Sic04/FrameworkLocal/UIClient/CenterViews/Configs/Roles/RoleView.xaml.cs

54 lines
1.5 KiB
C#

using System;
using System.Windows.Controls;
using System.Windows.Input;
namespace MECF.Framework.UI.Client.CenterViews.Configs.Roles
{
/// <summary>
/// Interaction logic for RoleView.xaml
/// </summary>
public partial class RoleView : UserControl
{
public RoleView()
{
InitializeComponent();
}
private void TextBox2_PreviewTextInput(object sender, TextCompositionEventArgs e)
{
string newText = textBox2.Text + e.Text;
if (int.TryParse(newText, out int number) && number < int.MaxValue)
{
e.Handled = false;
}
else
{
textBox2.Text = "0";
e.Handled = true;
}
}
//private void ScrollViewer_PreviewMouseWheel(object sender, MouseWheelEventArgs e)
//{
// ScrollViewer viewer = scrollviewer_LotList;
// if (viewer == null)
// return;
// double num = Math.Abs((int)(e.Delta / 2));
// double offset = 0.0;
// if (e.Delta > 0)
// {
// offset = Math.Max((double)0.0, (double)(viewer.VerticalOffset - num));
// }
// else
// {
// offset = Math.Min(viewer.ScrollableHeight, viewer.VerticalOffset + num);
// }
// if (offset != viewer.VerticalOffset)
// {
// viewer.ScrollToVerticalOffset(offset);
// e.Handled = true;
// }
//}
}
}