using Aitex.Sorter.Common; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace SicUI.Controls.Parts { /// /// Door.xaml 的交互逻辑 /// public partial class Door : UserControl { public Door() { InitializeComponent(); root.DataContext = this; } public FoupDoorState State { get { return (FoupDoorState)GetValue(StateProperty); } set { SetValue(StateProperty, value); } } // Using a DependencyProperty as the backing store for State. This enables animation, styling, binding, etc... public static readonly DependencyProperty StateProperty = DependencyProperty.Register("State", typeof(FoupDoorState), typeof(Door), new FrameworkPropertyMetadata(FoupDoorState.Unknown)); } }