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Sic06/FrameworkLocal/SimulatorCore/LoadPorts/TDKB/TDKLoadPortSimulator.cs

549 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Aitex.Core.RT.Log;
using MECF.Framework.Simulator.Core.Driver;
namespace MECF.Framework.Simulator.Core.LoadPorts
{
public enum StateIndex : int
{
EquipmentStatus,
Mode,
InitialPosition,
OperationStatus,
ErrorCodeUpper,
ErrorCodeLower,
Present,
ClampClosed,
LatchClosed,
VacuumOn,
DoorClosed,
WaferProtrusion,
Z_AxisPos,
Y_AxisPos,
}
public class TDKLoadPortSimulator : SerialPortDeviceSimulator
{
public string SlotMap
{
get { return string.Join("", _slotMap); }
}
//public event Action<string> WriteDeviceEvent;
private string[] _slotMap = new string[25];
private string[] _state = new string[20];
private string[] _led = new string[13];
public string InforPadState { get; set; } = "0";
//private bool _isPlaced;
//private bool _isPresent;
//private int _moveTime = 5000; //
public TDKLoadPortSimulator(string portName)
: base(portName, -1, "\r", ' ')
{
for (int i = 0; i < _slotMap.Length; i++)
_slotMap[i] = "0";
for (int i = 0; i < _state.Length; i++)
_state[i] = "0";
for (int i = 0; i < _led.Length; i++)
_led[i] = "0";
//00110 01?10 10001 01100
//A000A 41010 10001 01000
_state[0] = "0"; //Equipment status 0 = Normal A = Recoverable error E = Fatal error
_state[1] = "0"; //Mode 0 = Online 1 = Teaching
_state[2] = "0"; //Initial position 0 = Unexecuted 1 = Executed
_state[3] = "0"; //Operation status 0 = Stopped 1 = Operating
_state[4] = "0"; //Error code Error code (upper)
_state[5] = "0"; // Error code Error code (lower)
_state[6] = "0"; //Cassette presence 0 = None 1 = Normal position 2 = Error load
_state[7] = "0"; //FOUP clamp status 0 = Open 1 = Close ? = Not defined
_state[8] = "0"; //Latch key status 0 = Open 1 = Close ? = Not defined
_state[9] = "0"; //Vacuum 0 = OFF 1 = ON
_state[10] = "1"; //Door position 0 = Open position 1 = Close position ? = Not defined
_state[11] = "0"; //Wafer protrusion sensor 0 = Blocked. 1 = Unblocked.
_state[12] = "0";
_state[13] = "0"; //Dock Position 0 = Undock, 1 = dock;
_state[14] = "0";
_state[15] = "0";
_state[16] = "0";
_state[17] = "0";
_state[18] = "0";
_state[19] = InforPadState;
//A000A 41010 10001 01000
_led[0] = "0"; //LOAD
_led[1] = "0"; //UNLOAD
_led[2] = "0"; //OP.ACCESS
_led[3] = "0"; //PRESENCE
_led[4] = "0"; //PLACEMENT
_led[5] = "0"; // ALARM
_led[6] = "0"; //STATUS1
_led[7] = "0"; //STATUS2
_led[8] = "0"; //
_led[9] = "0"; //
_led[10] = "0"; //
_led[11] = "0"; //
_led[12] = "0";
}
//public void ChangeSlotMap(SlotMapChangedEventArgs obj)
//{
// string slotMap = obj.SlotMap.Replace("'", "");
// for (int i = 0; i < slotMap.Length; i++)
// _slotMap[i] = slotMap.Substring(i, 1);
//}
protected override void ProcessUnsplitMessage(string message)
{
message = message.Replace("s00", "").Replace(";\r", "").Replace("\n","");
//message = message.Replace("s00", "").Replace(";", "");
string[] msg = message.Split(':');
if (msg.Length < 2)
return;
string type = msg[0];
string cmd = msg[1];
switch (type)
{
case "SET":
ReceiveSetCommand(cmd);
break;
case "MOD":
ReceiveModCommand(cmd);
break;
case "GET":
ReceiveGetCommand(cmd);
break;
case "FIN":
ReceiveFinCommand(cmd);
break;
case "MOV":
ReceiveMovCommand(cmd);
break;
case "EVT":
ReceiveEvtCommand(cmd);
break;
case "TCH":
ReceiveTchCommand(cmd);
break;
default:
ReceiveUnknownCommand(message);
break;
}
}
private void ReceiveMovCommand(string cmd)
{
bool needINF = true;
switch (cmd)
{
case "ORGSH": //back to initial
_state[(int)StateIndex.ClampClosed] = "0";
_state[(int)StateIndex.DoorClosed] = "1";
break;
case "CUDNC":
_state[(int)StateIndex.ClampClosed] = "0";
_state[(int)StateIndex.VacuumOn] = "0";
_state[(int)StateIndex.Y_AxisPos] = "0";
break;
case "ABORG": //Force back to initial
_state[(int)StateIndex.ClampClosed] = "0";
_state[(int)StateIndex.DoorClosed] = "1";
break;
case "PODCL": //FOUP clamp: Close
_state[(int)StateIndex.ClampClosed] = "1";
//needINF = false;
break;
case "PODOP": //FOUP clamp: open
_state[(int)StateIndex.ClampClosed] = "0";
break;
case "CLDDK": //FOUP dock:
_state[(int)StateIndex.ClampClosed] = "1";
_state[(int)StateIndex.Y_AxisPos] = "1";
_state[(int)StateIndex.ClampClosed] = "1";
break;
case "CLDOP": //FOUP dock:
_state[(int)StateIndex.Z_AxisPos] = "1";
_state[(int)StateIndex.DoorClosed] = "0";
break;
case "CUDCL": //FOUP undock
_state[(int)StateIndex.ClampClosed] = "0";
break;
case "CULFC": //FOUP undock
_state[(int)StateIndex.DoorClosed] = "1";
break;
case "CULDK": //Door Close
_state[(int)StateIndex.DoorClosed] = "1";
_state[(int)StateIndex.Z_AxisPos] = "0";
break;
case "CLMPO": //Door open
_state[(int)StateIndex.DoorClosed] = "0";
break;
case "CLDMP": //Maps and loads the FOUP.
_state[(int)StateIndex.DoorClosed] = "0";
_state[(int)StateIndex.ClampClosed] = "1";
_state[(int)StateIndex.Z_AxisPos] = "1";
_state[(int)StateIndex.Y_AxisPos] = "1"; //Dock
break;
case "CLOAD": //loads the FOUP.
_state[(int)StateIndex.DoorClosed] = "0";
_state[(int)StateIndex.ClampClosed] = "1";
_state[(int)StateIndex.Z_AxisPos] = "1";
_state[(int)StateIndex.Y_AxisPos] = "1";
break;
case "CULOD": //Unloads the FOUP (at the ejection position).
_state[(int)StateIndex.ClampClosed] = "0";
_state[(int)StateIndex.DoorClosed] = "1";
_state[(int)StateIndex.Z_AxisPos] = "0";
_state[(int)StateIndex.Y_AxisPos] = "0"; //Dock
break;
case "YDOOR": //move to dock pos in fosb mode
_state[(int)StateIndex.Y_AxisPos] = "1";
break;
case "YWAIT": //move to undock pos in fosb mode
_state[(int)StateIndex.Y_AxisPos] = "0";
break;
case "DORBK": //move to door open pos in fosb mode
_state[(int) StateIndex.DoorClosed] = "0";
break;
case "DORFW": //move to door close pos in fosb mode
_state[(int) StateIndex.DoorClosed] = "1";
break;
case "ZDRDW": //move to door down pos in fosb mode
_state[0] = "0";
_state[1] = "0";
_state[2] = "1";
_state[3] = "0";
_state[4] = "0";
_state[5] = "0";
_state[6] = "1";
_state[7] = "1";
_state[8] = "0";
_state[9] = "1";
_state[10] = "0";
_state[11] = "1";
_state[12] = "1";
_state[13] = "1";
_state[14] = "1";
_state[15] = "1";
_state[16] = "1";
_state[17] = "1";
_state[18] = "0";
_state[19] = "B";
//_state[(int)StateIndex.Z_AxisPos] = "1";
break;
case "ZDRUP": //move to door up pos in fosb mode
_state[(int)StateIndex.Z_AxisPos] = "0";
break;
case "STOP_":
break;
}
SendAck(cmd);
Thread.Sleep(2000);
if(needINF)
{
//if (cmd == "CLDMP")
//{
// SendABS(cmd);
// return;
//}
SendInf(cmd);
}
}
private void SendABS(string cmd)
{
Thread.Sleep(1000);
//string msg = _isPlaced ? "s00INF:PODON;\r" : "s00INF:PODOF;\r";
string message = string.Format("s00ABS:{0};\r", cmd+ "/DLMIT");
OnWriteMessage(message);
}
private void ReceiveSetCommand(string cmd)
{
if (cmd.Contains("FSB"))
{
SendAck(cmd); return;
}
if(cmd.Contains("LOF"))
SendAckAndInf(cmd);
else
{
SendAck(cmd);
SendInf(cmd);
}
//SendInf(cmd);
}
private void SendAckAndInf(string cmd)
{
string ack = string.Format("s00ACK:{0};\rs00INF:{0};\r", cmd);
OnWriteMessage(ack);
}
private void ReceiveModCommand(string cmd)
{
SendAck(cmd);
}
#region GET Command
private void ReceiveGetCommand(string cmdGet)
{
_state[19] = InforPadState;
switch (cmdGet)
{
case "STATE":
FeedbackGetStatus(cmdGet);
break;
case "VERSN":
FeedbackGetVersion();
break;
case "LEDST":
FeedbackGetIndicator(cmdGet);
break;
case "MAPDT":
FeedbackGetWaferMapDescendingOrder(cmdGet);
break;
case "MAPRD":
FeedbackGetWaferMapAscendingOrder(cmdGet);
break;
case "WFCNT":
FeedbackGetWaferCount();
break;
case "FSBxx":
FeedbackGetFOSBMode(cmdGet);
break;
}
}
private void FeedbackGetStatus(string cmd)
{
string message = string.Format("s00ACK:{0}/{1};\r", cmd, string.Join("", _state));
OnWriteMessage(message);
}
private void FeedbackGetVersion()
{
}
private void FeedbackGetIndicator(string cmd)
{
string message = string.Format("s00ACK:{0}/{1};\r", cmd, string.Join("", _led));
OnWriteMessage(message);
}
//25 - 1
private void FeedbackGetWaferMapDescendingOrder(string cmd)
{
var sm = _slotMap.Reverse();
string message = string.Format("s00ACK:{0}/{1};\r", cmd, string.Join("", sm));
OnWriteMessage(message);
}
//1-25
private void FeedbackGetWaferMapAscendingOrder(string cmd)
{
string message = string.Format("s00ACK:{0}/{1};\r", cmd, string.Join("", _slotMap));
OnWriteMessage(message);
}
private void FeedbackGetWaferCount()
{
}
private void FeedbackGetFOSBMode(string cmd)
{
string message = string.Format("s00ACK:{0}/{1};\r", cmd, string.Join("", _state));
OnWriteMessage(message);
}
#endregion
private void ReceiveFinCommand(string cmd)
{
SendAck(cmd);
}
private void ReceiveEvtCommand(string cmd)
{
SendAck(cmd);
}
private void ReceiveTchCommand(string cmd)
{
SendAck(cmd);
}
private void ReceiveUnknownCommand(string message)
{
//LOG.Write("LoadPort" + _loadPortNumber + " Receive Unknown message," + message);
}
private void SendInf(string cmd)
{
Thread.Sleep(1000);
//string msg = _isPlaced ? "s00INF:PODON;\r" : "s00INF:PODOF;\r";
string message = string.Format("s00INF:{0};\r", cmd);
OnWriteMessage(message);
}
private void SendAck(string cmd)
{
string ack = string.Format("s00ACK:{0};\r", cmd);
OnWriteMessage(ack);
}
public void PlaceCarrier()
{
//SimManager.Instance.PlaceFoup(_loadPortNumber);
//_isPlaced = _isPresent = true;
_state[6] = "1";
//_state[10] = "0";
//_led[(int) Indicator.PLACEMENT] = _isPlaced ? "1" : "0";
//_led[(int) Indicator.PRESENCE] = _isPresent ? "1" : "0";
string msg = "s00INF:PODON;\r";
OnWriteMessage(msg);
}
public void RemoveCarrier()
{
//SimManager.Instance.RemoveFoup(_loadPortNumber);
//_isPlaced = _isPresent = false;
_state[6] = "0";
//_led[(int) Indicator.PLACEMENT] = "0";
//_led[(int) Indicator.PRESENCE] = "0";
string msg = "s00INF:PODOF;\r";
OnWriteMessage(msg);
}
public void ClearWafer()
{
for (int i = 0; i < _slotMap.Length; i++)
{
_slotMap[i] = "0";
}
}
public void SetAllWafer()
{
for (int i = 0; i < _slotMap.Length; i++)
{
_slotMap[i] = "1";
}
}
public void SetUpWafer()
{
for (int i = 0; i < _slotMap.Length; i++)
{
_slotMap[i] = i>15 ? "1" : "0";
}
}
public void SetLowWafer()
{
for (int i = 0; i < _slotMap.Length; i++)
{
_slotMap[i] = i <10 ? "1" : "0";
}
}
public void RandomWafer()
{
Random _rd = new Random();
for (int i = 0; i < _slotMap.Length; i++)
{
var rtn= _rd.Next(0, 10) % 4;
switch (rtn)
{
case 0:
_slotMap[i] = "0";
break;
case 1:
_slotMap[i] = "1";
break;
case 2:
_slotMap[i] = "2";
break;
case 3:
_slotMap[i] = "W";
break;
default:
break;
}
}
}
}
}