using Aitex.Core.RT.Device.Devices; using Aitex.Core.RT.Device; using Aitex.Core.RT.Log; using Aitex.Core.RT.OperationCenter; using System; using static Aitex.Core.RT.Device.PmDevices.DicMode; using System.Xml; using Aitex.Core.RT.Device.PmDevices; namespace SicModules.Devices { public class IoN2HighDoping : BaseDevice, IDevice { //private IValve _valve1; private IValve _valve2; private IValve _valve3; //private IValve _valve4; //private IValve _valve5; public IoN2HighDoping(string module, XmlElement node, string ioModule = "") { var attrModule = node.GetAttribute("module"); base.Module = string.IsNullOrEmpty(attrModule) ? module : attrModule; base.Name = node.GetAttribute("id"); base.Display = node.GetAttribute("display"); base.DeviceID = node.GetAttribute("schematicId"); //_valve1 = DEVICE.GetDevice($"{Module}.{node.GetAttribute("valve1")}") as IValve; _valve2 = DEVICE.GetDevice($"{Module}.{node.GetAttribute("valve2")}") as IValve; _valve3 = DEVICE.GetDevice($"{Module}.{node.GetAttribute("valve3")}") as IValve; //_valve4 = DEVICE.GetDevice($"{Module}.{node.GetAttribute("valve4")}") as IValve; //_valve5 = DEVICE.GetDevice($"{Module}.{node.GetAttribute("valve5")}") as IValve; //System.Diagnostics.Debug.Assert(_valve1 != null, $"Valve setting not valid"); System.Diagnostics.Debug.Assert(_valve2 != null, $"Valve setting not valid"); System.Diagnostics.Debug.Assert(_valve3 != null, $"Valve setting not valid"); //System.Diagnostics.Debug.Assert(_valve4 != null, $"Valve setting not valid"); //System.Diagnostics.Debug.Assert(_valve5 != null, $"Valve setting not valid"); } public bool Initialize() { OP.Subscribe($"{Module}.{Name}.SetValve", SetValve); return true; } private bool SetValve(out string reason, int time, object[] param) { return SetValve(out reason, param[0].ToString()); } public bool SetValve(out string reason, string flowMode) { reason = string.Empty; FlowMode mode = (FlowMode)Enum.Parse(typeof(FlowMode), flowMode, true); switch (mode) { case FlowMode.Purge: //if (!_valve1.TurnValve(true, out reason)) // return false; if (!_valve2.TurnValve(false, out reason)) return false; if (!_valve3.TurnValve(true, out reason)) return false; //if (!_valve4.TurnValve(true, out reason)) // return false; //if (!_valve5.TurnValve(true, out reason)) // return false; break; case FlowMode.Vent: //if (!_valve1.TurnValve(true, out reason)) // return false; if (!_valve2.TurnValve(false, out reason)) return false; if (!_valve3.TurnValve(true, out reason)) return false; //if (!_valve4.TurnValve(true, out reason)) // return false; //if (!_valve5.TurnValve(true, out reason)) // return false; break; case FlowMode.Run: //if (!_valve1.TurnValve(true, out reason)) // return false; if (!_valve2.TurnValve(true, out reason)) return false; if (!_valve3.TurnValve(false, out reason)) return false; //if (!_valve4.TurnValve(false, out reason)) // return false; //if (!_valve5.TurnValve(false, out reason)) // return false; break; case FlowMode.Close: //if (!_valve1.TurnValve(false, out reason)) // return false; if (!_valve2.TurnValve(false, out reason)) return false; if (!_valve3.TurnValve(true, out reason)) return false; //if (!_valve4.TurnValve(false, out reason)) // return false; //if (!_valve5.TurnValve(false, out reason)) // return false; break; default: break; } return true; } public void Terminate() { } public void Monitor() { try { } catch (Exception ex) { LOG.Write(ex); } } public void Reset() { } } }