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Sic06/FrameworkLocal/UIClient/DataGridTransform/DataGrid/Microsoft/Windows/Controls/VirtualizedCellInfoCollecti...

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2023-01-13 10:57:37 +08:00
//---------------------------------------------------------------------------
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//---------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.ComponentModel;
using System.Diagnostics;
using System.Windows.Controls;
using EGC = ExtendedGrid.Microsoft.Windows.Controls;
namespace ExtendedGrid.Microsoft.Windows.Controls
{
internal class VirtualizedCellInfoCollection : IList<EGC.DataGridCellInfo>
{
#region Construction
/// <summary>
/// Instantiates a read/write instance of this class.
/// </summary>
/// <param name="owner">
/// In order to not always keep references to cells, the collection
/// requires a reference to the source of the cells.
/// </param>
internal VirtualizedCellInfoCollection(EGC.DataGrid owner)
{
Debug.Assert(owner != null, "owner must not be null.");
// TODO: Only the SelectedCells collection is notified of changes. This could be
// changed so that the collections in event arguments are also updated.
_owner = owner;
_regions = new List<CellRegion>();
}
/// <summary>
/// Creates a read-only collection initialized to the specified region.
/// </summary>
private VirtualizedCellInfoCollection(EGC.DataGrid owner, List<CellRegion> regions)
{
Debug.Assert(owner != null, "owner must not be null.");
// TODO: Only the SelectedCells collection is notified of changes. This could be
// changed so that the collections in event arguments are also updated.
_owner = owner;
_regions = (regions != null) ? new List<CellRegion>(regions) : new List<CellRegion>();
IsReadOnly = true;
}
/// <summary>
/// Creates an empty, read-only collection.
/// </summary>
internal static VirtualizedCellInfoCollection MakeEmptyCollection(EGC.DataGrid owner)
{
return new EGC.VirtualizedCellInfoCollection(owner, null);
}
#endregion
#region IList<T> Members
/// <summary>
/// Adds a cell to the list.
/// </summary>
/// <param name="cell">The cell to add.</param>
public void Add(EGC.DataGridCellInfo cell)
{
_owner.Dispatcher.VerifyAccess();
ValidateIsReadOnly();
if (!IsValidPublicCell(cell))
{
throw new ArgumentException(SR.Get(SRID.SelectedCellsCollection_InvalidItem), "cell");
}
if (Contains(cell))
{
throw new ArgumentException(SR.Get(SRID.SelectedCellsCollection_DuplicateItem), "cell");
}
AddValidatedCell(cell);
}
/// <summary>
/// Adds a validated cell to the list.
/// </summary>
/// <param name="cell">The cell to add.</param>
internal void AddValidatedCell(EGC.DataGridCellInfo cell)
{
Debug.Assert(IsValidCell(cell), "The cell should be valid.");
Debug.Assert(!Contains(cell), "VirtualizedCellInfoCollection does not support duplicate items.");
int columnIndex;
int rowIndex;
ConvertCellInfoToIndexes(cell, out rowIndex, out columnIndex);
AddRegion(rowIndex, columnIndex, 1, 1);
}
/// <summary>
/// Removes all cells from the collection.
/// </summary>
public void Clear()
{
_owner.Dispatcher.VerifyAccess();
ValidateIsReadOnly();
if (!IsEmpty)
{
EGC.VirtualizedCellInfoCollection removedItems = new EGC.VirtualizedCellInfoCollection(_owner, _regions);
_regions.Clear();
// Notify that the collection changed
// Note: We're using Remove instead of Reset so that we have access to the old list.
// This is not consistent with ObservableCollection<T>'s implementation, but since
// this collection is not really an INotifyCollectionChanged, it doesn't matter.
OnRemove(removedItems);
}
}
/// <summary>
/// Determines if the cell is contained within the list.
/// </summary>
/// <param name="cell">The cell.</param>
/// <returns>true if the cell appears in the list. false otherwise.</returns>
public bool Contains(EGC.DataGridCellInfo cell)
{
if (!IsValidPublicCell(cell))
{
throw new ArgumentException(SR.Get(SRID.SelectedCellsCollection_InvalidItem), "cell");
}
if (IsEmpty)
{
return false;
}
// Get the row and column index corresponding to the cell
int columnIndex;
int rowIndex;
ConvertCellInfoToIndexes(cell, out rowIndex, out columnIndex);
return Contains(rowIndex, columnIndex);
}
internal bool Contains(EGC.DataGridCell cell)
{
// TODO: This is a linear search and would be much better if it weren't.
// However, this will yield better results when there is a small selection and
// be equally bad when there is a large selection.
// This method is used by DataGridCell.PrepareCell, which can't afford the
// Items.IndexOf call while scrolling.
if (!IsEmpty)
{
object row = cell.RowDataItem;
int columnIndex = cell.Column.DisplayIndex;
ItemCollection items = _owner.Items;
int numItems = items.Count;
int numRegions = _regions.Count;
for (int i = 0; i < numRegions; i++)
{
CellRegion region = _regions[i];
if ((region.Left <= columnIndex) && (columnIndex <= region.Right))
{
int bottom = region.Bottom;
for (int r = region.Top; r <= bottom; r++)
{
if (r < numItems)
{
if (items[r] == row)
{
return true;
}
}
}
}
}
}
return false;
}
internal bool Contains(int rowIndex, int columnIndex)
{
// Go through all the regions to see if the point is contained with one
int numRegions = _regions.Count;
for (int i = 0; i < numRegions; i++)
{
if (_regions[i].Contains(columnIndex, rowIndex))
{
return true;
}
}
return false;
}
/// <summary>
/// Copies the contents of the list to the destination array, starting at the specified index.
/// </summary>
/// <param name="array">The destination array.</param>
/// <param name="arrayIndex">The index in the destination array to start copying to.</param>
public void CopyTo(EGC.DataGridCellInfo[] array, int arrayIndex)
{
List<EGC.DataGridCellInfo> list = new List<EGC.DataGridCellInfo>();
int numRegions = _regions.Count;
for (int i = 0; i < numRegions; i++)
{
AddRegionToList(_regions[i], list);
}
list.CopyTo(array, arrayIndex);
}
/// <summary>
/// Returns an enumerator for the list.
/// </summary>
IEnumerator IEnumerable.GetEnumerator()
{
return new VirtualizedCellInfoCollectionEnumerator(_owner, _regions, this);
}
/// <summary>
/// Returns an enumerator for the list.
/// </summary>
public IEnumerator<EGC.DataGridCellInfo> GetEnumerator()
{
return new VirtualizedCellInfoCollectionEnumerator(_owner, _regions, this);
}
/// <summary>
/// Iterates through region lists in list order and then from left-to-right, top-to-bottom.
/// </summary>
private class VirtualizedCellInfoCollectionEnumerator : IEnumerator<EGC.DataGridCellInfo>, IEnumerator
{
public VirtualizedCellInfoCollectionEnumerator(EGC.DataGrid owner, List<CellRegion> regions, EGC.VirtualizedCellInfoCollection collection)
{
_owner = owner;
_regions = new List<CellRegion>(regions);
_current = -1;
_collection = collection;
if (_regions != null)
{
int numRegions = _regions.Count;
for (int i = 0; i < numRegions; i++)
{
_count += _regions[i].Size;
}
}
}
public void Dispose()
{
}
public bool MoveNext()
{
if (_current < _count)
{
_current++;
}
return CurrentWithinBounds;
}
public void Reset()
{
_current = -1;
}
public EGC.DataGridCellInfo Current
{
get
{
if (CurrentWithinBounds)
{
return _collection.GetCellInfoFromIndex(_owner, _regions, _current);
}
return EGC.DataGridCellInfo.Unset;
}
}
private bool CurrentWithinBounds
{
get { return (_current >= 0) && (_current < _count); }
}
object IEnumerator.Current
{
get { return ((VirtualizedCellInfoCollectionEnumerator)this).Current; }
}
private EGC.DataGrid _owner;
private List<CellRegion> _regions;
private int _current;
private int _count;
private EGC.VirtualizedCellInfoCollection _collection;
}
/// <summary>
/// Returns the index in the list of the specified cell.
/// </summary>
/// <param name="cell">The cell.</param>
/// <returns>The index of the cell in the list or -1 if it is not within the list.</returns>
public int IndexOf(EGC.DataGridCellInfo cell)
{
int columnIndex;
int rowIndex;
ConvertCellInfoToIndexes(cell, out rowIndex, out columnIndex);
int numRegions = _regions.Count;
int regionCount = 0;
for (int i = 0; i < numRegions; i++)
{
CellRegion region = _regions[i];
if (region.Contains(columnIndex, rowIndex))
{
return regionCount + (((rowIndex - region.Top) * region.Width) + columnIndex - region.Left);
}
regionCount += region.Size;
}
return -1;
}
/// <summary>
/// Not supported.
/// </summary>
public void Insert(int index, EGC.DataGridCellInfo cell)
{
throw new NotSupportedException(SR.Get(SRID.VirtualizedCellInfoCollection_DoesNotSupportIndexChanges));
}
/// <summary>
/// Remove the cell from the collection.
/// </summary>
/// <param name="cell">The cell to remove.</param>
/// <returns>true if the cell was removed. false otherwise.</returns>
public bool Remove(EGC.DataGridCellInfo cell)
{
_owner.Dispatcher.VerifyAccess();
ValidateIsReadOnly();
if (!IsEmpty)
{
int columnIndex;
int rowIndex;
ConvertCellInfoToIndexes(cell, out rowIndex, out columnIndex);
if (Contains(rowIndex, columnIndex))
{
RemoveRegion(rowIndex, columnIndex, 1, 1);
// The cell was removed
return true;
}
}
// The cell was not removed
return false;
}
/// <summary>
/// Removes the cell at the specified index in the list.
/// </summary>
/// <param name="index">A zero-based index into the list.</param>
public void RemoveAt(int index)
{
throw new NotSupportedException(SR.Get(SRID.VirtualizedCellInfoCollection_DoesNotSupportIndexChanges));
}
/// <summary>
/// Returns the cell at the specified index in the list.
/// </summary>
/// <param name="index">A zero-based index into the list.</param>
/// <returns>The cell at the specified index.</returns>
public EGC.DataGridCellInfo this[int index]
{
get
{
if ((index >= 0) && (index < Count))
{
return GetCellInfoFromIndex(_owner, _regions, index);
}
throw new ArgumentOutOfRangeException("index");
}
set
{
throw new NotSupportedException(SR.Get(SRID.VirtualizedCellInfoCollection_DoesNotSupportIndexChanges));
}
}
/// <summary>
/// The number of cells in the list.
/// </summary>
public int Count
{
get
{
int count = 0;
int numRegions = _regions.Count;
for (int i = 0; i < numRegions; i++)
{
count += _regions[i].Size;
}
return count;
}
}
/// <summary>
/// Whether the collection can be changed.
/// </summary>
public bool IsReadOnly
{
get { return _isReadOnly; }
private set { _isReadOnly = value; }
}
#endregion
#region Change notification
/// <summary>
/// Notifies that cells were added.
/// </summary>
private void OnAdd(EGC.VirtualizedCellInfoCollection newItems)
{
OnCollectionChanged(NotifyCollectionChangedAction.Add, null, newItems);
}
/// <summary>
/// Notifies that cells were removed.
/// </summary>
private void OnRemove(EGC.VirtualizedCellInfoCollection oldItems)
{
OnCollectionChanged(NotifyCollectionChangedAction.Remove, oldItems, null);
}
/// <summary>
/// Notification that the collection has changed.
/// </summary>
protected virtual void OnCollectionChanged(NotifyCollectionChangedAction action, EGC.VirtualizedCellInfoCollection oldItems, EGC.VirtualizedCellInfoCollection newItems)
{
// Do nothing in the base implementation. SelectedCellsCollection will notify the owner.
}
#endregion
#region Cell Validation
private bool IsValidCell(EGC.DataGridCellInfo cell)
{
return cell.IsValidForDataGrid(_owner);
}
private bool IsValidPublicCell(EGC.DataGridCellInfo cell)
{
return cell.IsValidForDataGrid(_owner) && cell.IsValid;
}
#endregion
#region Region
private struct CellRegion
{
public CellRegion(int left, int top, int width, int height)
{
Debug.Assert(left >= 0, "left must be positive.");
Debug.Assert(top >= 0, "top must be positive.");
Debug.Assert(width >= 0, "width must be positive.");
Debug.Assert(height >= 0, "height must be positive.");
_left = left;
_top = top;
_width = width;
_height = height;
}
public int Left
{
get
{
return _left;
}
set
{
Debug.Assert(value >= 0, "Value must be positive.");
_left = value;
}
}
public int Top
{
get
{
return _top;
}
set
{
Debug.Assert(value >= 0, "Value must be positive.");
_top = value;
}
}
public int Right
{
get
{
return _left + _width - 1;
}
set
{
Debug.Assert(value >= _left, "Right must be greater than or equal to Left.");
_width = value - _left + 1;
}
}
public int Bottom
{
get
{
return _top + _height - 1;
}
set
{
Debug.Assert(value >= _top, "Bottom must be greater than or equal to Top.");
_height = value - _top + 1;
}
}
public int Width
{
get
{
return _width;
}
set
{
Debug.Assert(value >= 0, "Value must be positive.");
_width = value;
}
}
public int Height
{
get
{
return _height;
}
set
{
Debug.Assert(value >= 0, "Value must be positive.");
_height = value;
}
}
public bool IsEmpty
{
get { return (_width == 0) || (_height == 0); }
}
public int Size
{
get { return _width * _height; }
}
public bool Contains(int x, int y)
{
if (IsEmpty)
{
return false;
}
else
{
return (x >= Left) && (y >= Top) && (x <= Right) && (y <= Bottom);
}
}
public bool Contains(CellRegion region)
{
return (Left <= region.Left) && (Top <= region.Top) &&
(Right >= region.Right) && (Bottom >= region.Bottom);
}
public bool Intersects(CellRegion region)
{
return Intersects(Left, Right, region.Left, region.Right) &&
Intersects(Top, Bottom, region.Top, region.Bottom);
}
private static bool Intersects(int start1, int end1, int start2, int end2)
{
return (start1 <= end2) && (end1 >= start2);
}
public CellRegion Intersection(CellRegion region)
{
if (Intersects(region))
{
int left = Math.Max(Left, region.Left);
int top = Math.Max(Top, region.Top);
int right = Math.Min(Right, region.Right);
int bottom = Math.Min(Bottom, region.Bottom);
return new CellRegion(left, top, right - left + 1, bottom - top + 1);
}
else
{
return Empty;
}
}
/// <summary>
/// Attempts to combine this region with another.
/// </summary>
/// <param name="region">The region to add.</param>
/// <returns>true if the region was incorporated into this region, false otherwise.</returns>
public bool Union(CellRegion region)
{
if (Contains(region))
{
// This region contains the other region,
// nothing needs to change.
return true;
}
else if (region.Contains(this))
{
// When the passed in region contains this region, use
// its dimensions.
Left = region.Left;
Top = region.Top;
Width = region.Width;
Height = region.Height;
return true;
}
else
{
// When there is no containment, we only support adding in regions
// that share a common dimension with the current region. Additionally,
// the new region must be adjacent or intersect the current region.
bool xMatch = (region.Left == Left) && (region.Width == Width);
bool yMatch = (region.Top == Top) && (region.Height == Height);
if (xMatch || yMatch)
{
// Compare the opposite dimension of what matches
int start = xMatch ? Top : Left;
int end = xMatch ? Bottom : Right;
int compareStart = xMatch ? region.Top : region.Left;
int compareEnd = xMatch ? region.Bottom : region.Right;
bool unionAllowed = false;
if (compareEnd <= end)
{
// Since we eliminated containment and one dimension matches,
// compareStart can only be less than start at this point.
// That only leaves the check that compareEnd is no greater than 1
// less than start (and it's fine to be greater than start).
unionAllowed = (start - compareEnd) <= 1;
}
else if (start <= compareStart)
{
// Since we eliminated containment and one dimension matches,
// compareEnd can only be greater than end at this point.
// That only leaves the check that compareStart is no greater than 1
// greater than end (and it's fine to be less than end).
unionAllowed = (compareStart - end) <= 1;
}
if (unionAllowed)
{
int prevRight = Right;
int prevBottom = Bottom;
Left = Math.Min(Left, region.Left);
Top = Math.Min(Top, region.Top);
Right = Math.Max(prevRight, region.Right);
Bottom = Math.Max(prevBottom, region.Bottom);
return true;
}
}
}
return false; // Could not union
}
/// <summary>
/// Determines the remainder of this region when the specified region is removed.
/// This method does not modify this region.
/// </summary>
/// <param name="region">The region to remove from this region.</param>
/// <param name="remainder">What is left of this region when the specified region is removed.</param>
/// <returns></returns>
public bool Remainder(CellRegion region, out List<CellRegion> remainder)
{
if (Intersects(region))
{
if (region.Contains(this))
{
// The region to remove is equal or greater than this one,
// so there is no remainder.
remainder = null;
}
else
{
// There will be some sort of remainder
remainder = new List<CellRegion>();
if (Top < region.Top)
{
// Add the portion that is above
remainder.Add(new CellRegion(Left, Top, Width, region.Top - Top));
}
if (Left < region.Left)
{
// Add the portion that is to the left
int top = Math.Max(Top, region.Top);
int bottom = Math.Min(Bottom, region.Bottom);
remainder.Add(new CellRegion(Left, top, region.Left - Left, bottom - top + 1));
}
if (Right > region.Right)
{
// Add the portion that is to the right
int top = Math.Max(Top, region.Top);
int bottom = Math.Min(Bottom, region.Bottom);
remainder.Add(new CellRegion(region.Right + 1, top, Right - region.Right, bottom - top + 1));
}
if (Bottom > region.Bottom)
{
// Add the portion that is below
remainder.Add(new CellRegion(Left, region.Bottom + 1, Width, Bottom - region.Bottom));
}
}
return true; // Intersecting
}
else
{
// The region doesn't intersect, this region is the remainder,
// but in the interests of not allocating a lot of lists,
// return null and false.
remainder = null;
return false; // Not intersecting
}
}
public static CellRegion Empty
{
get { return new CellRegion(0, 0, 0, 0); }
}
private int _left;
private int _top;
private int _width;
private int _height;
}
protected bool IsEmpty
{
get
{
int numRegions = _regions.Count;
for (int i = 0; i < numRegions; i++)
{
if (!_regions[i].IsEmpty)
{
return false;
}
}
return true;
}
}
protected void GetBoundingRegion(out int left, out int top, out int right, out int bottom)
{
Debug.Assert(!IsEmpty, "Don't call GetBoundingRegion when IsEmpty is true.");
left = int.MaxValue;
top = int.MaxValue;
right = 0;
bottom = 0;
int numRegions = _regions.Count;
for (int i = 0; i < numRegions; i++)
{
CellRegion region = _regions[i];
if (region.Left < left)
{
left = region.Left;
}
if (region.Top < top)
{
top = region.Top;
}
if (region.Right > right)
{
right = region.Right;
}
if (region.Bottom > bottom)
{
bottom = region.Bottom;
}
}
Debug.Assert(left <= right, "left should be less than or equal to right.");
Debug.Assert(top <= bottom, "top should be less than or equal to bottom.");
}
internal void AddRegion(int rowIndex, int columnIndex, int rowCount, int columnCount)
{
AddRegion(rowIndex, columnIndex, rowCount, columnCount, /* notify = */ true);
}
private void AddRegion(int rowIndex, int columnIndex, int rowCount, int columnCount, bool notify)
{
Debug.Assert(rowCount > 0, "rowCount should be greater than 0.");
Debug.Assert(columnCount > 0, "columnCount should be greater than 0.");
List<CellRegion> addList = new List<CellRegion>();
addList.Add(new CellRegion(columnIndex, rowIndex, columnCount, rowCount));
// Cut down the region into only what is new.
int numRegions = _regions.Count;
for (int i = 0; i < numRegions; i++)
{
CellRegion region = _regions[i];
for (int c = 0; c < addList.Count; c++)
{
CellRegion subRegion = addList[c];
List<CellRegion> remainder;
if (subRegion.Remainder(region, out remainder))
{
addList.RemoveAt(c);
c--;
if (remainder != null)
{
addList.AddRange(remainder);
}
}
}
}
if (addList.Count > 0)
{
// Prepare the change notification collection (this makes a copy of addList)
EGC.VirtualizedCellInfoCollection delta = new EGC.VirtualizedCellInfoCollection(_owner, addList);
// Try to union the new regions to existing regions
for (int i = 0; i < numRegions; i++)
{
for (int c = 0; c < addList.Count; c++)
{
CellRegion region = _regions[i];
if (region.Union(addList[c]))
{
_regions[i] = region;
addList.RemoveAt(c);
c--;
}
}
}
// Add any regions that couldn't be unioned
int numToAdd = addList.Count;
for (int c = 0; c < numToAdd; c++)
{
_regions.Add(addList[c]);
}
// Notification of a change in the collection
if (notify)
{
OnAdd(delta);
}
}
}
internal void RemoveRegion(int rowIndex, int columnIndex, int rowCount, int columnCount)
{
List<CellRegion> removeList = null;
RemoveRegion(rowIndex, columnIndex, rowCount, columnCount, ref removeList);
if ((removeList != null) && (removeList.Count > 0))
{
OnRemove(new EGC.VirtualizedCellInfoCollection(_owner, removeList));
}
}
private void RemoveRegion(int rowIndex, int columnIndex, int rowCount, int columnCount, ref List<CellRegion> removeList)
{
if (!IsEmpty)
{
// Go through the regions, and try to remove from them
CellRegion removeRegion = new CellRegion(columnIndex, rowIndex, columnCount, rowCount);
for (int i = 0; i < _regions.Count; i++)
{
CellRegion region = _regions[i];
CellRegion intersection = region.Intersection(removeRegion);
if (!intersection.IsEmpty)
{
// The two regions intersect
if (removeList == null)
{
removeList = new List<CellRegion>();
}
// We will remove the intersection
removeList.Add(intersection);
// The current region will be cut up with the intersection removed
_regions.RemoveAt(i);
List<CellRegion> remainder;
region.Remainder(intersection, out remainder);
if (remainder != null)
{
_regions.InsertRange(i, remainder);
i += remainder.Count; // Skip the remainder
}
i--; // One was removed
}
}
}
}
/// <summary>
/// Called by the DataGrid when Items.CollectionChanged is raised.
/// </summary>
internal void OnItemsCollectionChanged(NotifyCollectionChangedEventArgs e, IList selectedRows)
{
if (!IsEmpty)
{
switch (e.Action)
{
case NotifyCollectionChangedAction.Add:
OnAddRow(e.NewStartingIndex);
break;
case NotifyCollectionChangedAction.Remove:
OnRemoveRow(e.OldStartingIndex, e.OldItems[0]);
break;
case NotifyCollectionChangedAction.Replace:
OnReplaceRow(e.OldStartingIndex, e.OldItems[0]);
break;
case NotifyCollectionChangedAction.Move:
OnMoveRow(e.OldStartingIndex, e.NewStartingIndex);
break;
case NotifyCollectionChangedAction.Reset:
RestoreOnlyFullRows(selectedRows);
break;
}
}
}
private void OnAddRow(int rowIndex)
{
Debug.Assert(rowIndex >= 0);
List<CellRegion> keepRegions = null;
int numItems = _owner.Items.Count;
int numColumns = _owner.Columns.Count;
// Remove the region that is sliding over
if (numColumns > 0)
{
RemoveRegion(rowIndex, 0, numItems - 1 - rowIndex, numColumns, ref keepRegions);
if (keepRegions != null)
{
// Add the kept region back, shifted by 1. There is no need to notify since
// these are not considered changes.
int numKeptRegions = keepRegions.Count;
for (int i = 0; i < numKeptRegions; i++)
{
CellRegion keptRegion = keepRegions[i];
AddRegion(keptRegion.Top + 1, keptRegion.Left, keptRegion.Height, keptRegion.Width, /* notify = */ false);
}
}
}
}
private void OnRemoveRow(int rowIndex, object item)
{
Debug.Assert(rowIndex >= 0);
List<CellRegion> keepRegions = null;
List<CellRegion> removedRegions = null;
int numItems = _owner.Items.Count;
int numColumns = _owner.Columns.Count;
if (numColumns > 0)
{
// Remove the region that is sliding over
RemoveRegion(rowIndex + 1, 0, numItems - rowIndex, numColumns, ref keepRegions);
// Remove the region that was removed
RemoveRegion(rowIndex, 0, 1, numColumns, ref removedRegions);
if (keepRegions != null)
{
// Add the kept region back, shifted by 1. There is no need to notify since
// these are not considered changes.
int numKeptRegions = keepRegions.Count;
for (int i = 0; i < numKeptRegions; i++)
{
CellRegion keptRegion = keepRegions[i];
AddRegion(keptRegion.Top - 1, keptRegion.Left, keptRegion.Height, keptRegion.Width, /* notify = */ false);
}
}
if (removedRegions != null)
{
// Create a special collection for the notification and notify of the change
RemovedCellInfoCollection removed = new RemovedCellInfoCollection(_owner, removedRegions, item);
OnRemove(removed);
}
}
}
private void OnReplaceRow(int rowIndex, object item)
{
Debug.Assert(rowIndex >= 0);
// Remove the region that is being replaced
List<CellRegion> removedRegions = null;
RemoveRegion(rowIndex, 0, 1, _owner.Columns.Count, ref removedRegions);
if (removedRegions != null)
{
// Create a special collection for the notification and notify of the change
RemovedCellInfoCollection removed = new RemovedCellInfoCollection(_owner, removedRegions, item);
OnRemove(removed);
}
}
private void OnMoveRow(int oldIndex, int newIndex)
{
Debug.Assert(oldIndex >= 0);
Debug.Assert(newIndex >= 0);
List<CellRegion> slideRegions = null;
List<CellRegion> movedRegions = null;
int numItems = _owner.Items.Count;
int numColumns = _owner.Columns.Count;
if (numColumns > 0)
{
// Remove the region that is sliding over
RemoveRegion(oldIndex + 1, 0, numItems - oldIndex - 1, numColumns, ref slideRegions);
// Remove the region that was moved
RemoveRegion(oldIndex, 0, 1, numColumns, ref movedRegions);
if (slideRegions != null)
{
// Add the slide region back, shifted by 1. There is no need to notify since
// these are not considered changes.
int numKeptRegions = slideRegions.Count;
for (int i = 0; i < numKeptRegions; i++)
{
CellRegion keptRegion = slideRegions[i];
AddRegion(keptRegion.Top - 1, keptRegion.Left, keptRegion.Height, keptRegion.Width, /* notify = */ false);
}
}
slideRegions = null;
// Remove the region that is sliding over
RemoveRegion(newIndex, 0, numItems - newIndex, numColumns, ref slideRegions);
// Add the moved region
if (movedRegions != null)
{
int numMovedRegions = movedRegions.Count;
for (int i = 0; i < numMovedRegions; i++)
{
CellRegion movedRegion = movedRegions[i];
AddRegion(newIndex, movedRegion.Left, movedRegion.Height, movedRegion.Width, /* notify = */ false);
}
}
if (slideRegions != null)
{
// Add the slide region back, shifted by 1. There is no need to notify since
// these are not considered changes.
int numKeptRegions = slideRegions.Count;
for (int i = 0; i < numKeptRegions; i++)
{
CellRegion keptRegion = slideRegions[i];
AddRegion(keptRegion.Top + 1, keptRegion.Left, keptRegion.Height, keptRegion.Width, /* notify = */ false);
}
}
}
}
internal void OnColumnsChanged(NotifyCollectionChangedAction action, int oldDisplayIndex, EGC.DataGridColumn oldColumn, int newDisplayIndex, IList selectedRows)
{
if (!IsEmpty)
{
switch (action)
{
case NotifyCollectionChangedAction.Add:
OnAddColumn(newDisplayIndex, selectedRows);
break;
case NotifyCollectionChangedAction.Remove:
OnRemoveColumn(oldDisplayIndex, oldColumn);
break;
case NotifyCollectionChangedAction.Replace:
OnReplaceColumn(oldDisplayIndex, oldColumn, selectedRows);
break;
case NotifyCollectionChangedAction.Move:
OnMoveColumn(oldDisplayIndex, newDisplayIndex);
break;
case NotifyCollectionChangedAction.Reset:
_regions.Clear();
break;
}
}
}
private void OnAddColumn(int columnIndex, IList selectedRows)
{
Debug.Assert(columnIndex >= 0);
List<CellRegion> keepRegions = null;
int numItems = _owner.Items.Count;
int numColumns = _owner.Columns.Count;
if (numItems > 0)
{
// Remove the region that is sliding over
RemoveRegion(0, columnIndex, numItems, numColumns - 1 - columnIndex, ref keepRegions);
if (keepRegions != null)
{
// Add the kept region back, shifted by 1. There is no need to notify since
// these are not considered changes.
int numKeptRegions = keepRegions.Count;
for (int i = 0; i < numKeptRegions; i++)
{
CellRegion keptRegion = keepRegions[i];
AddRegion(keptRegion.Top, keptRegion.Left + 1, keptRegion.Height, keptRegion.Width, /* notify = */ false);
}
}
FillInFullRowRegions(selectedRows, columnIndex, /* notify = */ true);
}
}
private void FillInFullRowRegions(IList rows, int columnIndex, bool notify)
{
int numRows = rows.Count;
for (int i = 0; i < numRows; i++)
{
int rowIndex = _owner.Items.IndexOf(rows[i]);
if (rowIndex >= 0)
{
AddRegion(rowIndex, columnIndex, 1, 1, notify);
}
}
}
private void OnRemoveColumn(int columnIndex, EGC.DataGridColumn oldColumn)
{
Debug.Assert(columnIndex >= 0);
List<CellRegion> keepRegions = null;
List<CellRegion> removedRegions = null;
int numItems = _owner.Items.Count;
int numColumns = _owner.Columns.Count;
if (numItems > 0)
{
// Remove the region that is sliding over
RemoveRegion(0, columnIndex + 1, numItems, numColumns - columnIndex, ref keepRegions);
// Remove the region that was removed
RemoveRegion(0, columnIndex, numItems, 1, ref removedRegions);
if (keepRegions != null)
{
// Add the kept region back, shifted by 1. There is no need to notify since
// these are not considered changes.
int numKeptRegions = keepRegions.Count;
for (int i = 0; i < numKeptRegions; i++)
{
CellRegion keptRegion = keepRegions[i];
AddRegion(keptRegion.Top, keptRegion.Left - 1, keptRegion.Height, keptRegion.Width, /* notify = */ false);
}
}
if (removedRegions != null)
{
// Create a special collection for the notification and notify of the change
RemovedCellInfoCollection removed = new RemovedCellInfoCollection(_owner, removedRegions, oldColumn);
OnRemove(removed);
}
}
}
private void OnReplaceColumn(int columnIndex, EGC.DataGridColumn oldColumn, IList selectedRows)
{
Debug.Assert(columnIndex >= 0);
// Remove the region belonging to the column
List<CellRegion> removedRegions = null;
RemoveRegion(0, columnIndex, _owner.Items.Count, 1, ref removedRegions);
if (removedRegions != null)
{
// Create a special collection for the notification and notify of the change
RemovedCellInfoCollection removed = new RemovedCellInfoCollection(_owner, removedRegions, oldColumn);
OnRemove(removed);
}
// Restore cells in full rows belonging to the new column
FillInFullRowRegions(selectedRows, columnIndex, /* notify = */ true);
}
private void OnMoveColumn(int oldIndex, int newIndex)
{
Debug.Assert(oldIndex >= 0);
Debug.Assert(newIndex >= 0);
List<CellRegion> slideRegions = null;
List<CellRegion> movedRegions = null;
int numItems = _owner.Items.Count;
int numColumns = _owner.Columns.Count;
if (numItems > 0)
{
// Remove the region that is sliding over
RemoveRegion(0, oldIndex + 1, numItems, numColumns - oldIndex - 1, ref slideRegions);
// Remove the region that was removed
RemoveRegion(0, oldIndex, numItems, 1, ref movedRegions);
if (slideRegions != null)
{
// Add the slide region back, shifted by 1. There is no need to notify since
// these are not considered changes.
int numKeptRegions = slideRegions.Count;
for (int i = 0; i < numKeptRegions; i++)
{
CellRegion keptRegion = slideRegions[i];
AddRegion(keptRegion.Top, keptRegion.Left - 1, keptRegion.Height, keptRegion.Width, /* notify = */ false);
}
}
slideRegions = null;
// Remove the region that is sliding over
RemoveRegion(0, newIndex, numItems, numColumns - newIndex, ref slideRegions);
if (movedRegions != null)
{
int numMovedRegions = movedRegions.Count;
for (int i = 0; i < numMovedRegions; i++)
{
CellRegion movedRegion = movedRegions[i];
AddRegion(movedRegion.Top, newIndex, movedRegion.Height, movedRegion.Width, /* notify = */ false);
}
}
if (slideRegions != null)
{
// Add the slide region back, shifted by 1. There is no need to notify since
// these are not considered changes.
int numKeptRegions = slideRegions.Count;
for (int i = 0; i < numKeptRegions; i++)
{
CellRegion keptRegion = slideRegions[i];
AddRegion(keptRegion.Top, keptRegion.Left + 1, keptRegion.Height, keptRegion.Width, /* notify = */ false);
}
}
}
}
/// <summary>
/// A special collection to fake removed columns or rows for change notifications.
/// </summary>
private class RemovedCellInfoCollection : EGC.VirtualizedCellInfoCollection
{
internal RemovedCellInfoCollection(EGC.DataGrid owner, List<CellRegion> regions, EGC.DataGridColumn column)
: base(owner, regions)
{
_removedColumn = column;
}
internal RemovedCellInfoCollection(EGC.DataGrid owner, List<CellRegion> regions, object item)
: base(owner, regions)
{
_removedItem = item;
}
protected override EGC.DataGridCellInfo CreateCellInfo(object rowItem, EGC.DataGridColumn column, EGC.DataGrid owner)
{
if (_removedColumn != null)
{
return new EGC.DataGridCellInfo(rowItem, _removedColumn, owner);
}
else
{
return new EGC.DataGridCellInfo(_removedItem, column, owner);
}
}
private EGC.DataGridColumn _removedColumn;
private object _removedItem;
}
#endregion
#region DataGrid API
/// <summary>
/// Merges another collection into this one.
/// Used for event argument coalescing.
/// This method should not be used for SelectedCellsCollection since it doesn't
/// coalesce the change notification.
/// </summary>
internal void Union(EGC.VirtualizedCellInfoCollection collection)
{
int numRegions = collection._regions.Count;
for (int i = 0; i < numRegions; i++)
{
CellRegion region = collection._regions[i];
AddRegion(region.Top, region.Left, region.Height, region.Width);
}
}
/// <summary>
/// Removes the intersection of the two collections from both collections.
/// Used for event argument coalescing.
/// This method should not be used for SelectedCellsCollection since it doesn't
/// coalesce the change notification.
/// </summary>
internal static void Xor(EGC.VirtualizedCellInfoCollection c1, EGC.VirtualizedCellInfoCollection c2)
{
EGC.VirtualizedCellInfoCollection orig2 = new EGC.VirtualizedCellInfoCollection(c2._owner, c2._regions);
// Remove c1 regions from c2
int numRegions = c1._regions.Count;
for (int i = 0; i < numRegions; i++)
{
CellRegion region = c1._regions[i];
c2.RemoveRegion(region.Top, region.Left, region.Height, region.Width);
}
// Remove c2 regions from c1
numRegions = orig2._regions.Count;
for (int i = 0; i < numRegions; i++)
{
CellRegion region = orig2._regions[i];
c1.RemoveRegion(region.Top, region.Left, region.Height, region.Width);
}
}
/// <summary>
/// Removes regions belonging to the list of full rows.
/// </summary>
internal void ClearFullRows(IList rows)
{
if (!IsEmpty)
{
int numColumns = _owner.Columns.Count;
// Try to detect the common case that there is one block
// of rows that is being cleared. In this case, just clearing
// the cells is easier and faster.
if (_regions.Count == 1)
{
CellRegion region = _regions[0];
if ((region.Width == numColumns) && (region.Height == rows.Count))
{
Clear();
return;
}
}
// Go through the list and remove each row as a region
List<CellRegion> removeList = new List<CellRegion>();
int numRows = rows.Count;
for (int i = 0; i < numRows; i++)
{
int rowIndex = _owner.Items.IndexOf(rows[i]);
if (rowIndex >= 0)
{
RemoveRegion(rowIndex, 0, 1, numColumns, ref removeList);
}
}
if (removeList.Count > 0)
{
OnRemove(new EGC.VirtualizedCellInfoCollection(_owner, removeList));
}
}
}
/// <summary>
/// Ensures that full rows in the list are selected.
/// </summary>
internal void RestoreOnlyFullRows(IList rows)
{
Clear();
int numColumns = _owner.Columns.Count;
if (numColumns > 0)
{
int numRows = rows.Count;
for (int i = 0; i < numRows; i++)
{
int rowIndex = _owner.Items.IndexOf(rows[i]);
if (rowIndex >= 0)
{
AddRegion(rowIndex, 0, 1, numColumns);
}
}
}
}
/// <summary>
/// Clears the cells, leaving only one.
/// </summary>
internal void RemoveAllButOne(EGC.DataGridCellInfo cellInfo)
{
if (!IsEmpty)
{
int rowIndex;
int columnIndex;
ConvertCellInfoToIndexes(cellInfo, out rowIndex, out columnIndex);
RemoveAllButRegion(rowIndex, columnIndex, 1, 1);
}
}
/// <summary>
/// Clears the cells, leaving only one.
/// </summary>
internal void RemoveAllButOne()
{
if (!IsEmpty)
{
// Keep the first cell of the first region
CellRegion firstRegion = _regions[0];
RemoveAllButRegion(firstRegion.Top, firstRegion.Left, 1, 1);
}
}
/// <summary>
/// Clears all of the cells except for the ones in the given row.
/// </summary>
internal void RemoveAllButOneRow(int rowIndex)
{
if (!IsEmpty && (rowIndex >= 0))
{
RemoveAllButRegion(rowIndex, 0, 1, _owner.Columns.Count);
}
}
private void RemoveAllButRegion(int rowIndex, int columnIndex, int rowCount, int columnCount)
{
// Remove the region
List<CellRegion> removeList = null;
RemoveRegion(rowIndex, columnIndex, rowCount, columnCount, ref removeList);
// Create the list of removed cells
EGC.VirtualizedCellInfoCollection delta = new EGC.VirtualizedCellInfoCollection(_owner, _regions);
// Update the regions list and add the kept region back
_regions.Clear();
_regions.Add(new CellRegion(columnIndex, rowIndex, columnCount, rowCount));
// Notify of the change
OnRemove(delta);
}
/// <summary>
/// Determines if the row has any cells in this collection.
/// </summary>
internal bool Intersects(int rowIndex)
{
CellRegion rowRegion = new CellRegion(0, rowIndex, _owner.Columns.Count, 1);
int numRegions = _regions.Count;
for (int i = 0; i < numRegions; i++)
{
if (_regions[i].Intersects(rowRegion))
{
return true;
}
}
return false;
}
/// <summary>
/// Determines if the row has any cells in this collection and
/// returns the columns that are selected.
/// </summary>
/// <param name="columnIndexRanges">
/// An array where every two entries consitutes a pair consisting of
/// the starting index and the width that describe the column ranges
/// that intersect the row.
/// </param>
internal bool Intersects(int rowIndex, out List<int> columnIndexRanges)
{
CellRegion rowRegion = new CellRegion(0, rowIndex, _owner.Columns.Count, 1);
columnIndexRanges = null;
int numRegions = _regions.Count;
for (int i = 0; i < numRegions; i++)
{
CellRegion region = _regions[i];
if (region.Intersects(rowRegion))
{
if (columnIndexRanges == null)
{
columnIndexRanges = new List<int>();
}
columnIndexRanges.Add(region.Left);
columnIndexRanges.Add(region.Width);
}
}
return columnIndexRanges != null;
}
#endregion
#region Helpers
protected EGC.DataGrid Owner
{
get { return _owner; }
}
/// <summary>
/// Converts a DataGridCellInfo into a row and column index.
/// </summary>
private void ConvertCellInfoToIndexes(EGC.DataGridCellInfo cell, out int rowIndex, out int columnIndex)
{
columnIndex = cell.Column.DisplayIndex;
rowIndex = _owner.Items.IndexOf(cell.Item);
}
/// <summary>
/// Converts an index to a row and column index.
/// </summary>
private static void ConvertIndexToIndexes(List<CellRegion> regions, int index, out int rowIndex, out int columnIndex)
{
columnIndex = -1;
rowIndex = -1;
int numRegions = regions.Count;
for (int i = 0; i < numRegions; i++)
{
CellRegion region = regions[i];
int regionSize = region.Size;
if (index < regionSize)
{
columnIndex = region.Left + (index % region.Width);
rowIndex = region.Top + (index / region.Width);
break;
}
index -= regionSize;
}
}
/// <summary>
/// Converts from an index to a DataGridCellInfo.
/// </summary>
private EGC.DataGridCellInfo GetCellInfoFromIndex(EGC.DataGrid owner, List<CellRegion> regions, int index)
{
int columnIndex;
int rowIndex;
ConvertIndexToIndexes(regions, index, out rowIndex, out columnIndex);
if ((rowIndex >= 0) && (columnIndex >= 0) &&
(rowIndex < owner.Items.Count) && (columnIndex < owner.Columns.Count))
{
EGC.DataGridColumn column = owner.ColumnFromDisplayIndex(columnIndex);
object rowItem = owner.Items[rowIndex];
return CreateCellInfo(rowItem, column, owner);
}
else
{
return EGC.DataGridCellInfo.Unset;
}
}
private void ValidateIsReadOnly()
{
if (IsReadOnly)
{
throw new NotSupportedException(SR.Get(SRID.VirtualizedCellInfoCollection_IsReadOnly));
}
}
private void AddRegionToList(CellRegion region, List<EGC.DataGridCellInfo> list)
{
Debug.Assert(list != null, "list should not be null.");
for (int rowIndex = region.Top; rowIndex <= region.Bottom; rowIndex++)
{
object rowItem = _owner.Items[rowIndex];
for (int columnIndex = region.Left; columnIndex <= region.Right; columnIndex++)
{
EGC.DataGridColumn column = _owner.ColumnFromDisplayIndex(columnIndex);
EGC.DataGridCellInfo cellInfo = CreateCellInfo(rowItem, column, _owner);
list.Add(cellInfo);
}
}
}
/// <summary>
/// Overriden by collections faking removed columns and rows.
/// </summary>
protected virtual EGC.DataGridCellInfo CreateCellInfo(object rowItem, EGC.DataGridColumn column, EGC.DataGrid owner)
{
return new EGC.DataGridCellInfo(rowItem, column, owner);
}
#endregion
#region Data
private bool _isReadOnly;
private EGC.DataGrid _owner;
private List<CellRegion> _regions;
#endregion
}
}