66 lines
2.3 KiB
C#
66 lines
2.3 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using System.Windows;
|
|||
|
using System.Windows.Controls;
|
|||
|
using System.Windows.Data;
|
|||
|
using System.Windows.Documents;
|
|||
|
using System.Windows.Input;
|
|||
|
using System.Windows.Media;
|
|||
|
using System.Windows.Media.Imaging;
|
|||
|
using System.Windows.Navigation;
|
|||
|
using System.Windows.Shapes;
|
|||
|
using OpenSEMI.ClientBase;
|
|||
|
using Aitex.Sorter.Common;
|
|||
|
using MECF.Framework.UI.Client.ClientBase;
|
|||
|
|
|||
|
namespace SicUI.Controls
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// LoadLock.xaml 的交互逻辑
|
|||
|
/// </summary>
|
|||
|
public partial class LoadLock : UserControl
|
|||
|
{
|
|||
|
public LoadLock()
|
|||
|
{
|
|||
|
InitializeComponent();
|
|||
|
}
|
|||
|
|
|||
|
#region UnitData (DependencyProperty)
|
|||
|
public ModuleInfo UnitData
|
|||
|
{
|
|||
|
get { return (ModuleInfo)GetValue(UnitDataProperty); }
|
|||
|
set { SetValue(UnitDataProperty, value); }
|
|||
|
}
|
|||
|
public static readonly DependencyProperty UnitDataProperty =
|
|||
|
DependencyProperty.Register("UnitData", typeof(ModuleInfo), typeof(LoadLock), new UIPropertyMetadata(null));
|
|||
|
|
|||
|
public FoupDoorState ATMDoorStatus
|
|||
|
{
|
|||
|
get { return (FoupDoorState)GetValue(ATMDoorStatusProperty); }
|
|||
|
set { SetValue(ATMDoorStatusProperty, value); }
|
|||
|
}
|
|||
|
public static readonly DependencyProperty ATMDoorStatusProperty =
|
|||
|
DependencyProperty.Register("ATMDoorStatus", typeof(FoupDoorState), typeof(LoadLock), new UIPropertyMetadata(FoupDoorState.Close));
|
|||
|
|
|||
|
public FoupDoorState SlitValveStatus
|
|||
|
{
|
|||
|
get { return (FoupDoorState)GetValue(SlitValveStatusProperty); }
|
|||
|
set { SetValue(SlitValveStatusProperty, value); }
|
|||
|
}
|
|||
|
public static readonly DependencyProperty SlitValveStatusProperty =
|
|||
|
DependencyProperty.Register("SlitValveStatus", typeof(FoupDoorState), typeof(LoadLock), new UIPropertyMetadata(FoupDoorState.Close));
|
|||
|
|
|||
|
public int CurrentSlot
|
|||
|
{
|
|||
|
get { return (int)GetValue(CurrentSlotProperty); }
|
|||
|
set { SetValue(CurrentSlotProperty, value); }
|
|||
|
}
|
|||
|
public static readonly DependencyProperty CurrentSlotProperty =
|
|||
|
DependencyProperty.Register("CurrentSlot", typeof(int), typeof(LoadLock), new UIPropertyMetadata(0));
|
|||
|
#endregion
|
|||
|
}
|
|||
|
}
|