using Aitex.Core.RT.Device.Unit; using Aitex.Core.RT.Routine; using Aitex.Core.RT.SCCore; using SicModules.UnLoads.Routines.Base; namespace SicModules.UnLoads.Routines { public class UnLoadClawRoutine : UnLoadBaseRoutine { enum RoutineStep { LiftMove, ClawMove, } private bool _llCalw; private int _clawMoveTimeOut = 30; public UnLoadClawRoutine() { Name = "UnLoad Claw"; } public void Init(bool isClaw) { _llCalw = isClaw; } public override Result Start(params object[] objs) { Reset(); if ((_llCalw && WaferClaw.State == ClawStateEnum.Clamp) || (!_llCalw && WaferClaw.State == ClawStateEnum.Open)) { return Result.DONE; } _clawMoveTimeOut = SC.GetValue("UnLoad.ClawMoveTimeOut"); Notify("Start"); return Result.RUN; } public override Result Monitor() { try { //先动夹爪在动Lift ClawMove((int)RoutineStep.ClawMove, WaferClaw, _llCalw, _clawMoveTimeOut); } catch (RoutineBreakException) { return Result.RUN; } catch (RoutineFaildException) { return Result.FAIL; } Notify("Finished"); return Result.DONE; } public override void Abort() { } } }