Sic04/Modules/Mainframe/LLs/LoadRotationHomeRoutine.cs

80 lines
2.0 KiB
C#

using Aitex.Core.RT.Log;
using Aitex.Core.RT.Routine;
using Aitex.Core.RT.SCCore;
using MECF.Framework.Common.Equipment;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Mainframe.LLs
{
public class LoadRotationHomeRoutine : LoadLockBaseRoutine
{
enum RoutineStep
{
MoveRelativeHome,
TimeDelay,
WaitMoveDone,
MoveHomeOffset,
TimeDelay2,
WaitMoveDone2,
}
private float _homeOffset;
public LoadRotationHomeRoutine()
{
Name = "Home";
}
public override Result Start(params object[] objs)
{
Reset();
_homeOffset = (float)SC.GetConfigItem($"LoadLock.LoadRotation.HomeOffset").DoubleValue;
Notify("Start");
return Result.RUN;
}
public override Result Monitor()
{
try
{
if (SC.GetValue<bool>($"System.IsSimulatorMode"))
{
return Result.DONE;
}
MoveRelativeHome((int)RoutineStep.MoveRelativeHome, 10);
TimeDelay((int)RoutineStep.TimeDelay, 1);
WaitLoadRotationDone((int)RoutineStep.WaitMoveDone, 60);
MoveLoadRotationHomeOffset((int)RoutineStep.MoveHomeOffset, _homeOffset, 10);
TimeDelay((int)RoutineStep.TimeDelay2, 1);
WaitLoadRotationDone((int)RoutineStep.WaitMoveDone2, 60);
}
catch (RoutineBreakException)
{
return Result.RUN;
}
catch (RoutineFaildException ex)
{
LOG.Error(ex.ToString());
return Result.FAIL;
}
Notify("Finished");
return Result.DONE;
}
public override void Abort()
{
base.Abort();
}
}
}