using System; using System.Collections.Concurrent; using System.Threading; using System.Threading.Tasks; namespace SicUI.Controls.Common { public class AnimationQueue { private ConcurrentQueue queue; private AutoResetEvent eventHandler; public event EventHandler StatusUpdated; private bool idle; private ReaderWriterLockSlim idleLocker; private readonly string name; public AnimationQueue(string name) { idleLocker = new ReaderWriterLockSlim(); eventHandler = new AutoResetEvent(false); queue = new ConcurrentQueue(); idle = true; this.name = name; Task.Run(() => Consume()); } public void EnqueueStatus(AnimationParameter parameter) { queue.Enqueue(parameter); try { idleLocker.EnterReadLock(); if (idle) { eventHandler.Set(); idle = false; } } finally { idleLocker.ExitReadLock(); } } public AnimationParameter LastStatus { get; private set; } private void Consume() { Thread.CurrentThread.Name = name; while (true) { eventHandler.WaitOne(); AnimationParameter parameter = null; if (queue.TryDequeue(out parameter)) { LastStatus = parameter; if (StatusUpdated != null) { try { idleLocker.EnterWriteLock(); idle = false; } finally { idleLocker.ExitWriteLock(); } StatusUpdated(this, new StatusUpdateArgs() { Event = eventHandler, Parameter = parameter }); } } else { try { idleLocker.EnterWriteLock(); idle = true; } finally { idleLocker.ExitWriteLock(); } } } } } public class StatusUpdateArgs : EventArgs { public AutoResetEvent Event { get; set; } public AnimationParameter Parameter { get; set; } } public class AnimationParameter { public string Target { get; set; } public string ArmA { get; set; } public string ArmB { get; set; } } }