43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using Aitex.Sorter.Common;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using System.Windows;
|
|
using System.Windows.Controls;
|
|
using System.Windows.Data;
|
|
using System.Windows.Documents;
|
|
using System.Windows.Input;
|
|
using System.Windows.Media;
|
|
using System.Windows.Media.Imaging;
|
|
using System.Windows.Navigation;
|
|
using System.Windows.Shapes;
|
|
|
|
namespace SicUI.Controls.Parts
|
|
{
|
|
/// <summary>
|
|
/// Door.xaml 的交互逻辑
|
|
/// </summary>
|
|
public partial class Door : UserControl
|
|
{
|
|
public Door()
|
|
{
|
|
InitializeComponent();
|
|
|
|
root.DataContext = this;
|
|
}
|
|
|
|
public FoupDoorState State
|
|
{
|
|
get { return (FoupDoorState)GetValue(StateProperty); }
|
|
set { SetValue(StateProperty, value); }
|
|
}
|
|
|
|
// Using a DependencyProperty as the backing store for State. This enables animation, styling, binding, etc...
|
|
public static readonly DependencyProperty StateProperty =
|
|
DependencyProperty.Register("State", typeof(FoupDoorState), typeof(Door), new FrameworkPropertyMetadata(FoupDoorState.Unknown));
|
|
|
|
}
|
|
}
|