190 lines
5.1 KiB
C#
190 lines
5.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using System.Windows.Media.Animation;
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namespace Aitex.Core.UI.Control
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{
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/// <summary>
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/// Interaction logic for PressureSwitch.xaml
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/// </summary>
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public partial class PressureSwitch : UserControl
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{
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public PressureSwitch()
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{
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InitializeComponent();
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}
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public static readonly DependencyProperty IsManualModeProperty = DependencyProperty.Register(
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"IsManualModePS", typeof(bool), typeof(PressureSwitch),
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new FrameworkPropertyMetadata(true, FrameworkPropertyMetadataOptions.AffectsRender));
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public static readonly DependencyProperty OrientationProperty = DependencyProperty.Register(
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"OrientationPS", typeof(Orientation), typeof(PressureSwitch),
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new FrameworkPropertyMetadata(Orientation.Horizontal, FrameworkPropertyMetadataOptions.AffectsRender));
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public static readonly DependencyProperty CheckOkProperty = DependencyProperty.Register(
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"CheckOk", typeof(bool), typeof(PressureSwitch),
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new FrameworkPropertyMetadata(true, FrameworkPropertyMetadataOptions.AffectsRender));
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public static readonly DependencyProperty ReverseValueProperty = DependencyProperty.Register(
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"ReverseValue", typeof(bool), typeof(PressureSwitch),
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new FrameworkPropertyMetadata(false, FrameworkPropertyMetadataOptions.AffectsRender));
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/// <summary>
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/// checkok
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/// </summary>
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public bool CheckOk
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{
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get
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{
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return (bool)GetValue(CheckOkProperty);
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}
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set
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{
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SetValue(CheckOkProperty, value);
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}
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}
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/// <summary>
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/// checkok
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/// </summary>
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public bool ReverseValue
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{
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get
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{
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return (bool)GetValue(ReverseValueProperty);
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}
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set
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{
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SetValue(ReverseValueProperty, value);
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}
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}
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/// <summary>
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/// filter oritation
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/// </summary>
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public Orientation Orientation
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{
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get
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{
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return (Orientation)this.GetValue(OrientationProperty);
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}
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set
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{
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this.SetValue(OrientationProperty, value);
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}
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}
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/// <summary>
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/// valve on/off status
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/// </summary>
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public bool IsManualMode
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{
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get
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{
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return (bool)GetValue(IsManualModeProperty);
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}
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set
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{
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SetValue(IsManualModeProperty, value);
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}
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}
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/// <summary>
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/// context menu property
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/// </summary>
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private ContextMenu MouseClickMenu
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{
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get;
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set;
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}
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public string PressureName { get; set; }
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/// <summary>
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/// over rendering behavior
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/// </summary>
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/// <param name="drawingContext"></param>
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protected override void OnRender(DrawingContext drawingContext)
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{
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base.OnRender(drawingContext);
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switch (Orientation)
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{
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case Orientation.Horizontal:
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rotateTransform.Angle = 0;
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break;
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case Orientation.Vertical:
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rotateTransform.Angle = 90;
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break;
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default:
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break;
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}
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if (ReverseValue)
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FillValue(!CheckOk);
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else
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FillValue(CheckOk);
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}
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private void FillValue(bool checkValue)
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{
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if (checkValue)
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{
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this.ToolTip = PressureName + "压力正常";
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psEllipse.Fill = Brushes.Green;
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}
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else
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{
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this.ToolTip = PressureName + "压力报警";
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psEllipse.Fill = Brushes.Red;
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}
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}
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/// <summary>
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/// open
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void TurnOnValve(object sender, RoutedEventArgs e)
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{
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CheckOk = true;
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}
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/// <summary>
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/// close
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void TurnOffValve(object sender, RoutedEventArgs e)
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{
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CheckOk = false;
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}
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/// <summary>
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/// mouse click
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void MouseButtonDown(object sender, MouseButtonEventArgs e)
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{
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if (!IsManualMode)
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return;
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}
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}
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}
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