229 lines
7.2 KiB
C#
229 lines
7.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using Aitex.Core.UI.ControlDataContext;
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namespace Aitex.Core.UI.Control
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{
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/// <summary>
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/// Interaction logic for ValveRound.xaml
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/// </summary>
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public partial class ValveRound : UserControl
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{
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public ValveRound()
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{
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InitializeComponent();
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}
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public static readonly DependencyProperty CommandProperty = DependencyProperty.Register(
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"Command", typeof(ICommand), typeof(ValveRound),
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new FrameworkPropertyMetadata(null, FrameworkPropertyMetadataOptions.AffectsRender));
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public static readonly DependencyProperty CommandParameterProperty = DependencyProperty.Register(
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"CommandParameter", typeof(string), typeof(ValveRound),
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new FrameworkPropertyMetadata(null, FrameworkPropertyMetadataOptions.AffectsRender));
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public static readonly DependencyProperty ValveNameProperty = DependencyProperty.Register(
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"ValveName", typeof(string), typeof(ValveRound),
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new FrameworkPropertyMetadata("未知阀门", FrameworkPropertyMetadataOptions.AffectsRender));
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public static readonly DependencyProperty OrientationProperty = DependencyProperty.Register(
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"Orientation", typeof(ValveDirection), typeof(ValveRound),
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new FrameworkPropertyMetadata(ValveDirection.ToBottom, FrameworkPropertyMetadataOptions.AffectsRender));
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public static readonly DependencyProperty FastValveStateProperty = DependencyProperty.Register(
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"FastValveState", typeof(GasValveDataItem), typeof(ValveRound),
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new FrameworkPropertyMetadata(null, FrameworkPropertyMetadataOptions.AffectsRender));
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public static readonly DependencyProperty SlowValveStateProperty = DependencyProperty.Register(
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"SlowValveState", typeof(GasValveDataItem), typeof(ValveRound),
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new FrameworkPropertyMetadata(null, FrameworkPropertyMetadataOptions.AffectsRender));
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/// <summary>
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/// Command to execute when opening/closing valve.
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/// </summary>
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public ICommand Command
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{
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get
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{
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return (ICommand)this.GetValue(CommandProperty);
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}
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set
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{
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this.SetValue(CommandProperty, value);
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}
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}
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public string CommandParameter
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{
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get
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{
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return (string)this.GetValue(CommandParameterProperty);
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}
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set
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{
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this.SetValue(CommandParameterProperty, value);
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}
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}
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/// <summary>
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/// Fast valve state
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/// </summary>
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public GasValveDataItem FastValveState
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{
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get
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{
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return (GasValveDataItem)GetValue(FastValveStateProperty);
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}
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set
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{
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SetValue(FastValveStateProperty, value);
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}
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}
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/// <summary>
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/// Slow valve state
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/// </summary>
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public GasValveDataItem SlowValveState
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{
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get
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{
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return (GasValveDataItem)GetValue(SlowValveStateProperty);
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}
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set
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{
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SetValue(SlowValveStateProperty, value);
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}
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}
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/// <summary>
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/// 0关闭,1快充,2慢充
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/// </summary>
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private int ValveState;
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/// <summary>
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/// direction of the valve
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/// </summary>
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public ValveDirection Orientation
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{
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get
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{
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return (ValveDirection)GetValue(OrientationProperty);
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}
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set
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{
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SetValue(OrientationProperty, value);
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}
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}
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/// <summary>
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/// valve name
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/// </summary>
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public string ValveName
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{
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get
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{
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return (string)GetValue(ValveNameProperty);
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}
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set
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{
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SetValue(ValveNameProperty, value);
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}
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}
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private BitmapSource GetImage(string uri)
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{
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BitmapImage image = new BitmapImage(new Uri(string.Format("pack://application:,,,/MECF.Framework.Common;component/Resources/Valve/{0}", uri)));
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return image;
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}
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protected override void OnRender(DrawingContext drawingContext)
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{
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switch (Orientation)
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{
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case ValveDirection.ToBottom:
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case ValveDirection.ToTop:
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rotateTransform.Angle = 0;
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break;
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case ValveDirection.ToLeft:
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case ValveDirection.ToRight:
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rotateTransform.Angle = 90;
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break;
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}
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if (FastValveState!=null && FastValveState.Feedback)
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{
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ValveState = 1;
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}
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else if (SlowValveState!=null && SlowValveState.Feedback)
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{
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ValveState = 2;
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}
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else
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{
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ValveState = 0;
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}
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switch (ValveState)
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{
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case 1:
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imagePicture.Source = GetImage("FastPumpValve.png");
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break;
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case 2:
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imagePicture.Source = GetImage("SlowPumpValve.png");
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break;
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default:
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imagePicture.Source = GetImage("ValveClosed.png");
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break;
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}
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base.OnRender(drawingContext);
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this.ToolTip = this.ValveName;
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}
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/// <summary>
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/// Turns on/off fast/slow valves.
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void SetValve(object sender, RoutedEventArgs e)
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{
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MenuItem mi = sender as MenuItem;
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if (FastValveState == null || SlowValveState == null)
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return;
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if (Command != null)
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{
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switch (int.Parse(mi.Tag.ToString()))
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{
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case 0:
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Command.Execute(new object[] { FastValveState.DeviceName, GasValveOperation.GVTurnValve, true });
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break;
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case 1:
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Command.Execute(new object[] { SlowValveState.DeviceName, GasValveOperation.GVTurnValve, true });
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break;
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case 2:
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Command.Execute(new object[] { FastValveState.DeviceName, GasValveOperation.GVTurnValve, false });
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break;
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case 3:
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Command.Execute(new object[] { SlowValveState.DeviceName, GasValveOperation.GVTurnValve, false });
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break;
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}
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}
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}
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}
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}
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