// 取消任务的执行
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/// </summary>
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public void Cancel() => ReportStatus(CoordinationStatus.Cancel);
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/// <summary>
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/// 生成一次报告
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/// </summary>
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/// <param name="status">报告的状态</param>
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private void ReportStatus(CoordinationStatus status)
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{
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//只报告一次的限制
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if (Interlocked.Exchange(ref m_statusReported, 1) == 0)
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{
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m_callback(status);
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}
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}
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/// <summary>
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/// 乐观的并发方法模型,具体参照《CLR Via C#》page:686
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/// </summary>
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/// <param name="target">唯一的目标数据</param>
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/// <param name="change">修改数据的算法</param>
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/// <returns></returns>
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public static int Maxinum(ref int target, Func<int, int> change)
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{
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int currentVal = target, startVal, desiredVal;
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do
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{
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startVal = currentVal;//设置值
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//以下为业务逻辑,允许实现非常复杂的设置
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desiredVal = change(startVal);
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currentVal = Interlocked.CompareExchange(ref target, desiredVal, startVal);
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}
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while (startVal != currentVal);//更改失败就强制更新
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return desiredVal;
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}
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}
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#endregion
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#region 乐观并发模型的协调类
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/// <summary>
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/// 一个用于高性能,乐观并发模型控制操作的类,允许一个方法(隔离方法)的安全单次执行
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/// </summary>
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public sealed class HslAsyncCoordinator
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{
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/// <summary>
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/// 实例化一个对象,需要传入隔离执行的方法
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/// </summary>
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/// <param name="operater">隔离执行的方法</param>
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public HslAsyncCoordinator(Action operater)
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{
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action = operater;
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}
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/// <summary>
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/// 操作状态,0是未操作,1是操作中
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/// </summary>
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private int OperaterStatus = 0;
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/// <summary>
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/// 需要操作的次数
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/// </summary>
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private long Target = 0;
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/// <summary>
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/// 启动线程池执行隔离方法
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/// </summary>
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public void StartOperaterInfomation()
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{
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Interlocked.Increment(ref Target);
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if (Interlocked.CompareExchange(ref OperaterStatus, 1, 0) == 0)
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{
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//启动保存
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ThreadPool.QueueUserWorkItem(new WaitCallback(ThreadPoolOperater), null);
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}
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}
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private Action action = null;
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private void ThreadPoolOperater(object obj)
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{
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long currentVal = Target, startVal;
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long desiredVal = 0;
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do
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{
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startVal = currentVal;//设置值
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// 以下为业务逻辑,允许实现非常复杂的设置
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action?.Invoke();
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// 需要清零值的时候必须用下面的原子操作
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currentVal = Interlocked.CompareExchange(ref Target, desiredVal, startVal);
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}
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while (startVal != currentVal);// 更改失败就强制更新
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// 退出保存状态
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Interlocked.Exchange(ref OperaterStatus, 0);
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// 最终状态确认
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if (Target != desiredVal) StartOperaterInfomation();
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}
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}
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#endregion
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#region 高性能的读写锁
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// 一个高性能的读写锁,由《CLR Via C#》作者Jeffrey Richter提供
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/// <summary>
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/// 一个高性能的读写锁,支持写锁定,读灵活,读时写锁定,写时读锁定
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/// </summary>
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public sealed class HslReadWriteLock : IDisposable
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{
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#region Lock State Management
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#if false
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private struct BitField {
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private int m_mask, m_1, m_startBit;
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public BitField(int startBit, int numBits) {
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m_startBit = startBit;
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m_mask = unchecked((int)((1 << numBits) - 1) << startBit);
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m_1 = unchecked((int)1 << startBit);
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}
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public void Increment(ref int value) { value += m_1; }
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public void Decrement(ref int value) { value -= m_1; }
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public void Decrement(ref int value, int amount) { value -= m_1 * amount; }
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public int Get(int value) { return (value & m_mask) >> m_startBit; }
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public int Set(int value, int fieldValue) { return (value & ~m_mask) | (fieldValue << m_startBit); }
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}
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private static BitField s_state = new BitField(0, 3);
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private static BitField s_readersReading = new BitField(3, 9);
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private static BitField s_readersWaiting = new BitField(12, 9);
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private static BitField s_writersWaiting = new BitField(21, 9);
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private static OneManyLockStates State(int value) { return (OneManyLockStates)s_state.Get(value); }
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private static void State(ref int ls, OneManyLockStates newState) {
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ls = s_state.Set(ls, (int)newState);
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}
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#endif
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private enum OneManyLockStates
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{
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Free = 0x00000000,
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OwnedByWriter = 0x00000001,
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OwnedByReaders = 0x00000002,
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OwnedByReadersAndWriterPending = 0x00000003,
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ReservedForWriter = 0x00000004,
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}
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private const int c_lsStateStartBit = 0;
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private const int c_lsReadersReadingStartBit = 3;
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private const int c_lsReadersWaitingStartBit = 12;
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private const int c_lsWritersWaitingStartBit = 21;
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// Mask = unchecked((int) ((1 << numBits) - 1) << startBit);
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private const int c_lsStateMask = unchecked((int)((1 << 3) - 1) << c_lsStateStartBit);
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private const int c_lsReadersReadingMask = unchecked((int)((1 << 9) - 1) << c_lsReadersReadingStartBit);
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private const int c_lsReadersWaitingMask = unchecked((int)((1 << 9) - 1) << c_lsReadersWaitingStartBit);
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private const int c_lsWritersWaitingMask = unchecked((int)((1 << 9) - 1) << c_lsWritersWaitingStartBit);
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private const int c_lsAnyWaitingMask = c_lsReadersWaitingMask | c_lsWritersWaitingMask;
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// FirstBit = unchecked((int) 1 << startBit);
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private const int c_ls1ReaderReading = unchecked((int)1 << c_lsReadersReadingStartBit);
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private const int c_ls1ReaderWaiting = unchecked((int)1 << c_lsReadersWaitingStartBit);
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private const int c_ls1WriterWaiting = unchecked((int)1 << c_lsWritersWaitingStartBit);
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private static OneManyLockStates State(int ls) { return (OneManyLockStates)(ls & c_lsStateMask); }
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private static void SetState(ref int ls, OneManyLockStates newState)
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{
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ls = (ls & ~c_lsStateMask) | ((int)newState);
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}
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private static int NumReadersReading(int ls) { return (ls & c_lsReadersReadingMask) >> c_lsReadersReadingStartBit; }
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private static void AddReadersReading(ref int ls, int amount) { ls += (c_ls1ReaderReading * amount); }
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private static int NumReadersWaiting(int ls) { return (ls & c_lsReadersWaitingMask) >> c_lsReadersWaitingStartBit; }
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private static void AddReadersWaiting(ref int ls, int amount) { ls += (c_ls1ReaderWaiting * amount); }
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private static int NumWritersWaiting(int ls) { return (ls & c_lsWritersWaitingMask) >> c_lsWritersWaitingStartBit; }
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private static void AddWritersWaiting(ref int ls, int amount) { ls += (c_ls1WriterWaiting * amount); }
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private static bool AnyWaiters( int ls ) { return (ls & c_lsAnyWaitingMask) != 0; }
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private static string DebugState(int ls)
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{
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return string.Format(CultureInfo.InvariantCulture,
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"State={0}, RR={1}, RW={2}, WW={3}", State(ls),
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NumReadersReading(ls), NumReadersWaiting(ls), NumWritersWaiting(ls));
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}
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/// <summary>
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/// 返回本对象的描述字符串
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/// </summary>
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/// <returns>对象的描述字符串</returns>
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public override string ToString() { return DebugState(m_LockState); }
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#endregion
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#region State Fields
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private int m_LockState = (int)OneManyLockStates.Free;
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// Readers wait on this if a writer owns the lock
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private Semaphore m_ReadersLock = new Semaphore(0, int.MaxValue);
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// Writers wait on this if a reader owns the lock
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private Semaphore m_WritersLock = new Semaphore(0, int.MaxValue);
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#endregion
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#region Construction
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/// <summary>
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/// 实例化一个读写锁的对象
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/// </summary>
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public HslReadWriteLock() : base() { }
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#endregion
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#region IDisposable Support
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private bool disposedValue = false; // 要检测冗余调用
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void Dispose(bool disposing)
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{
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if (!disposedValue)
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{
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if (disposing)
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{
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// TODO: 释放托管状态(托管对象)。
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}
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// TODO: 释放未托管的资源(未托管的对象)并在以下内容中替代终结器。
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// TODO: 将大型字段设置为 null。
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m_WritersLock.Close(); m_WritersLock = null;
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m_ReadersLock.Close(); m_ReadersLock = null;
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disposedValue = true;
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}
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}
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// TODO: 仅当以上 Dispose(bool disposing) 拥有用于释放未托管资源的代码时才替代终结器。
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// ~HslReadWriteLock() {
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// // 请勿更改此代码。将清理代码放入以上 Dispose(bool disposing) 中。
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// Dispose(false);
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// }
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// 添加此代码以正确实现可处置模式。
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/// <summary>
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/// 释放资源
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/// </summary>
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public void Dispose()
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{
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// 请勿更改此代码。将清理代码放入以上 Dispose(bool disposing) 中。
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Dispose(true);
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// TODO: 如果在以上内容中替代了终结器,则取消注释以下行。
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// GC.SuppressFinalize(this);
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}
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#endregion
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#region Writer members
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private bool m_exclusive;
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/// <summary>
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/// 根据读写情况请求锁
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/// </summary>
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/// <param name="exclusive">True为写请求,False为读请求</param>
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public void Enter(bool exclusive)
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{
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if (exclusive)
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{
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while (WaitToWrite(ref m_LockState)) m_WritersLock.WaitOne();
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}
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else
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{
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while (WaitToRead(ref m_LockState)) m_ReadersLock.WaitOne();
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}
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m_exclusive = exclusive;
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}
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private static bool WaitToWrite(ref int target)
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{
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int start, current = target;
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bool wait;
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do
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{
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start = current;
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int desired = start;
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wait = false;
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switch (State(desired))
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{
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case OneManyLockStates.Free: // If Free -> OBW, return
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case OneManyLockStates.ReservedForWriter: // If RFW -> OBW, return
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SetState(ref desired, OneManyLockStates.OwnedByWriter);
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break;
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case OneManyLockStates.OwnedByWriter: // If OBW -> WW++, wait & loop around
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AddWritersWaiting(ref desired, 1);
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wait = true;
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break;
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case OneManyLockStates.OwnedByReaders: // If OBR or OBRAWP -> OBRAWP, WW++, wait, loop around
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case OneManyLockStates.OwnedByReadersAndWriterPending:
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SetState(ref desired, OneManyLockStates.OwnedByReadersAndWriterPending);
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AddWritersWaiting(ref desired, 1);
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wait = true;
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break;
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default:
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Debug.Assert(false, "Invalid Lock state");
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break;
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}
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current = Interlocked.CompareExchange(ref target, desired, start);
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} while (start != current);
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return wait;
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}
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/// <summary>
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/// 释放锁,将根据锁状态自动区分读写锁
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/// </summary>
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public void Leave()
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{
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int wakeup;
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if (m_exclusive)
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{
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Debug.Assert((State(m_LockState) == OneManyLockStates.OwnedByWriter) && (NumReadersReading(m_LockState) == 0));
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// Pre-condition: Lock's state must be OBW (not Free/OBR/OBRAWP/RFW)
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// Post-condition: Lock's state must become Free or RFW (the lock is never passed)
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// Phase 1: Release the lock
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wakeup = DoneWriting(ref m_LockState);
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}
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else
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{
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var s = State(m_LockState);
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Debug.Assert((State(m_LockState) == OneManyLockStates.OwnedByReaders) || (State(m_LockState) == OneManyLockStates.OwnedByReadersAndWriterPending));
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// Pre-condition: Lock's state must be OBR/OBRAWP (not Free/OBW/RFW)
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// Post-condition: Lock's state must become unchanged, Free or RFW (the lock is never passed)
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// Phase 1: Release the lock
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wakeup = DoneReading(ref m_LockState);
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}
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// Phase 2: Possibly wake waiters
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if (wakeup == -1) m_WritersLock.Release();
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else if (wakeup > 0) m_ReadersLock.Release(wakeup);
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}
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|
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// Returns -1 to wake a writer, +# to wake # readers, or 0 to wake no one
|
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private static int DoneWriting(ref int target)
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{
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int start, current = target;
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int wakeup = 0;
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do
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{
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int desired = (start = current);
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|
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// We do this test first because it is commonly true &
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// we avoid the other tests improving performance
|
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if (!AnyWaiters(desired))
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{
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SetState(ref desired, OneManyLockStates.Free);
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wakeup = 0;
|
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}
|
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else if (NumWritersWaiting(desired) > 0)
|
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{
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SetState(ref desired, OneManyLockStates.ReservedForWriter);
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AddWritersWaiting(ref desired, -1);
|
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wakeup = -1;
|
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}
|
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else
|
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{
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wakeup = NumReadersWaiting(desired);
|
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Debug.Assert(wakeup > 0);
|
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SetState(ref desired, OneManyLockStates.OwnedByReaders);
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AddReadersWaiting(ref desired, -wakeup);
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// RW=0, RR=0 (incremented as readers enter)
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}
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current = Interlocked.CompareExchange(ref target, desired, start);
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} while (start != current);
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return wakeup;
|
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}
|
||
#endregion
|
||
|
||
#region Reader members
|
||
private static bool WaitToRead(ref int target)
|
||
{
|
||
int start, current = target;
|
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bool wait;
|
||
do
|
||
{
|
||
int desired = (start = current);
|
||
wait = false;
|
||
|
||
switch (State(desired))
|
||
{
|
||
case OneManyLockStates.Free: // If Free->OBR, RR=1, return
|
||
SetState(ref desired, OneManyLockStates.OwnedByReaders);
|
||
AddReadersReading(ref desired, 1);
|
||
break;
|
||
|
||
case OneManyLockStates.OwnedByReaders: // If OBR -> RR++, return
|
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AddReadersReading(ref desired, 1);
|
||
break;
|
||
|
||
case OneManyLockStates.OwnedByWriter: // If OBW/OBRAWP/RFW -> RW++, wait, loop around
|
||
case OneManyLockStates.OwnedByReadersAndWriterPending:
|
||
case OneManyLockStates.ReservedForWriter:
|
||
AddReadersWaiting(ref desired, 1);
|
||
wait = true;
|
||
break;
|
||
|
||
default:
|
||
Debug.Assert(false, "Invalid Lock state");
|
||
break;
|
||
}
|
||
current = Interlocked.CompareExchange(ref target, desired, start);
|
||
} while (start != current);
|
||
return wait;
|
||
}
|
||
|
||
// Returns -1 to wake a writer, +# to wake # readers, or 0 to wake no one
|
||
private static int DoneReading(ref int target)
|
||
{
|
||
int start, current = target;
|
||
int wakeup;
|
||
do
|
||
{
|
||
int desired = (start = current);
|
||
AddReadersReading(ref desired, -1); // RR--
|
||
if (NumReadersReading(desired) > 0)
|
||
{
|
||
// RR>0, no state change & no threads to wake
|
||
wakeup = 0;
|
||
}
|
||
else if (!AnyWaiters(desired))
|
||
{
|
||
SetState(ref desired, OneManyLockStates.Free);
|
||
wakeup = 0;
|
||
}
|
||
else
|
||
{
|
||
Debug.Assert(NumWritersWaiting(desired) > 0);
|
||
SetState(ref desired, OneManyLockStates.ReservedForWriter);
|
||
AddWritersWaiting(ref desired, -1);
|
||
wakeup = -1; // Wake 1 writer
|
||
}
|
||
current = Interlocked.CompareExchange(ref target, desired, start);
|
||
} while (start != current);
|
||
return wakeup;
|
||
}
|
||
|
||
#endregion
|
||
}
|
||
|
||
|
||
|
||
#endregion
|
||
|
||
#region 简单的混合锁
|
||
|
||
/// <summary>
|
||
/// 一个简单的混合线程同步锁,采用了基元用户加基元内核同步构造实现
|
||
/// </summary>
|
||
/// <example>
|
||
/// 以下演示常用的锁的使用方式,还包含了如何优雅的处理异常锁
|
||
/// <code lang="cs" source="HslCommunication_Net45.Test\Documentation\Samples\Core\ThreadLock.cs" region="SimpleHybirdLockExample1" title="SimpleHybirdLock示例" />
|
||
/// </example>
|
||
public sealed class SimpleHybirdLock : IDisposable
|
||
{
|
||
|
||
#region IDisposable Support
|
||
private bool disposedValue = false; // 要检测冗余调用
|
||
|
||
void Dispose(bool disposing)
|
||
{
|
||
if (!disposedValue)
|
||
{
|
||
if (disposing)
|
||
{
|
||
// TODO: 释放托管状态(托管对象)。
|
||
}
|
||
|
||
// TODO: 释放未托管的资源(未托管的对象)并在以下内容中替代终结器。
|
||
// TODO: 将大型字段设置为 null。
|
||
m_waiterLock.Close();
|
||
|
||
disposedValue = true;
|
||
}
|
||
}
|
||
|
||
// TODO: 仅当以上 Dispose(bool disposing) 拥有用于释放未托管资源的代码时才替代终结器。
|
||
// ~SimpleHybirdLock() {
|
||
// // 请勿更改此代码。将清理代码放入以上 Dispose(bool disposing) 中。
|
||
// Dispose(false);
|
||
// }
|
||
|
||
// 添加此代码以正确实现可处置模式。
|
||
/// <summary>
|
||
/// 释放资源
|
||
/// </summary>
|
||
public void Dispose()
|
||
{
|
||
// 请勿更改此代码。将清理代码放入以上 Dispose(bool disposing) 中。
|
||
Dispose(true);
|
||
// TODO: 如果在以上内容中替代了终结器,则取消注释以下行。
|
||
// GC.SuppressFinalize(this);
|
||
}
|
||
#endregion
|
||
|
||
/// <summary>
|
||
/// 基元用户模式构造同步锁
|
||
/// </summary>
|
||
private int m_waiters = 0;
|
||
/// <summary>
|
||
/// 基元内核模式构造同步锁
|
||
/// </summary>
|
||
private AutoResetEvent m_waiterLock = new AutoResetEvent(false);
|
||
|
||
/// <summary>
|
||
/// 获取锁
|
||
/// </summary>
|
||
public void Enter()
|
||
{
|
||
if (Interlocked.Increment(ref m_waiters) == 1) return;//用户锁可以使用的时候,直接返回,第一次调用时发生
|
||
//当发生锁竞争时,使用内核同步构造锁
|
||
m_waiterLock.WaitOne();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 离开锁
|
||
/// </summary>
|
||
public void Leave()
|
||
{
|
||
if (Interlocked.Decrement(ref m_waiters) == 0) return;//没有可用的锁的时候
|
||
m_waiterLock.Set();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取当前锁是否在等待当中
|
||
/// </summary>
|
||
public bool IsWaitting => m_waiters != 0;
|
||
}
|
||
|
||
|
||
#endregion
|
||
|
||
#region 多线程并发处理数据的类
|
||
|
||
|
||
/*******************************************************************************
|
||
*
|
||
* 创建日期:2017年7月6日 08:30:56
|
||
*
|
||
*
|
||
*******************************************************************************/
|
||
|
||
|
||
/// <summary>
|
||
/// 一个用于多线程并发处理数据的模型类,适用于处理数据量非常庞大的情况
|
||
/// </summary>
|
||
/// <typeparam name="T">等待处理的数据类型</typeparam>
|
||
public sealed class SoftMultiTask<T>
|
||
{
|
||
/// <summary>
|
||
/// 实例化一个数据处理对象
|
||
/// </summary>
|
||
/// <param name="dataList">数据处理列表</param>
|
||
/// <param name="operater">数据操作方法,应该是相对耗时的任务</param>
|
||
/// <param name="threadCount">需要使用的线程数</param>
|
||
public SoftMultiTask(T[] dataList, Func<T, bool> operater, int threadCount = 10)
|
||
{
|
||
m_dataList = dataList ?? throw new ArgumentNullException("dataList");
|
||
m_operater = operater ?? throw new ArgumentNullException("operater");
|
||
if (threadCount < 1) throw new ArgumentException( "threadCount can not less than 1", "threadCount");
|
||
m_threadCount = threadCount;
|
||
//增加任务处理
|
||
Interlocked.Add(ref m_opCount, dataList.Length);
|
||
//增加线程处理
|
||
Interlocked.Add(ref m_opThreadCount, threadCount);
|
||
}
|
||
|
||
|
||
|
||
/// <summary>
|
||
/// 操作总数,判定操作是否完成
|
||
/// </summary>
|
||
private int m_opCount = 0;
|
||
/// <summary>
|
||
/// 判断是否所有的线程是否处理完成
|
||
/// </summary>
|
||
private int m_opThreadCount = 1;
|
||
/// <summary>
|
||
/// 准备启动的处理数据的线程数量
|
||
/// </summary>
|
||
private int m_threadCount = 10;
|
||
/// <summary>
|
||
/// 指示多线程处理是否在运行中,防止冗余调用
|
||
/// </summary>
|
||
private int m_runStatus = 0;
|
||
|
||
/// <summary>
|
||
/// 列表数据
|
||
/// </summary>
|
||
private T[] m_dataList = null;
|
||
/// <summary>
|
||
/// 需要操作的方法
|
||
/// </summary>
|
||
private Func<T, bool> m_operater = null;
|
||
|
||
/// <summary>
|
||
/// 一个双参数委托
|
||
/// </summary>
|
||
/// <param name="item"></param>
|
||
/// <param name="ex"></param>
|
||
public delegate void MultiInfo(T item, Exception ex);
|
||
/// <summary>
|
||
/// 用于报告进度的委托,当finish等于count时,任务完成
|
||
/// </summary>
|
||
/// <param name="finish">已完成操作数量</param>
|
||
/// <param name="count">总数量</param>
|
||
/// <param name="success">成功数量</param>
|
||
/// <param name="failed">失败数量</param>
|
||
public delegate void MultiInfoTwo(int finish, int count, int success, int failed);
|
||
|
||
/// <summary>
|
||
/// 异常发生时事件
|
||
/// </summary>
|
||
public event MultiInfo OnExceptionOccur;
|
||
/// <summary>
|
||
/// 报告处理进度时发生
|
||
/// </summary>
|
||
public event MultiInfoTwo OnReportProgress;
|
||
|
||
|
||
/// <summary>
|
||
/// 已处理完成数量,无论是否异常
|
||
/// </summary>
|
||
private int m_finishCount = 0;
|
||
/// <summary>
|
||
/// 处理完成并实现操作数量
|
||
/// </summary>
|
||
private int m_successCount = 0;
|
||
/// <summary>
|
||
/// 处理过程中异常数量
|
||
/// </summary>
|
||
private int m_failedCount = 0;
|
||
|
||
|
||
/// <summary>
|
||
/// 用于触发事件的混合线程锁
|
||
/// </summary>
|
||
private SimpleHybirdLock HybirdLock = new SimpleHybirdLock();
|
||
|
||
/// <summary>
|
||
/// 指示处理状态是否为暂停状态
|
||
/// </summary>
|
||
private bool m_isRunningStop = false;
|
||
/// <summary>
|
||
/// 指示系统是否需要强制退出
|
||
/// </summary>
|
||
private bool m_isQuit = false;
|
||
/// <summary>
|
||
/// 在发生错误的时候是否强制退出后续的操作
|
||
/// </summary>
|
||
private bool m_isQuitAfterException = false;
|
||
|
||
|
||
#region Start Stop Method
|
||
/// <summary>
|
||
/// 启动多线程进行数据处理
|
||
/// </summary>
|
||
public void StartOperater()
|
||
{
|
||
if (Interlocked.CompareExchange(ref m_runStatus, 0, 1) == 0)
|
||
{
|
||
for (int i = 0; i < m_threadCount; i++)
|
||
{
|
||
Thread thread = new Thread(new ThreadStart(ThreadBackground));
|
||
thread.IsBackground = true;
|
||
thread.Start();
|
||
}
|
||
JustEnded();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 暂停当前的操作
|
||
/// </summary>
|
||
public void StopOperater()
|
||
{
|
||
if (m_runStatus == 1)
|
||
{
|
||
m_isRunningStop = true;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 恢复暂停的操作
|
||
/// </summary>
|
||
public void ResumeOperater()
|
||
{
|
||
m_isRunningStop = false;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 直接手动强制结束操作
|
||
/// </summary>
|
||
public void EndedOperater()
|
||
{
|
||
if (m_runStatus == 1)
|
||
{
|
||
m_isQuit = true;
|
||
}
|
||
}
|
||
/// <summary>
|
||
/// 在发生错误的时候是否强制退出后续的操作
|
||
/// </summary>
|
||
public bool IsQuitAfterException
|
||
{
|
||
get
|
||
{
|
||
return m_isQuitAfterException;
|
||
}
|
||
set
|
||
{
|
||
m_isQuitAfterException = value;
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
|
||
|
||
|
||
private void ThreadBackground()
|
||
{
|
||
while (true)
|
||
{
|
||
// 检测是否处于暂停的状态
|
||
while (m_isRunningStop)
|
||
{
|
||
;
|
||
}
|
||
// 提取处理的任务
|
||
int index = Interlocked.Decrement(ref m_opCount);
|
||
if (index < 0)
|
||
{
|
||
// 任务完成
|
||
break;
|
||
}
|
||
else
|
||
{
|
||
T item = m_dataList[index];
|
||
bool result = false;
|
||
bool isException = false;
|
||
try
|
||
{
|
||
if (!m_isQuit) result = m_operater(item);
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
isException = true;
|
||
// 此处必须吞噬所有异常
|
||
OnExceptionOccur?.Invoke(item, ex);
|
||
|
||
// 是否需要退出处理
|
||
if (m_isQuitAfterException) EndedOperater();
|
||
}
|
||
finally
|
||
{
|
||
// 保证了报告进度时数据的正确性
|
||
HybirdLock.Enter();
|
||
|
||
if (result) m_successCount++;
|
||
if (isException) m_failedCount++;
|
||
m_finishCount++;
|
||
OnReportProgress?.Invoke(m_finishCount, m_dataList.Length, m_successCount, m_failedCount);
|
||
|
||
HybirdLock.Leave();
|
||
}
|
||
}
|
||
}
|
||
JustEnded();
|
||
}
|
||
private void JustEnded()
|
||
{
|
||
if (Interlocked.Decrement(ref m_opThreadCount) == 0)
|
||
{
|
||
// 数据初始化
|
||
m_finishCount = 0;
|
||
m_failedCount = 0;
|
||
m_successCount = 0;
|
||
Interlocked.Exchange(ref m_opCount, m_dataList.Length);
|
||
Interlocked.Exchange(ref m_opThreadCount, m_threadCount + 1);
|
||
|
||
// 状态复位
|
||
Interlocked.Exchange(ref m_runStatus, 0);
|
||
m_isRunningStop = false;
|
||
m_isQuit = false;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
#endregion
|
||
|
||
#region 双检锁
|
||
|
||
#if !NET35
|
||
|
||
/// <summary>
|
||
/// 一个双检锁的示例,适合一些占内存的静态数据对象,获取的时候才实例化真正的对象
|
||
/// </summary>
|
||
internal sealed class Singleton
|
||
{
|
||
private static object m_lock = new object();
|
||
|
||
private static Singleton SValue = null;
|
||
|
||
public Singleton()
|
||
{
|
||
|
||
}
|
||
|
||
public static Singleton GetSingleton()
|
||
{
|
||
if (SValue != null) return SValue;
|
||
|
||
Monitor.Enter(m_lock);
|
||
if (SValue == null)
|
||
{
|
||
Singleton temp = new Singleton();
|
||
Volatile.Write(ref SValue, temp);
|
||
|
||
//上述编译不通过,简单的使用下述过程
|
||
SValue = new Singleton();
|
||
}
|
||
Monitor.Exit(m_lock);
|
||
return SValue;
|
||
}
|
||
}
|
||
|
||
#endif
|
||
|
||
|
||
#endregion
|
||
|
||
#region 高级混合锁
|
||
|
||
|
||
#if !NET35
|
||
|
||
|
||
/// <summary>
|
||
/// 一个高级的混合线程同步锁,采用了基元用户加基元内核同步构造实现,并包含了自旋和线程所有权
|
||
/// </summary>
|
||
internal sealed class AdvancedHybirdLock : IDisposable
|
||
{
|
||
|
||
#region IDisposable Support
|
||
private bool disposedValue = false; // 要检测冗余调用
|
||
|
||
void Dispose( bool disposing )
|
||
{
|
||
if (!disposedValue)
|
||
{
|
||
if (disposing)
|
||
{
|
||
// TODO: 释放托管状态(托管对象)。
|
||
}
|
||
|
||
// TODO: 释放未托管的资源(未托管的对象)并在以下内容中替代终结器。
|
||
// TODO: 将大型字段设置为 null。
|
||
m_waiterLock.Close( );
|
||
|
||
disposedValue = true;
|
||
}
|
||
}
|
||
|
||
// TODO: 仅当以上 Dispose(bool disposing) 拥有用于释放未托管资源的代码时才替代终结器。
|
||
// ~SimpleHybirdLock() {
|
||
// // 请勿更改此代码。将清理代码放入以上 Dispose(bool disposing) 中。
|
||
// Dispose(false);
|
||
// }
|
||
|
||
// 添加此代码以正确实现可处置模式。
|
||
/// <summary>
|
||
/// 释放资源
|
||
/// </summary>
|
||
public void Dispose( )
|
||
{
|
||
// 请勿更改此代码。将清理代码放入以上 Dispose(bool disposing) 中。
|
||
Dispose( true );
|
||
// TODO: 如果在以上内容中替代了终结器,则取消注释以下行。
|
||
// GC.SuppressFinalize(this);
|
||
}
|
||
#endregion
|
||
|
||
/// <summary>
|
||
/// 基元用户模式构造同步锁
|
||
/// </summary>
|
||
private int m_waiters = 0;
|
||
/// <summary>
|
||
/// 基元内核模式构造同步锁
|
||
/// </summary>
|
||
private AutoResetEvent m_waiterLock = new AutoResetEvent( false );
|
||
/// <summary>
|
||
/// 控制自旋的一个字段
|
||
/// </summary>
|
||
//private int m_spincount = 4000;
|
||
/// <summary>
|
||
/// 指出哪个线程拥有锁
|
||
/// </summary>
|
||
private int m_owningThreadId = 0;
|
||
/// <summary>
|
||
/// 指示锁拥有了多少次
|
||
/// </summary>
|
||
private int m_recursion = 0;
|
||
|
||
/// <summary>
|
||
/// 获取锁
|
||
/// </summary>
|
||
public void Enter( )
|
||
{
|
||
int threadId = Thread.CurrentThread.ManagedThreadId;
|
||
if (threadId == m_owningThreadId)
|
||
{
|
||
m_recursion++;
|
||
return;//如果调用线程已经拥有锁,就返回
|
||
}
|
||
//SpinWait spinwait
|
||
|
||
if (Interlocked.Increment( ref m_waiters ) == 1) return;//用户锁可以使用的时候,直接返回,第一次调用时发生
|
||
//当发生锁竞争时,使用内核同步构造锁
|
||
m_waiterLock.WaitOne( );
|
||
}
|
||
|
||
/// <summary>
|
||
/// 离开锁
|
||
/// </summary>
|
||
public void Leave( )
|
||
{
|
||
if (Interlocked.Decrement( ref m_waiters ) == 0) return;//没有可用的锁的时候
|
||
m_waiterLock.Set( );
|
||
}
|
||
|
||
}
|
||
|
||
#endif
|
||
|
||
#endregion
|
||
}
|